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Shields: Difference between revisions

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Every ship has a shield. Whether or not a pilot decides to expand and improve the shield is his or her choice. You can find [[Shield_Tanking#Common_Shield_Tanking_Ships|lists of ships]] that are commonly tanked with shields, but unless you are in a drastic hurry, you are better off choosing a ship that fits your situation and THEN deciding whether to use shields or armor as your primary defense.
Every ship has a shield. Whether or not a pilot decides to expand and improve the shield is his or her choice. You can find [[Shield_Tanking#Common_Shield_Tanking_Ships|lists of ships]] that are commonly tanked with shields, but unless you are in a drastic hurry, you are better off choosing a ship that fits your situation and THEN deciding whether to use shields or armor as your primary defense.
That said, here are the factors that you look for when you are thinking about shields:
*a ship bonus that favors shields over armor,
*a shortage of low or a surplus of mid power slots,
*more need to favor modules that improve weaponry (which tend to need low slots),
* less need for modules that support tackling and scanning (which tend to need mid slots),
*pilot skills that are biased towards shields.


==Shield Skills==
==Shield Skills==