ORE Basic Ship and Skill Overview
Template:UwcThis guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Fitting Overview
For more in-depth discussion of the purpose and use of some specific ORE ships, please see the Mining Ships and Orca pages.
With the introduction of the Ore Hold (in Inferno 1.2) to Mining Barges and Exhumers, the Expanded Cargohold modules and Cargohold Optimization rigs of past fits are no longer beneficial. The Ore Hold cannot be increased by modules or rigs (only skills).
Warrior drones are suggested since Aldrat's local rats are Angels. You will probably want to swap these for rat specific drones in other regions.
Skills
Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.
Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.
The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2.
Mining Frigate
Retribution heralded the introduction of the ORE mining frigate, the Venture. With its release, the racial frigates' mining bonuses were removed, leaving it currently as the only mining frigate available.
Venture
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Mining Frigate bonuses (per skill level): Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining. The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed. |
Designed as an entry mining frigate, the Venture provides a platform for the beginner miner. While it's mining rate isn't very impressive compared to Destroyers and bigger hulls, it's ore hold and bonus to gas mining make it an efficient miner that doesn't have to worry about thieves. The stabilized warp core makes it easier for the ship to escape pirates, although it should be mentioned, that most ships could just take the frigate down rather than trying to keep it from running first.
Mining Barge
Mining barges are the first level of ORE mining ships. There are three mining barges, each optimised for a different role.
Procurer
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Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
Since the Inferno 1.2 patch, the Procurer has become a very respectable mining ship due to its combination of decent yield, good ore hold, great tank, and low cost. The Procurer's ore hold is larger than a covetor, smaller than a retriever, but can still fit several cycles worth of ore. The Procurer's base mining yield is the lowest of all the ORE ships, but has been improved significantly to be on par with other ORE mining ships. The procurer's tank is beat only by its T2 varient, the Skiff. Using inexpensive T1 modules, the procurer can reach 55K EHP, mine on par with a tanked retriever, and still be fit for less than the cost of a gank-fit Catalyst. The procurer is a great ship if you are looking to minimize your risk while still maintaining decent mining yield. Template:Fittings
Retriever
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Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Retriever has the largest ore hold out of the T1 mining barges, but has a middling tank and yield. Its the most effective ship if you have no support (and are not worried about being ganked), as the large hold reduces the time spend travelling between your drop off point and the belt, which more then makes up for the slight drop in yield compared to the coveter. Template:Fittings
Covetor
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Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. |
The Covetor has the greatest mining yield out of the T1 mining barges, but has the smallest ore hold and the least tank. As a result, you need support from another pilot to be effective at your role, as you waste the time saved mining trying to haul the ore back to your drop off point. Template:Fittings Template:Fittings
Exhumer
Exhumers are the T2 versions of Mining Barges. However, only the Hulk is a direct upgrade from a Mining Barge; the Skiff and Mackinaw serve specialized purposes. Exhumers all require various level of the Spaceship Command Exhumers skill to operate.
Skiff
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Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The T2 version of the Procurer, the Skiff has a larger cargo hold then the hulk, but less then the retriever or Mackinaw. However, it has the largest tank out of all the exhumers, and when fitted out has as much effective hitpoints as a battleship, making it all but impossible to gank for a profit in highsec. The skiff used to be a dedicated mercoxit mining ship, but now is equally effective at mining all types of ore and ice. It also used to have an innate +2 to warp strength, which has since been removed.
Mackinaw
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Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
Upgrade for the Retriever, the Mackinaw has more tank then the hulk but less then the skiff, and has the largest ore hold of the exhumers, making it ideal for solo mining. The mackinaw used to have bonuses for ice mining, but now is equally proficient at harvesting ore and ice.
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Hulk
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Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
If you do not care about tank and have fleet support so you don't need to worry about hauling your extracted ore, the Hulk provides the most yield per cycle of any of the mining barges. It's tough enough to be able to hold off smaller rats long enough to have them killed, but can't be tanked enough to prevent a determined player from ganking your ship and still making a profit out of it. Template:Fittings Template:Fittings
Industrial
Primae
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Has a bay for holding Planetary Commodities. The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design. |
The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers.
Noctis
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ORE Hauler bonuses (per skill level): The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution. |
The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship.
Industrial Command Ships
Orca
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Industrial Command Ships bonuses (per skill level): The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. |
The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay.
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Capital Industrial Ships
Rorqual
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Capital Industrial Ships bonuses (per skill level): The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants. |
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.
Related Links
- Basic skills and Support skills - Training support skills is a key step towards flying a ship well. Read up on support skills here.
- Fitting Guidelines - Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide - A list of rigs and module types with short descriptions.
- NPC damage types and NPC Ship Attributes - To see which resists to use and damage types to deal against NPC rats.
- Creating an Alt Hauler - Having an alt hauler can be useful for shopping trips during wartime, if you are living in highsec.