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Caldari State |
ECM PRIORITY
HIGH
Gravimetric
what's this?
HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Black Ops |
Scorpion Class |
![Alpha clone](/images/thumb/a/a8/Alpha.png/15px-Alpha.png) Can be flown by alpha pilots
High Amount of High Slots
HIGHLIGHTS
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Caldari Battleship bonuses (per skill level): 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 10% bonus to Cruise Missile and Torpedo max velocity Black Ops bonuses (per skill level): 30% bonus to ECM Target Jammer strength 125% bonus to ship max velocity when using Cloaking Devices Role Bonus: • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator • No targeting delay after Cloaking Device deactivation • Cloak reactivation delay reduced to 5 seconds 50% reduction to effective distance traveled for jump fatigue
Required Skills
Training Time what's this?120d 8h 6m 0s
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Grouping
▪ Variations
Rattlesnake
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of Medium Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 10,000 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 710 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 94 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 815 m³
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,Scorpion Navy Issue
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of High Slots ![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of Medium Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 11,000 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 780 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 103 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 815 m³
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,Scorpion
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![Icon highlights.png](/images/thumb/b/b8/Icon_highlights.png/10px-Icon_highlights.png) High Amount of Medium Slots
![Icon powergrid.png](/images/thumb/3/37/Icon_powergrid.png/15px-Icon_powergrid.png) 9,500 MW ![Icon cpu.png](/images/thumb/c/c5/Icon_cpu.png/15px-Icon_cpu.png) 750 tf
![Icon velocity.png](/images/thumb/a/a1/Icon_velocity.png/15px-Icon_velocity.png) 94 m/sec
![Icon capacity.png](/images/thumb/8/82/Icon_capacity.png/15px-Icon_capacity.png) 690 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 0
Rig
2
large
Calibration 400
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Navigation |
Base Time to Warp 14.24 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Drone Bandwith 75 Mbit/sec
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 4,375 HP
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 5,312 HP
Shield Resistances
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Armor |
Armor Hitpoints 4,375 HP
Armor Resistances
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Summary
You can write a summary for Widow here.
Skills
Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Widow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Widow here.
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Missile Launcher Operation
Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.