Difference between revisions of "Abyssal modules"
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{{Triglavian links}} | {{Triglavian links}} | ||
− | [[image:Abyssal module tooltip.png | + | [[image:Abyssal module tooltip.png|thumb|Tooltip of an abyssal module, showing the original module and mutaplasmid, the attributes which were modified, and how great the modifications were]] |
'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements. | '''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements. | ||
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The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies. | The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies. | ||
− | {|class=wikitable | + | {|class=wikitable |
|- | |- | ||
− | |style="text-align:center;background:#222222" | + | | colspan= 2 style="text-align: center; background-color: #222222;" | Armor mutaplasmids |
|- | |- | ||
− | |style="width: 64px"|[[File:Icon armor plate.png|link= | + | |style="width: 64px"|[[File:Icon armor plate.png|link=]] |
|'''{{co|wheat|Armor plate mutaplasmid}}''' | |'''{{co|wheat|Armor plate mutaplasmid}}''' | ||
* Armor HP bonus | * Armor HP bonus | ||
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* PG usage | * PG usage | ||
|- | |- | ||
− | + | |[[File:Icon armor repairer i.png|link=]] | |
− | |[[File:Icon armor repairer i.png|link= | ||
|'''{{co|wheat|Armor repairer mutaplasmid}}''' | |'''{{co|wheat|Armor repairer mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* PG usage | * PG usage | ||
|- | |- | ||
− | + | |[[File:Icon armor repairer i.png|link=]] | |
− | |[[File:Icon armor repairer i.png|link= | ||
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}''' | |'''{{co|wheat|Ancillary armor repairer mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* CPU usage | * CPU usage | ||
* PG usage | * PG usage | ||
+ | |||
|- | |- | ||
− | + | | colspan = 2 style="text-align: center; background-color: #222222;" | Shield mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon shield extender.png|link=]] | |
− | |[[File:Icon shield extender.png|link= | ||
|'''{{co|wheat|Shield extender mutaplasmid}}''' | |'''{{co|wheat|Shield extender mutaplasmid}}''' | ||
* Shield hitpoint bonus | * Shield hitpoint bonus | ||
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* PG usage | * PG usage | ||
|- | |- | ||
− | + | |[[File:Icon shield glow.png|link=]] | |
− | |[[File:Icon shield glow.png|link= | ||
|'''{{co|wheat|Shield booster mutaplasmid}}''' | |'''{{co|wheat|Shield booster mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* PG usage | * PG usage | ||
|- | |- | ||
− | + | |[[File:Icon ancillary shield booster.png|link=]] | |
− | |[[File:Icon ancillary shield booster.png|link= | ||
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}''' | |'''{{co|wheat|Ancillary shield booster mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* CPU usage | * CPU usage | ||
* PG usage | * PG usage | ||
+ | |||
|- | |- | ||
− | + | | colspan = 2 style="text-align: center; background-color: #222222;" | Hull mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon module damage control.png|link=]] | |
− | |[[File:Icon module damage control.png|link= | ||
|'''{{co|wheat|Damage control mutaplasmid}}''' | |'''{{co|wheat|Damage control mutaplasmid}}''' | ||
* Structure EM resist | * Structure EM resist | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon assault damage control.png|link=]] | |
− | |[[File:Icon assault damage control.png|link= | ||
|'''{{co|wheat|Assault Damage control mutaplasmid}}''' | |'''{{co|wheat|Assault Damage control mutaplasmid}}''' | ||
* Cycle duration | * Cycle duration | ||
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* Structure explosive resist | * Structure explosive resist | ||
* CPU usage | * CPU usage | ||
+ | |||
|- | |- | ||
− | + | | colspan= 2 style="text-align: center; background-color: #222222;" | Astronautics mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Module icon afterburner tech1.png|link=]] | |
− | |[[File:Module icon afterburner tech1.png|link= | ||
|'''{{co|wheat|Afterburner mutaplasmid}}''' | |'''{{co|wheat|Afterburner mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Module icon microwarpdrive tech1.png|link=]] | |
− | |[[File:Module icon microwarpdrive tech1.png|link= | ||
|'''{{co|wheat|Microwarpdrive mutaplasmid}}''' | |'''{{co|wheat|Microwarpdrive mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* PG usage | * PG usage | ||
* CPU usage | * CPU usage | ||
+ | |||
|- | |- | ||
− | + | | colspan= 2 style="text-align: center; background-color: #222222;" | Capacitor mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon cap battery.png|link=]] | |
− | |[[File:Icon cap battery.png|link= | ||
|'''{{co|wheat|Capacitor battery mutaplasmid}}''' | |'''{{co|wheat|Capacitor battery mutaplasmid}}''' | ||
* Capacitor bonus | * Capacitor bonus | ||
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Note: Mutaplasmids can not be used with a 'Micro' Cap Battery | Note: Mutaplasmids can not be used with a 'Micro' Cap Battery | ||
|- | |- | ||
− | + | |[[File:Icon energy neutralizer i.png|link=]] | |
− | |[[File:Icon energy neutralizer i.png|link= | ||
|'''{{co|wheat|Energy neutralizer mutaplasmid}}''' | |'''{{co|wheat|Energy neutralizer mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* PG usage | * PG usage | ||
* CPU usage | * CPU usage | ||
+ | |||
|- | |- | ||
− | + | | colspan= 2 style="text-align: center; background-color: #222222;" | Special module mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon siege.png|link=]] | |
− | |[[File:Icon siege.png|link= | ||
|'''{{co|wheat|Siege Module mutaplasmid}}''' | |'''{{co|wheat|Siege Module mutaplasmid}}''' | ||
* Turret Damage bonus | * Turret Damage bonus | ||
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* Missile Damage bonus | * Missile Damage bonus | ||
* PG usage | * PG usage | ||
+ | |||
|- | |- | ||
− | + | | colspan= 2 style="text-align: center; background-color: #222222;" | Tackling mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon stasis webifier i.png|link=]] | |
− | |[[File:Icon stasis webifier i.png|link= | ||
|'''{{co|wheat|Stasis webifier mutaplasmid}}''' | |'''{{co|wheat|Stasis webifier mutaplasmid}}''' | ||
* Activation cost | * Activation cost | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon warp disruptor i.png|link=]] | |
− | |[[File:Icon warp disruptor i.png|link= | ||
|'''{{co|wheat|Warp disruptor mutaplasmid}}''' | |'''{{co|wheat|Warp disruptor mutaplasmid}}''' | ||
* Optimal range | * Optimal range | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon warp scrambler i.png|link=]] | |
− | |[[File:Icon warp scrambler i.png|link= | ||
|'''{{co|wheat|Warp scrambler mutaplasmid}}''' | |'''{{co|wheat|Warp scrambler mutaplasmid}}''' | ||
* Optimal range | * Optimal range | ||
* PG usage | * PG usage | ||
* CPU usage | * CPU usage | ||
+ | |||
|- | |- | ||
− | + | | colspan= 2 style="text-align: center; background-color: #222222;"| Weapon upgrade mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon ballistic control system.png|link=]] | |
− | |[[File:Icon ballistic control system.png|link= | ||
|'''{{co|wheat|Ballistic control system mutaplasmid}}''' | |'''{{co|wheat|Ballistic control system mutaplasmid}}''' | ||
* Missile damage bonus | * Missile damage bonus | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon gyrostablizer.png|link=]] | |
− | |[[File:Icon gyrostablizer.png|link= | ||
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}''' | |'''{{co|wheat|Gyrostabilizer mutaplasmid}}''' | ||
* Projectile turret damage modifier | * Projectile turret damage modifier | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon gyrostablizer.png|link=]] | |
− | |[[File:Icon gyrostablizer.png|link= | ||
|'''{{co|wheat|Heatsink mutaplasmid}}''' | |'''{{co|wheat|Heatsink mutaplasmid}}''' | ||
* Energy turret damage modifier | * Energy turret damage modifier | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon gyrostablizer.png|link=]] | |
− | |[[File:Icon gyrostablizer.png|link= | ||
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}''' | |'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}''' | ||
* Hybrid turret damage modifier | * Hybrid turret damage modifier | ||
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* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon gyrostablizer.png|link=]] | |
− | |[[File:Icon gyrostablizer.png|link= | ||
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}''' | |'''{{co|wheat|Entropic radiation sink mutaplasmid}}''' | ||
* Entropic Disintegrator damage modifier | * Entropic Disintegrator damage modifier | ||
* Entropic Disintegrator rate of fire bonus | * Entropic Disintegrator rate of fire bonus | ||
* CPU usage | * CPU usage | ||
+ | |||
|- | |- | ||
− | + | | colspan= 2 style="text-align: center; background-color: #222222;" | Drone mutaplasmids | |
− | |style="text-align:center;background:#222222" | ||
|- | |- | ||
− | + | |[[File:Icon drone damage amplifier.png|link=]] | |
− | |[[File:Icon drone damage amplifier.png|link= | ||
|'''{{co|wheat|Drone damage amplifier mutaplasmid}}''' | |'''{{co|wheat|Drone damage amplifier mutaplasmid}}''' | ||
* Drone damage bonus | * Drone damage bonus | ||
* CPU usage | * CPU usage | ||
|- | |- | ||
− | + | |[[File:Icon fighter support unit.png|link=]] | |
− | |[[File:Icon fighter support unit.png|link= | ||
|'''{{co|wheat|Fighter support unit mutaplasmid}}''' | |'''{{co|wheat|Fighter support unit mutaplasmid}}''' | ||
* CPU usage | * CPU usage | ||
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* Fighter Velocity Bonus | * Fighter Velocity Bonus | ||
* Powergrid Usage | * Powergrid Usage | ||
− | |||
|} | |} | ||
Revision as of 17:53, 12 September 2023
Triglavian links |
Triglavian Collective |
---|
Triglavian collective |
Past operations |
Abyssal modules are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements.
Abyssal modules can be identified from the "Abyssal" in their name and from the symbol at the corner of the module icon.
Creating abyssal modules
Two items are required to create an abyssal module: a Mutaplasmid, and another module that is compatible with that mutaplasmid. The module used can be of any tech or meta level, and will determine the resulting abyssal module's base stats.
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in Abyssal Deadspace, or in the wrecks of Invading Precursors found in Triglavian Invasion systems. Each mutaplasmid comes in three strengths: decayed, gravid and unstable.
- Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
- Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
- Unstable mutaplasmids are the most in-demand, offering both the largest possible benefits and by far the largest possible penalties
Drone Damage Amplifier mutaplasmids and Fighter Support Unit mutaplasmids currently only have a 'Radical' version.
To create (or "Roll" as it is often said) the abyssal module, either double-click on or right-click and Use the mutaplasmid. This will open a window with a slot that can accept a module. Drag and drop the chosen module into the slot, or hover over the slot to view a list of all compatible modules. (Modules in that list that are in the same hangar as the mutaplasmid are highlighted and can be selected from the list.) The right side of the window will then display a list of the possible stat changes the module can receive. At this point, pressing the Mutate button will combine the module and mutaplasmid to create a new abyssal module, and the window will display the module's newly adjusted stats.
Each stat that is modified by the mutaplasmid is modified independently, from a flat random distribution across the possible range. This means that, while Unstable mutaplasmids have the highest possible bonuses, they also have the highest chances of getting penalties; and that Gravid mutaplasmids have the best odds of creating some degree of positive effect on a module.
Mutating a module can only be done once, and cannot be undone. Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via Contracts, and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract. There are also out-of-game websites and servers, such as mutaplasmid.space, which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.
Multiple modules cannot be mutated simultaneously, however, if there are multiple available mutaplasmids of the same type the mutation window will give the option to immediately use another.
Modifiable modules
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Modules with multiple size variations will have separate mutaplasmid for each size class. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
The table below lists different types of mutaplasmids and what stats each mutaplasmid modifies.
Armor mutaplasmids | |
Armor plate mutaplasmid
| |
Armor repairer mutaplasmid
| |
Ancillary armor repairer mutaplasmid
| |
Shield mutaplasmids | |
Shield extender mutaplasmid
| |
Shield booster mutaplasmid
| |
Ancillary shield booster mutaplasmid
| |
Hull mutaplasmids | |
Damage control mutaplasmid
| |
Assault Damage control mutaplasmid
| |
Astronautics mutaplasmids | |
Afterburner mutaplasmid
| |
Microwarpdrive mutaplasmid
| |
Capacitor mutaplasmids | |
Capacitor battery mutaplasmid
Note: Mutaplasmids can not be used with a 'Micro' Cap Battery | |
Energy neutralizer mutaplasmid
| |
Special module mutaplasmids | |
Siege Module mutaplasmid
| |
Tackling mutaplasmids | |
Stasis webifier mutaplasmid
| |
Warp disruptor mutaplasmid
| |
Warp scrambler mutaplasmid
| |
Weapon upgrade mutaplasmids | |
Ballistic control system mutaplasmid
| |
Gyrostabilizer mutaplasmid
| |
Heatsink mutaplasmid
| |
Magnetic field stabilizer mutaplasmid
| |
Entropic radiation sink mutaplasmid
| |
Drone mutaplasmids | |
Drone damage amplifier mutaplasmid
| |
Fighter support unit mutaplasmid
|
Mutated drones
- Main article: Mutated drones
The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)
The mutaplasmids follow the standard nomenclature reflecting size and type:
Exigent [size] Drone [attribute] Mutaplasmid