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Fleet setup in Incursions: Difference between revisions

From EVE University Wiki
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[[image:icon_down_green.png|16px|left|link=]]<span style="float:right;">[[image:icon_fleet_commander.png|16px|Fleet Commander (Fleet Command I needed for one wing)]] [[image:icon_fleet_booster.png|16px|Fleet Booster (Fleet Command I needed for one wing)]]</span>'''Fleet (25)'''<br>
[[image:icon_down_green.png|16px|left|link=]]<span style="float:right;">[[image:icon_fleet_commander.png|16px|Fleet Commander (Fleet Command I or II needed depending on how many wings you have)]] [[image:icon_fleet_booster.png|16px|Fleet Booster (Fleet Command I or II needed depending on how many wings you have)]]</span>'''Fleet (25)'''<br>
Fleet Commander {{co|slateblue|(fleet booster)}}&nbsp;&nbsp;
Fleet Commander {{co|slateblue|(fleet booster)}}&nbsp;&nbsp;
| rowspan="8" valign="top" | By having a '''Fleet Commander''' you unlock the ability to give both Fleet and Wing Boosters to most of your fleet. This example is for a [[Nation Consolidation Network]]-capable fleet, but apart from the naming the same setup applies to all fleets of this size (as long as it stays within the limits of a single ongrid wing).
| rowspan="8" valign="top" | By having a '''Fleet Commander''' you unlock the ability to give both Fleet and Wing Boosters to most of your fleet. This example is for a [[Nation Consolidation Network]]-capable fleet, but apart from the naming the same setup applies to any fleet as long as it stays within the limits of a single ongrid wing.


The most common use of this is to have both a Siege/Skirmish booster (with the Republic Fleet Warfare Mindlink implant) as well as a Armour/Information booster (with the Imperial Navy Warfare Mindlink implant), so you can get perfect boosts for both. Preferably you put the Siege/Skirmish booster as your Wing Booster to make sure that everyone gets the defensive bonuses, then the Armour/Information booster in the Fleet Command position (remember that the Wing Commander won't get his boosts).
The most common use of this is to have both a Siege/Skirmish booster (with the Republic Fleet Warfare Mindlink implant) as well as a Armour/Information booster (with the Imperial Navy Warfare Mindlink implant), so you can get perfect boosts for both. Preferably you put the Siege/Skirmish booster as your Wing Booster to make sure that everyone gets the defensive bonuses, then the Armour/Information booster in the Fleet Command position (remember that the Wing Commander won't get his boosts).
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** Keep logistics in a squad of their own, making it possible for them to warp independently.
** Keep logistics in a squad of their own, making it possible for them to warp independently.
** Move brawlers, snipers and strategic cruisers into separate squads.
** Move brawlers, snipers and strategic cruisers into separate squads.
* Minimum for a headquarter fleet would be '''Wing Command IV''', as you'll need up to 40 people in the ongrid wing.
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