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Deadspace: Difference between revisions

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=== Bypass entering restrictions ===
=== Bypass entering restrictions ===
It is possible to reach the deadspace pocket without using acceleration gates and warp drives, by simply align/approach a point inside the deadspace pocket, and use sub-warp movement to traverse ~50,000km distances, which tooks hours or a day. The ship eventually will enter the deadspace grid, ignoring restrictions of acceleration gate and deadspace warping, allowing capsuleers to bring dreadnoughts or carriers to overwhelm entities in it.
{{important note box|Bypass any acceleration gate to enter its destination, expecially those in [[Encounter Surveillance System]]s or [[Factional Warfare]] complexes, is considered as an usage of declared exploit and will cause gamemasters to interfere.}}
It is possible to reach the deadspace pocket without using acceleration gates and warp drives, by simply align/approach a point inside the deadspace pocket, and use sub-warp movement to traverse ~50,000km distances, which tooks hours or a day. The ship eventually will enter the deadspace grid, ignoring restrictions of acceleration gate and deadspace warping.


===Other restrictions===
===Other restrictions===