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Anatomy of Incursions: Difference between revisions

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| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Niarja Myelen''' {{icon|neut|30|Energy neutralizing}}
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Niarja Myelen''' {{icon|neut|30|Energy neutralizing}}
| A weak frigate with no offensive capabilities (also neuts).
| A weak frigate with low signature and no offensive capabilities (also neuts).
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| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Orkashu Myelen''' {{icon|neut|30|Energy neutralizing}}
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Orkashu Myelen''' {{icon|neut|30|Energy neutralizing}}
| A weak frigate with no offensive capabilities (also neuts).
| A weak frigate with low signature and no offensive capabilities (also neuts).
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|-
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Arnon Epithalamus'''
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Arnon Epithalamus'''
| A sturdy cruiser with minor offensive capabilities.
| A sturdy cruiser with minor medium range damage capabilities.
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Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of.
Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of.