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Shields: Difference between revisions

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== Technical Section: Fitting Multiple Modules with Stacking Penalties ==
== Technical Section: Fitting Multiple Modules with Stacking Penalties ==
This is meant as an illustration. Although it seems laborious, shield fitting requires this computation for each module that incurs a stacking penalty. Note, also, that the use of percentage reductions and stacking penalties is what prevents the total vulnerability from reaching zero. With no vulnerability, the ship could take no damage ... which sounds like fun briefly, but would make for rather boring game play.


Suppose a ship's base Kinetic damage resistance is 40%. This means that its base Kinetic vulnerability is 60%. Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 40%. This makes the reduction in vulnerability 40% of 60%, or 24%. And so the new vulnerability is 60% - 24%, or 36%.
Suppose a ship's base Kinetic damage resistance is 40%. This means that its base Kinetic vulnerability is 60%. Now suppose that the pilot installs a module that reduces Kinetic vulnerability by 40%. This makes the reduction in vulnerability 40% of 60%, or 24%. And so the new vulnerability is 60% - 24%, or 36%.
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|Updated Vulnerability|| 60% || '''36%''' || '''26.6%'''  
|Updated Vulnerability|| 60% || '''36%''' || '''26.6%'''  
|}
|}
 
This is meant as an illustration. Although it seems laborious, shield fitting requires this computation for each module that incurs a stacking penalty. Note, also, that the use of percentage reductions and stacking penalties is what prevents the total vulnerability from reaching zero. With no vulnerability, the ship could take no damage ... which sounds like fun briefly, but would make for rather boring game play.