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User:Ellis Ofsol/Draft:Homefront Operation: Difference between revisions

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* [[Venture]]s
* [[Venture]]s


== Empire sites summary == <!-- Source: Hippla Tsero post on the uni forum -->
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->


=== Dread Assault===
=== Dread Assault===
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=== Metaliminal Meteoroid===
=== Metaliminal Meteoroid===
{{Main|Metaliminal Meteoroid}}
{{Main|Metaliminal Meteoroid}}<!-- summary should be brief, immersive language and no too technical or walkthrough like. That's what the homefront detail pages are for (main articles) -->
The objective is to mine out one asteroid with 14,000{{m3}} (3,500 units). As in all other sites, killing rats is futile, as they simply respawn.
[[File:Metaliminal Meteoroid- Caldari Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]]
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].
The mission revolves around mining a single large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not useful—survival and efficiency are the priorities.


In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.
Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore.
 
Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout.
 
Overall, the focus is on coordination, endurance, and making the most of the ore’s market value.


=== Raid ===
=== Raid ===
{{Main|Raid}}
{{Main|Raid}}
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter.
[[File:Raid- Deserters Hideout.jpg|left|thumb|Raid: Deserters Hideout]]
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up.
 
The key task is to stop them, recover the cargo, and deliver it safely to the friendly freighter. The cargo itself is bulky, so at least one fast hauler is needed to carry multiple loads back to the drop-off.


This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3,500{{m3}}, you will need one hauler (the quicker the better) that can haul 10,500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.
A balanced team works best: ships to apply damage and hold targets in place, support to keep the group alive, and a hauler to secure and deliver the loot. The challenge is maintaining steady coordination so that nothing slips through.


=== Suspicious Signal ===
=== Suspicious Signal ===
{{Main|Suspicious Signal}}
{{Main|Suspicious Signal}}
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
[[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]]
This mission focuses on bringing down a single structure. At first it cannot be harmed, and only becomes vulnerable once three data containers on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible.


Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported.


== Universal sites summary ==
The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes.


=== Abyssal Artifact Recovery ===
=== Abyssal Artifact Recovery ===
{{Main|Abyssal Artifact Recovery}}
{{Main|Abyssal Artifact Recovery}}
Abyssal Artifact Recovery (AAR) is a Homefront Operation site found throughout [[System security|high-security]] Empire space. It is one of the Homefront sites with [[Homefront operation#Homefront types in different Empires|no regional variations]] in enemy composition or layout.
[[File:Abyssal Artifact Recovery.jpg|left|thumb|Abyssal Artifact Overview: Miner]]
 
The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.
Aside from the standard tank and fitting skills, this site will require proficiency in mining, drones, repair, and capacitor transfer.
 
After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Abyssal Artifact Recovery Site Overview]]
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
 
Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.


The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty.
The asteroids are more than just resources, their unique properties generate a powerful warp bubble field that locks down the area, and only by mining them out completely can the field be dispersed. Success brings steady payouts that increase with difficulty, and sometimes rare caches appear among the shattered rocks, offering additional rewards if collected quickly.


Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts ([[Media:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen]], [[Media:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator]]) found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan.
The challenge is in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible.
{| class="wikitable" style="text-align: center;"
|+Payout: 5x pilots
|- style="background-color: var(--background-color-warning-subtle);"
! Tier
! Waves
! Threat Level
! Timer
! Payout (ISK)
|-
| 1
| 3
| style="text-align: left;"| Minimal
| 3:00
| style="text-align: right;"| 5,372,850
|-
| 2
| 3
| style="text-align: left;"| Moderate
| 2:30
| style="text-align: right;"| 7,269,130
|-
| 3
| 3
| style="text-align: left;"| Severe
| 2:00
| style="text-align: right;"| 9,165,440
|}
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet ([[Media:Tyrannos Basileus.jpg|Tyrannos Basileus]]) will arrive in overwhelming force. Your vessel has no chance of withstanding the Basileus battleships attacks.<gallery>
File:Tyrannos Basileus.jpg|Tyrannos Basileus Battleship
File:Admixti mutanite description.jpg|Admixti Mutanite
File:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen
File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator
File:AAR Site parameters.jpg|AAR Site Parameters
</gallery>


=== Salvage Research ===
=== Salvage Research ===
{{Main|Salvage Research}}  
{{Main|Salvage Research}}
Salvage Research is a Homefront Operation site found throughout high-security Empire space. It is designed for a fleet of 3 pilots. There are [[Homefront operation#Homefront types in different Empires|no regional differences]] in the site’s enemies or layout. 
[[File:Algos flying Salvage Research.jpg|left|thumb|Salvage Research: Algos Salvaging]]
 
Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.
[[Homefront operation#Type of ships allowed|Ship restrictions]] apply for this 3 man fleet operation. [[File:Algos flying Salvage Research.jpg|left|thumb|Gallente Algos flying Salvage Research]]
The pocket contains 30 wrecks that must be salvaged within 20 minutes. [[Mobile Tractor Unit]]s (MTU) and tractor beams are prohibited—you must approach each wreck and use high-slot salvagers directly. Be aware that hostile ships can target and destroy salvage drones.
 
Hostile ships will spawn and engage you. These can be ignored if your tank is strong enough, speed-tanked if you’re fast, or destroyed depending on your fleet composition.  


A Malfunctioning Werpost is located in the pocket. It can be activated with a [[Hacking|Data Analyzer]] module; once online, it will attack enemy ships with its disintegrator weapon. For more info please read: [[Hacking]].
There are no easy shortcuts—tractor units and beams won’t work here. Pilots must move carefully, bringing their salvagers to each wreck while keeping an eye on hostile ships that patrol the site. Drones hover nearby, but enemies will target them if given the chance, forcing the fleet to adapt on the fly.


Salvagers must have at least a 20% Access Difficulty Bonus to function (Salvaging IV or a rig is required). At 20%, these sites are quite difficult; 30–35% is recommended.  For more info please read: [[Salvaging]].
Somewhere among the wreckage sits a malfunctioning Werpost. Activate it with a Data Analyzer, and its disintegrator targets enemy ships, lending support to your fleet as you work through the wrecks.


Optimal payout for a fleet of 3 pilots is 11,025,000 ISK per pilot upon timely completion of the mission. The 30 salvaged "Encrypted ‘Istina’ Data" items can be sold to NPC buy orders for an additional 3,000,000 ISK to be shared among the pilots.<gallery>
Every wreck claimed and every piece of encrypted data recovered brings reward, but time is always slipping away. Success demands coordination, precision, and nerves of steel, with both mission payout and the extra value of recovered data waiting for those who prevail.
File:Malfunctioning Werpost.jpg|Malfunctioning Werpost
File:Salvage Access Difficulty .jpg|Access Difficulty
File:Encrypted Istina Data Salvage.jpg|Encrypted 'Istina' Data
File:Salvage Research Opportunities Window.jpg|Timer and wreck count
</gallery><gallery>
File:Traffic Stop Contraband Data.jpg|alt=Contraband Data
</gallery>


=== Stabilize Rift ===
=== Stabilize Rift ===
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=== Traffic Stop ===
=== Traffic Stop ===
{{Main|Traffic Stop}}
{{Main|Traffic Stop}}
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop Haulers]]
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop: Incoming Haulers|left]]
This 3 man Homefront Operation site is found throughout [[System security|high-security]] Empire space. There are [[Homefront operation#Homefront types in different Empires|no regional differences]] in the site’s enemies or layout. Pilots should resist{{Damagetype|em}}damage type. There is no [[EWAR]] being deployed in the site.
This three-pilot Homefront site takes place in high-security Empire space, with the same layout and enemies across all regions. Pilots need to resist EM damage, and there is no EWAR present.


The mission requires scanning incoming ships for contraband over ten minutes. Any ship carrying illicit data must be stopped with stasis webifiers and destroyed. At the same time, pilots must avoid harming civilians. Destroying more than two or allowing five contraband ships to dock will fail the mission.


 
Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes.
You need to [[Cargo scanning|cargo scan]] incoming ships for 10 minutes. If any of them possess [[:File:Traffic Stop Contraband Data.jpg|contraband data]], you need to use [[Tackle|stasis webifier]] and destroy them. This site takes the full 9 minutes, and you need to ensure both victory criteria are met (1) don't let 5 ships carrying contraband dock up; and (2) don't shoot or kill more than 2 civilians. The mission will fail if either of those occur prior to the 9-minute timer on the site ending.<gallery>
File:Phaseless Cutter.jpg|Enemy drones aiding smugglars
File:Traffic Stop Opportunities.jpg|Opportunities Window
File:Traffic Stop Contraband Data.jpg|Contraband Data
</gallery>


== Payout ==
== Payout ==