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Choosing a system with a low system cost index is important, but it must be weighed against the possible impact of having to move your materials and/or products to market. Picking a very low cost system at some distance from the market hubs may seem attractive at first glance, but your transport costs for that further distance will be increased instead. | Choosing a system with a low system cost index is important, but it must be weighed against the possible impact of having to move your materials and/or products to market. Picking a very low cost system at some distance from the market hubs may seem attractive at first glance, but your transport costs for that further distance will be increased instead. | ||
== Industrial Activities == | |||
=== Manufacturing === | === Manufacturing === | ||
{{main|Manufacturing}} | {{main|Manufacturing}} | ||
Manufacturing is, in basic terms, the production of items from materials, using a blueprint. Blueprints can be copies or originals. You must have the blueprint and the materials present in a hangar containing manufacturing facilities (or, in an assembly array at a [[POS]]). | [[File:Icon Manufacturing.png|left]]Manufacturing is, in basic terms, the production of items from materials, using a blueprint. Blueprints can be copies or originals. You must have the blueprint and the materials present in a hangar containing manufacturing facilities (or, in an assembly array at a [[POS]]). | ||
The vast majority of items you see for sale on the market are manufactured by players. NPC orders are identifiable by their >300 day duration, and are limited to skillbooks, original blueprints, PI command centres, some structures and certain components. EVE could not function without player manufacturing. | The vast majority of items you see for sale on the market are manufactured by players. NPC orders are identifiable by their >300 day duration, and are limited to skillbooks, original blueprints, PI command centres, some structures and certain components. EVE could not function without player manufacturing. | ||
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{{main|Research}} | {{main|Research}} | ||
[[File:Icon ResearchMaterial.png|left|clear]]Material Efficiency (ME) research reduces the amount of materials you need to build the item. The maximum level is 10% (in 10 steps of 1% each). | |||
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[[File:Icon ResearchTime.png|left|clear]]Time Efficiency (TE) research reduces the amount of time taken to build the item. The maximum level is 20% (in 10 steps of 2% each). | |||
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Both of these research activities are important to running a profitable manufacturing operation; clearly the less time and the fewer materials your builds require, the more profit you can make. Note that each step of ME or TE takes exponentially longer to finish than the previous run. With some large ships, researching to the maximum level may take too long and be too expensive to be worthwhile (example: an Archon carrier takes 311 days to research to maximum ME in standard POS research laboratory). | Both of these research activities are important to running a profitable manufacturing operation; clearly the less time and the fewer materials your builds require, the more profit you can make. Note that each step of ME or TE takes exponentially longer to finish than the previous run. With some large ships, researching to the maximum level may take too long and be too expensive to be worthwhile (example: an Archon carrier takes 311 days to research to maximum ME in standard POS research laboratory). | ||
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{{main|Research#Copying}} | {{main|Research#Copying}} | ||
Copying a blueprint original produces a number of a blueprint copies with a specific number of runs. For example, in the image below we have chosen a [[Blackbird]] BPO, requested 5 runs, and each resulting copy would have 10 runs. The final output would produce 5 BPCs with 10 runs each, from which you could build 50 total Blackbirds. | [[File:Icon Copying.png|left]]Copying a blueprint original produces a number of a blueprint copies with a specific number of runs. For example, in the image below we have chosen a [[Blackbird]] BPO, requested 5 runs, and each resulting copy would have 10 runs. The final output would produce 5 BPCs with 10 runs each, from which you could build 50 total Blackbirds. | ||
[[File:Copying.png]] | [[File:Copying.png]] | ||
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{{main|Invention}} | {{main|Invention}} | ||
Invention is the producing of T2 BPCs using T1 BPCs (for example, you can invent a Gyrostabilzer II BPC using a Gyrostabilizer I BPC). The base materials required are a T1-variant BPC of the T2 item you wish to produce, the correct Data Interface and two different types of Datacore. Inputting all these into the Industry window results in a chance-based job, where you have a possibility of receiving a T2 BPC (and a possibility of failure). Improving your science skills will improving your invention chance. | [[File:Icon Invention.png|left]]Invention is the producing of T2 BPCs using T1 BPCs (for example, you can invent a Gyrostabilzer II BPC using a Gyrostabilizer I BPC). The base materials required are a T1-variant BPC of the T2 item you wish to produce, the correct Data Interface and two different types of Datacore. Inputting all these into the Industry window results in a chance-based job, where you have a possibility of receiving a T2 BPC (and a possibility of failure). Improving your science skills will improving your invention chance. | ||
The majority of T2 items on the market are produced through Invention. A few years ago CONCORD auctioned a number of T2 BPOs, but these are no longer available. The few T2 BPOs still owned by capsuleers sometimes exchange hands for vast amounts of ISK. | The majority of T2 items on the market are produced through Invention. A few years ago CONCORD auctioned a number of T2 BPOs, but these are no longer available. The few T2 BPOs still owned by capsuleers sometimes exchange hands for vast amounts of ISK. | ||
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[[File:Ancient relic.png|right|thumb|An Ancient Relic]]{{main|Tech 3 Production}} | [[File:Ancient relic.png|right|thumb|An Ancient Relic]]{{main|Tech 3 Production}} | ||
This is part of the extremely complex process to make Strategic Cruisers. It is an activity that can only be carried out at an Experimental Laboratory anchored at a POS. | [[File:Icon ReverseEngineering.png|left]]This is part of the extremely complex process to make Strategic Cruisers. It is an activity that can only be carried out at an Experimental Laboratory anchored at a POS. | ||
Reverse engineering functions somewhat like Invention: you use an ancient relic (found in Relic sites in w-space), along with a Data Interface and Datacores, in order to potentially receive back a BPC for a T3 ship or subsystem. Skills increase your chance, just like invention. Note that Reverse Engineering is the process to create only the BPCs for T3 ships/subsystems - the materials needed to actually build from the BPCs also come from complex POS-based processes, using materials found only in w-space. | Reverse engineering functions somewhat like Invention: you use an ancient relic (found in Relic sites in w-space), along with a Data Interface and Datacores, in order to potentially receive back a BPC for a T3 ship or subsystem. Skills increase your chance, just like invention. Note that Reverse Engineering is the process to create only the BPCs for T3 ships/subsystems - the materials needed to actually build from the BPCs also come from complex POS-based processes, using materials found only in w-space. | ||