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Geranai yoda (talk | contribs) Fixed the terminology for Timers |
Geranai yoda (talk | contribs) Updated the closed range fittings. |
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| shipTypeID=585 | | shipTypeID=585 | ||
| fitName=Slasher, Fast Tackle | | fitName=Slasher, Fast Tackle | ||
| fitID=Slasher | | fitID=Slasher-Fast-Tackle | ||
| low1name=Damage Control I | | low1name=Damage Control I | ||
| low1typeID=2046 | | low1typeID=2046 | ||
| Line 661: | Line 661: | ||
| shipTypeID=583 | | shipTypeID=583 | ||
| fitName=Condor, Fast Tackle | | fitName=Condor, Fast Tackle | ||
| fitID=Condor | | fitID=Condor-Fast-Tackle | ||
| low1name=Damage Control I | | low1name=Damage Control I | ||
| low1typeID=2046 | | low1typeID=2046 | ||
| Line 713: | Line 713: | ||
| shipTypeID=608 | | shipTypeID=608 | ||
| fitName=Atron, Fast Tackle | | fitName=Atron, Fast Tackle | ||
| fitID=Atron | | fitID=Atron-Fast-Tackle | ||
| low1name=Damage Control I | | low1name=Damage Control I | ||
| low1typeID=2046 | | low1typeID=2046 | ||
| Line 763: | Line 763: | ||
| shipTypeID=589 | | shipTypeID=589 | ||
| fitName=Executioner, Fast Tackle | | fitName=Executioner, Fast Tackle | ||
| fitID=Executioner | | fitID=Executioner-Fast-Tackle | ||
| low1name=Damage Control I | | low1name=Damage Control I | ||
| low1typeID=2046 | | low1typeID=2046 | ||
| Line 809: | Line 809: | ||
=== Close Ranged 'Scram' Tacklers === | |||
While the attack frigates are fast, they are also quite fragile. Because of that, many people prefer to use the t1 'combat' frigates for their close range tacklers - the Rifter, Merlin, Incursus, Punisher and Tormentor. | |||
The job of a scram tackler is to get in close and hold a target until it dies. This means carrying a warp scrambler and plenty of tank to help you stay alive. If you have a spare mid slot a stasis webifier is a natural fit. Despite what you might think, being in close usually much safer than orbiting at range, because it makes you harder to hit. Often the best plan for a scram tackler is to orbit as close to their target as possible. | |||
The fits below work with either microwarpdrives or afterburners. Remember that you'll take more damage with a MWD running, so only use it to get into range and then turn it off. Like long ranged tacklers, the most effective tank for a scram tackler is usually a shield tank for extra speed. However since they don't rely on speed quite so much as their long range counterparts, an armour tank can also work well. | |||
{{ShipFitting | |||
| ship=Tormentor | |||
| shipTypeID=591 | |||
| fitName=Tormentor, Scram Tackler | |||
| fitID=Tormentor-Scram-Tackler | |||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=Overdrive Injector System I | |||
| low2typeID=1244 | |||
| low3name=Overdrive Injector System I | |||
| low3typeID=1244 | |||
| low4name=Nanofiber Internal Structure I | |||
| low4typeID=2603 | |||
| mid1name=J5b Enduring Warp Scrambler | |||
| mid1typeID=5439 | |||
| mid2name=Medium Shield Extender I | |||
| mid2typeID=3829 | |||
| mid3name=5MN Cold-Gas Enduring Microwarpdrive | |||
| mid3typeID=5971 | |||
| high1name=Gatling Pulse Laser I, Multifrequency S | |||
| high1typeID=450 | |||
| charge1name=Multifrequency S x1 | |||
| charge1typeID=246 | |||
| high2name=Gatling Pulse Laser I, Multifrequency S | |||
| high2typeID=450 | |||
| high3name=Gatling Pulse Laser I, Multifrequency S | |||
| high3typeID=450 | |||
| rig1name=Small Anti-EM Screen Reinforcer I | |||
| rig1typeID=31716 | |||
| rig2name=Small Anti-Thermal Screen Reinforcer I | |||
| rig2typeID=31752 | |||
| rig3name=Small Anti-Kinetic Screen Reinforcer I | |||
| rig3typeID=31740 | |||
| drone1name=Warrior I x2 | |||
| drone1typeID=2486 | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=The Tormentor is an excellent tackler frigate due to its three mid slots and very easy fitting requirements. While most Amarr ships armour tank, the tackle Tormentor works very well as a shield tanker, allowing it to use its low slots to enhance its speed. Thanks to the tormentor's strong powergrid, it doesn't even need a micro auxiliary power core in order to fit a shield extender! Perfect! It also has room for two drones - don't forget to use them. You might need to leave a turret off until your skills are more developed. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=591:2046;1:1244;2:2603;1:5439;1:3829;1:5971;1:450;3:246;1:31716;1:31752;1:31740;1:2486;2:: | |||
| fleetup= | |||
}} | |||
{{ShipFitting | |||
| ship=Punisher | |||
| shipTypeID=597 | |||
| fitName=Punisher, Scram Tackle | |||
| fitID=Punisher-Scram-Tackle | |||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=200mm Rolled Tungsten Compact Plates | |||
| low2typeID=11349 | |||
| low3name=Adaptive Nano Plating I | |||
| low3typeID=1304 | |||
| low4name=Type-D Restrained Overdrive Injector | |||
| low4typeID=5631 | |||
| low5name=Type-D Restrained Nanofiber Structure | |||
| low5typeID=5599 | |||
| mid1name=J5b Enduring Warp Scrambler | |||
| mid1typeID=5439 | |||
| mid2name=5MN Cold-Gas Enduring Microwarpdrive | |||
| mid2typeID=5971 | |||
| | | high1name=Dual Light Pulse Laser I, Multifrequency S | ||
| high1typeID=451 | |||
| | | charge1name=Multifrequency S x1 | ||
| charge1typeID=246 | |||
| high2name=Dual Light Pulse Laser I, Multifrequency S | |||
| high2typeID=451 | |||
| high3name=Dual Light Pulse Laser I, Multifrequency S | |||
| | | high3typeID=451 | ||
| high4name=Small Knave Scoped Energy Nosferatu | |||
| high4typeID=5137 | |||
| rig1name=open | |||
| rig2name=open | |||
| | | rig3name=open | ||
| charge2name=open | |||
| charge3name=open | |||
| | | charge4name=open | ||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| | | notes=With two mid slots the Punisher is generally less effective as a tackler than the Tormentor, although its armour HP bonus can make it quite tough. Since it only has two mid slots the Punisher has to armour tank, which does leave it quite slow.</li><li>Thanks to the Punisher's strong powergrid it's quite easy to fit a small nosferatu, which should come in very useful for keeping your capacitor flowing once you're in range. If you don't fit a nosferatu it might be a good idea to fit projectile turrets or simply be careful running your guns, since unlike the Tormentor the Punisher does not get a bonus to cap use for its turrets. | ||
| showNOTES=Y | |||
| | | difficulty=0 | ||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
|notes= | | showTOC=Y | ||
| shipDNA=597:2046;1:11349;1:1304;1:5631;1:5599;1:5439;1:5971;1:451;3:246;1:5137;1:: | |||
| fleetup= | |||
}} | }} | ||
{{ShipFitting | |||
{{ | | ship=Merlin | ||
| | | shipTypeID=603 | ||
| fitName=Merlin, Scram Tackler | |||
| | | fitID=Merlin-Scram-Tackler | ||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=Micro Auxiliary Power Core I | |||
| low2typeID=11563 | |||
| | | low3name=Type-D Restrained Overdrive Injector | ||
| low3typeID=5631 | |||
| mid1name=J5b Enduring Warp Scrambler | |||
| mid1typeID=5439 | |||
Medium Shield Extender I | | mid2name=X5 Enduring Stasis Webifier | ||
| | | mid2typeID=4025 | ||
| mid3name=Medium Shield Extender I | |||
| mid3typeID=3829 | |||
| | | mid4name=5MN Cold-Gas Enduring Microwarpdrive | ||
| mid4typeID=5971 | |||
| high1name=75mm Gatling Rail I, Antimatter Charge S | |||
| high1typeID=561 | |||
| | | charge1name=Antimatter Charge S x1201 | ||
| charge1typeID=222 | |||
| | | high2name=75mm Gatling Rail I, Antimatter Charge S | ||
Small Anti-EM Screen Reinforcer I | | high2typeID=561 | ||
Small Anti-Thermal Screen Reinforcer I | | high3name=75mm Gatling Rail I, Antimatter Charge S | ||
Small Anti-Kinetic Screen Reinforcer I | | high3typeID=561 | ||
|notes= | | rig1name=Small Anti-EM Screen Reinforcer I | ||
| rig1typeID=31716 | |||
| rig2name=Small Anti-Thermal Screen Reinforcer I | |||
| rig2typeID=31752 | |||
| rig3name=Small Anti-Kinetic Screen Reinforcer I | |||
| rig3typeID=31740 | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Thanks to its shield resistance bonus, the Merlin is one of the best close range tackler frigs around. With a medium shield extender this Merlin fit is very tough, while it also has plenty of mid slots for tackle or electronic warfare.</li><li>This fit has plenty of CPU spare so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer, allowing you to cause even more pain for your target.</li><li>If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=603:2046;1:11563;1:5631;1:5439;1:4025;1:3829;1:5971;1:561;3:222;1201:31716;1:31752;1:31740;1:: | |||
| fleetup= | |||
}} | }} | ||
| | {{ShipFitting | ||
Small Anti-EM Screen Reinforcer I | | ship=Incursus | ||
Small Anti-Thermal Screen Reinforcer I | | shipTypeID=594 | ||
Small Anti-Kinetic Screen Reinforcer I | | fitName=Incursus, Scram Tackler | ||
|notes= | | fitID=Incursus-Scram-Tackler | ||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=Type-D Restrained Overdrive Injector | |||
| low2typeID=5631 | |||
| low3name=Type-D Restrained Overdrive Injector | |||
| low3typeID=5631 | |||
| low4name=Nanofiber Internal Structure I | |||
| low4typeID=2603 | |||
| mid1name=J5b Enduring Warp Scrambler | |||
| mid1typeID=5439 | |||
| mid2name=Medium Shield Extender I | |||
| mid2typeID=3829 | |||
| mid3name=5MN Cold-Gas Enduring Microwarpdrive | |||
| mid3typeID=5971 | |||
| high1name=75mm Gatling Rail I, Antimatter Charge S | |||
| high1typeID=561 | |||
| charge1name=Antimatter Charge S x1201 | |||
| charge1typeID=222 | |||
| high2name=75mm Gatling Rail I, Antimatter Charge S | |||
| high2typeID=561 | |||
| high3name=75mm Gatling Rail I, Antimatter Charge S | |||
| high3typeID=561 | |||
| rig1name=Small Anti-EM Screen Reinforcer I | |||
| rig1typeID=31716 | |||
| rig2name=Small Anti-Thermal Screen Reinforcer I | |||
| rig2typeID=31752 | |||
| rig3name=Small Anti-Kinetic Screen Reinforcer I | |||
| rig3typeID=31740 | |||
| drone1name=Warrior I x1 | |||
| drone1typeID=2486 | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=The Incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler Incursus works very well with a shield tank. Like the Tormentor, it has plenty of powergrid allowing you to fit a medium shield extender without needing a micro auxiliary power core to do so. With its four low slots giving it excellent speed, this is arguably one of the best tackler fits around. </li><li>This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer. If you have decent fitting skills, this ship is a natural with blasters. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=594:2046;1:5631;2:2603;1:5439;1:3829;1:5971;1:561;3:222;1201:31716;1:31752;1:31740;1:2486;1:: | |||
| fleetup= | |||
}} | }} | ||
=== | {{ShipFitting | ||
| ship=Incursus | |||
| shipTypeID=594 | |||
| fitName=Incursus, Scram Tackler Armour | |||
| fitID=Incursus-Scram-Tackler-Armour | |||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=200mm Steel Plates I | |||
| low2typeID=11295 | |||
| | | low3name=Adaptive Nano Plating I | ||
| low3typeID=1304 | |||
| | | low4name=Type-D Restrained Overdrive Injector | ||
| low4typeID=5631 | |||
| mid1name=J5b Enduring Warp Scrambler | |||
| mid1typeID=5439 | |||
| | | mid2name=X5 Enduring Stasis Webifier | ||
| mid2typeID=4025 | |||
| mid3name=5MN Cold-Gas Enduring Microwarpdrive | |||
| mid3typeID=5971 | |||
| | | high1name=Limited Light Ion Blaster I, Antimatter Charge S | ||
| high1typeID=7537 | |||
Overdrive Injector | | charge1name=Antimatter Charge S x1101 | ||
| charge1typeID=222 | |||
| high2name=Limited Light Ion Blaster I, Antimatter Charge S | |||
| | | high2typeID=7537 | ||
| high3name=Limited Light Ion Blaster I, Antimatter Charge S | |||
| | | high3typeID=7537 | ||
| drone1name=Warrior I x1 | |||
| | | drone1typeID=2486 | ||
| rig1name=open | |||
| rig2name=open | |||
| rig3name=open | |||
| | | charge2name=open | ||
| charge3name=open | |||
| charge4name=open | |||
| | | charge5name=open | ||
| drone2name=open | |||
| | | drone3name=open | ||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| | | notes=Thanks to its large number of low slots, the Incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters more easily for some close range damage as well as freeing up a mid slot for another tackle or ewar mod. </li><li>The armour Incursus is slower and more fragile than the shield tanked version, and since armour rigs are more expensive than shield rigs you might not want to rig it. If you have the choice, the shield Incursus is a better setup for tackling. | ||
| showNOTES=Y | |||
| difficulty=0 | |||
| | | warsop=A | ||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=594:2046;1:11295;1:1304;1:5631;1:5439;1:4025;1:5971;1:7537;3:222;1101:2486;1:: | |||
| | | fleetup= | ||
| | |||
| | |||
|notes= | |||
}} | }} | ||
| | {{ShipFitting | ||
Small Anti-EM Screen Reinforcer I | | ship=Rifter | ||
Small Anti-Thermal Screen Reinforcer I | | shipTypeID=587 | ||
Small Anti-Kinetic Screen Reinforcer I | | fitName=Rifter, Scram Tackler | ||
|notes= | | fitID=Rifter,-Scram-Tackler | ||
| low1name=Damage Control I | |||
| low1typeID=2046 | |||
| low2name=Micro Auxiliary Power Core I | |||
| low2typeID=11563 | |||
| low3name=Type-D Restrained Overdrive Injector | |||
| low3typeID=5631 | |||
| mid1name=J5b Enduring Warp Scrambler | |||
| mid1typeID=5439 | |||
| mid2name=Medium Shield Extender I | |||
| mid2typeID=3829 | |||
| mid3name=5MN Cold-Gas Enduring Microwarpdrive | |||
| mid3typeID=5971 | |||
| high1name=150mm Light Gallium Machine Gun, Phased Plasma S | |||
| high1typeID=8819 | |||
| charge1name=Phased Plasma S x900 | |||
| charge1typeID=184 | |||
| high2name=150mm Light Gallium Machine Gun, Phased Plasma S | |||
| high2typeID=8819 | |||
| high3name=150mm Light Gallium Machine Gun, Phased Plasma S | |||
| high3typeID=8819 | |||
| rig1name=Small Anti-EM Screen Reinforcer I | |||
| rig1typeID=31716 | |||
| rig2name=Small Anti-Thermal Screen Reinforcer I | |||
| rig2typeID=31752 | |||
| rig3name=Small Anti-Kinetic Screen Reinforcer I | |||
| rig3typeID=31740 | |||
| high4name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the Rifter doesn't have as much powergrid as the Incursus or Tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.</li><li> If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=587:2046;1:11563;1:5631;1:5439;1:3829;1:5971;1:8819;3:184;900:31716;1:31752;1:31740;1:: | |||
| fleetup= | |||
}} | }} | ||