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These ships have stronger base values than their tech one counterparts and could potentially be slightly more efficient for incursions, but often they aren't good enough to warrant the extra cost and you're better off skipping this ship class in favour of saving up for a proper pirate faction battleship instead. | These ships have stronger base values than their tech one counterparts and could potentially be slightly more efficient for incursions, but often they aren't good enough to warrant the extra cost and you're better off skipping this ship class in favour of saving up for a proper pirate faction battleship instead. | ||
For [[Amarr]] pilots you might not have much of an option. You either train slightly into '''Caldari''' for a [[Vanguard_Incursion_fits#Rokh|Rokh]] | For [[Amarr]] pilots you might not have much of an option. You either train slightly into '''Caldari''' for a [[Vanguard_Incursion_fits#Rokh|Rokh]], save up a little for an '''Apocalypse Navy Issue''' or you go directly for the '''Nightmare'''. | ||
=== Apocalypse Navy Issue === | === Apocalypse Navy Issue === | ||
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N| | </noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N| | ||