User:Hespire malneant/ExploSandbox
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Exploration |
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Site types |
Guides |
Important exploration skills
These are the skills needed for exploration sorted by complexity. Each skill has a short description of its benefits.
- Basic exploration skills:
- Racial Frigate: 7.5% bonus to Core and Combat Scanner Probe strength (for the Magnate, Heron, Imicus, and Probe, as appropriate) per level
- Astrometrics: +5% scan strength, -5% max scan deviation and -5% scan probe scan time per level
- Archaeology: +10 virus coherence per level for relic sites
- Hacking: +10 virus coherence per level for data sites
- Intermediate exploration skills:
- Astrometric Rangefinding: +5% probe scan strength per level
- Astrometric Pinpointing -5% maximum scan deviation per level
- Astrometric Acquisition -5% scan time per level
- Advanced exploration skills:
- Covert Ops: 10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skil level
- Cloaking: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.
A long, long time ago... |
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Before the Ascension update of 2016/11/15, new pilots required at least a day of training to fit and use probe launchers and data-mining modules |
The basic skills for exploration are now (as of Ascension) part of the starting skill set, and indeed cannot be trained further (except for Racial Frigate IV) without upgrading clone state to Omega. New pilots can now fit and undock in a basic exploration frigate, and begin probing and data mining on day one of their careers.