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These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined. | These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined. | ||
The 26% cycle time of remote shield boosters translates into +35% higher | Take the defensive bonuses for example. The 26% cycle time of remote shield boosters translates into +35% higher repair amounts over time. Combined with the increased resists it'll turn into an actual bonus of '''at least +50% stronger reps''' on most ships with several hardeners and rigs and '''up to +75% stronger''' on ships that have the least amount of stacking penalties. On top of that you'll also take less damage due to having a smaller signature and any ship with a propulsion module will further mitigate the incoming damage due to the speed boost. | ||
Apart from the very tangible increase of repping powers, the other bonuses all help to improve your ''"quality of life"'' running | When it comes to the web range bonus the end result is so much more than merely a +35% range bonus. This bonus literally makes or breaks the effective use of webs as many of the Sansha ships orbit just outside the range of unboosted webs. | ||
Apart from the very tangible increase of repping powers and web range, the other bonuses all help to improve your ''"quality of life"'' making site running both safer and faster. | |||
You can read more about setting up fleets with boosts and the expected results of warfare links, stacking webs and remote assistance modules on the [[Fleet setup in Incursions|fleet setup in incursions]] page. | You can read more about setting up fleets with boosts and the expected results of warfare links, stacking webs and remote assistance modules on the [[Fleet setup in Incursions|fleet setup in incursions]] page. | ||