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Every ship has a shield. Whether or not a pilot decides to expand and improve the shield is his or her choice. You can find [[Shield_Tanking#Common_Shield_Tanking_Ships|lists of ships]] that are commonly tanked with shields, but unless you are in a drastic hurry, you are better off choosing a ship that fits your situation and THEN deciding whether to use shields or armor as your primary defense. | Every ship has a shield. Whether or not a pilot decides to expand and improve the shield is his or her choice. You can find [[Shield_Tanking#Common_Shield_Tanking_Ships|lists of ships]] that are commonly tanked with shields, but unless you are in a drastic hurry, you are better off choosing a ship that fits your situation and THEN deciding whether to use shields or armor as your primary defense. | ||
That said, here are the factors that you look for when you are thinking about shields: | |||
*a ship bonus that favors shields over armor, | |||
*a shortage of low or a surplus of mid power slots, | |||
*more need to favor modules that improve weaponry (which tend to need low slots), | |||
* less need for modules that support tackling and scanning (which tend to need mid slots), | |||
*pilot skills that are biased towards shields. | |||
==Shield Skills== | ==Shield Skills== | ||