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Missiles: Difference between revisions

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Besides the skills which let you use missiles and their launchers themselves, Eve has a number of support skills which make your missiles more effective. Any pilot serious about using missiles should train these skills.
Besides the skills which let you use missiles and their launchers themselves, Eve has a number of support skills which make your missiles more effective. Any pilot serious about using missiles should train these skills.


*[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] 10% more flight time for all missiles per level (effectively a range increase).
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level (effectively a range increase).
*[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills.
*{{sk|Missile Launcher Operation}} 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills.
*[[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] Target sig radius has 5% less influence on the damage of all missile types per level. Great when you want to hurt smaller ships.
*{{sk|Guided Missile Precision}} Target sig radius has 5% less influence on the damage of all missile types per level. Great when you want to hurt smaller ships.
*[[Skills:Missiles#Missile_Projection|Missile Projection]] 10% faster missiles per level. Another range increase.
*{{sk|Missile Projection}} 10% faster missiles per level. Another range increase.
*[[Skills:Missiles#Rapid_Launch|Rapid Launch]] 3% reduced refire time per level. Useful DPS increase.
*{{sk|Rapid Launch}} 3% reduced refire time per level. Useful DPS increase.
*[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] 10% reduction per level in the influence of target's velocity on your damage, for all missiles (guided and unguided). Also great for hurting smaller ships.
*{{sk|Target Navigation Prediction}} 10% reduction per level in the influence of target's velocity on your damage, for all missiles (guided and unguided). Also great for hurting smaller ships.
*[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] 2% more damage per level. Another useful DPS increase.
*{{sk|Warhead Upgrades}} 2% more damage per level. Another useful DPS increase.


Skills which, although not filed under Missiles on the Character Sheet, are still very useful for missile users include:
Skills which, although not filed under Missiles on the Character Sheet, are still very useful for missile users include:


*The [[Fitting_Guidelines#Train_fitting_skills|fitting skills]], which will make it easier to fit launchers (especially the powergrid- and CPU-hungry T2 launchers) onto your ship.
*The [[Fitting_Guidelines#Train_fitting_skills|fitting skills]], which will make it easier to fit launchers (especially the powergrid- and CPU-hungry T2 launchers) onto your ship.
* Targeting skills. [[Skills:Targeting#Signature_Analysis|Signature Analysis]] lets you lock the enemy faster and is important for any combat pilot. [[Skills:Electronics#Targeting|Targeting]] lets you queue more targets. [[Skills:Targeting#Long Range_Targeting|Long Range Targeting]] lets you target at longer ranges.
* Targeting skills. {{sk|Signature Analysis}} lets you lock the enemy faster and is important for any combat pilot. {{sk|Target Management}} lets you queue more targets. {{sk|Long Range Targeting}} lets you target at longer ranges.


==Further Reading==
==Further Reading==