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This is the damage that would impact on the shield if the ship flew with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is more useful to focus on the shield's Vulnerabilities than its Resistances.''{{clear}} | This is the damage that would impact on the shield if the ship flew with no benefits from skills, modules or rigs. ''Because of the way the shield enhancement modules and rigs work, it is more useful to focus on the shield's Vulnerabilities than its Resistances.''{{clear}} | ||
==== | ====Stacking Penalties==== | ||
Some kinds of modules are subject to [[Stacking_penalties|Stacking penalties]] which reduced progressively in effectiveness if they affect the same attribute. For shield attributes, this means: | Some kinds of modules are subject to [[Stacking_penalties|Stacking penalties]] which reduced progressively in effectiveness if they affect the same attribute. For shield attributes, this means: | ||
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The penalty will only apply to the module's impact on the affected attribute, and will progress as follows: | The penalty will only apply to the module's impact on the affected attribute, and will progress as follows: | ||
1st mod: 100.0% effectiveness | :1st mod: 100.0% effectiveness | ||
2nd mod: 86.9% effectiveness | :2nd mod: 86.9% effectiveness | ||
3rd mod: 57.1% effectiveness | :3rd mod: 57.1% effectiveness | ||
4th mod: 28.3% effectiveness | :4th mod: 28.3% effectiveness | ||
... and so on. | ... and so on. | ||
Consideration of penalties while the proper equipment for a ship comes under the heading of "[[fitting]]" which is not covered in detail in this article – but stacking more than three modules is generally considered to be a | Consideration of penalties while the proper equipment for a ship comes under the heading of "[[fitting]]" which is not covered in detail in this article – but stacking more than three modules is generally considered to be a bad idea. | ||
===Damage Type Resistance=== | ===Damage Type Resistance=== | ||