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Shields: Difference between revisions

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{{ note box | '''IMPORTANT''': When shield capacity drops below 25%, the shield will begin to "leak" damage through to the armor and/or the hull of the ship. A buzzer will sound when the 25% limit is reached. (Certain skills will reduce this leakage – see xxxxx, below.}}
{{ note box | '''IMPORTANT''': When shield capacity drops below 25%, the shield will begin to "leak" damage through to the armor and/or the hull of the ship. A buzzer will sound when the 25% limit is reached. (Certain skills will reduce this leakage – see [[#Shield_Skills|Shield Skills]], below.)}}




Shield [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Boosters Booster] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Extenders Extender] modules add hitpoints to the capacity of the shield and increases the total amount of damage that the shield can take before it is destroyed. This is an absolute increase in shield strength, and it applies to all damage types.
Shield [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Boosters Booster] and [https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Extenders Extender] modules add hitpoints to the capacity of the shield and increase the total amount of damage that the shield can take before it is destroyed. Because the total shield recharge ''time'' never changes, increasing the shield capacity will also reduce the shield recharge ''rate''.


{{Example |  Example: [https://wiki.eveonline.com/en/wiki/Small_Shield_Extender_I Small Shield Extender I]
{{Example |  Example: [https://wiki.eveonline.com/en/wiki/Small_Shield_Extender_I Small Shield Extender I]


[[File:QSG_shieldextenderI.png|thumb|alt=shield extender I get info attributes]]
[[File:QSG_shieldextenderI.png|thumb|alt=shield extender I get info attributes]]
This module adds 400 hitpoints to the shield's total capacity. It does not have a damage type; it applies to all damage. }}
 
*Bonus: adds 400 hitpoints to the shield's total capacity
*Stacking Penalty: no
*Signature Radius Penalty: yes
*Capacitor Use: no
*Applies to damage type(s): all
}}


===Shield Recharge Rate===
===Shield Recharge Rate===