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Sivaira Chen (talk | contribs) Made rat warning info somewhat less eyestrain (i hope) and edited it with notes on particular types |
Sivaira Chen (talk | contribs) No edit summary |
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These rats do warp out after some time and have a decent amount of tank, so they're generally not worth killing. If you don't warp off before you're warp-disrupted, your best hope is to be able to tank their damage (and the explosive damage from the cans). They have relatively short range (around 10 km) before reaching their turret DPS falloff, so a fast ship may be able to outrange their most damaging attacks quickly. | These rats do warp out after some time and have a decent amount of tank, so they're generally not worth killing. If you don't warp off before you're warp-disrupted, your best hope is to be able to tank their damage (and the explosive damage from the cans). They have relatively short range (around 10 km) before reaching their turret DPS falloff, so a fast ship may be able to outrange their most damaging attacks quickly. | ||
'''The Guristas variant of the site is the | '''The Guristas variant of the site is the most notable exception to this - outranging the rats will not work without strong tank against Thermal damage, since the rats use thermal damage missiles that reach out to 60+ km and have very good damage application even against small targets (32.8m explosion radius).''' The Serpentis variant is also nasty since their DPS falloff is larger (25 km) versus the other turret based Ghost Site rats. | ||
The rats equipped with warp disruptors vary from faction to faction. | The rats equipped with warp disruptors vary from faction to faction. | ||