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Every pocket of Deadspace has special warp restrictions. Capsuleers cannot warp directly to a location, bookmark, ship, or entity in Deadspace. Attempting such a warp has different effects depending on whether the Capsuleer is already within the Deadspace complex. Note that the entry pocket, Pocket 0, is physically part of the complex, and Capsuleers inside that space are inside the complex. | Every pocket of Deadspace has special warp restrictions. Capsuleers cannot warp directly to a location, bookmark, ship, or entity in Deadspace. Attempting such a warp has different effects depending on whether the Capsuleer is already within the Deadspace complex. Note that the entry pocket, Pocket 0, is physically part of the complex, and Capsuleers inside that space are inside the complex. | ||
==== Warping from outside to inside ==== | |||
Attempting to warp to a complex location, fleet member, or entity ''from outside'' of the complex warps the | Attempting to warp to a complex location, fleet member, or entity ''from outside'' of the complex warps the | ||
Capsuleer to the [[acceleration gate]] at the complex entrance, Pocket 0. Warping at range warps to that same range from at or near the gate center. Note that an [[acceleration gate]] may be jumped through from a range as far as 100km.) | Capsuleer to the [[acceleration gate]] at the complex entrance, Pocket 0. Warping at range warps to that same range from at or near the gate center. Note that an [[acceleration gate]] may be jumped through from a range as far as 100km.) | ||
Attempting to warp to a complex location, fleet member, or entity ''from inside'' of the same complex does not engage the warp drive. The ship gives an error: ''You cannot warp there because natural phenomena are disrupting the ship.'' | ==== Warping from inside to inside ==== | ||
Attempting to warp to a complex location, fleet member, or entity ''from inside'' of the same complex does not engage the warp drive. The ship gives an error: ''You cannot warp there because natural phenomena are disrupting the ship.'' This occurs whether warping within the same pocket or in a different pocket of the same complex. | |||
==== Warping to outside from inside ==== | |||
Capsuleers may warp out of a Deadspace complex to any non-Deadspace location, as normal. | Capsuleers may warp out of a Deadspace complex to any non-Deadspace location, as normal. | ||