Abyssal Community Fits
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Purpose of this page
Below you can find Abyssal Community Fits - fits that we found and tested, that are suitable for new players starting their adventure with Abyssal Deadspace.
Each fit (or family of fits) will eventually get short desription of tactics to use and Abyss Tracker link - and maybe some videos showing how to fly it.
If you'd like to help expanding this page, please contact Toy Soldier or Maeden Anthar.
Tristan
Tristan section is the same as in Alpha to Omega abyssal track - it is in fact transcluded from that page.
- REDIRECT Attempt to Overcome abyssal guide
Kestrel
Step I: Abyssal Kestrel T0
Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice
- Always check what you're fighting
- If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
- Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
- Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing alot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
- Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
- Speaking of heat, Devoted Hunter is another one where you will be heating a ton
- In my opinion for this fit, on those scary dps rooms (Needles, Hunters mainly) you shoud be using heat no later then at half shield
- If you get a load of spark's it can hurt, you might consider a bit of heat
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery
Enduring Multispectrum Shield Hardener
Small Clarity Ward Enduring Shield Booster
Ballistic Control System I
Ballistic Control System I
Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Nanite Repair Paste x20
Tranquil Dark Filament x3
Abyssal Kestrel T0 | Abyssal Tracker Fit ID: 16300 |
Initial investment: | 4.3 Million ISK |
Youtube: | https://youtu.be/AOQsj4_bF8U |
Recorded average return rate: | 17M ISK/h |
This skill plan is available to all pilots, regardless of clone state. |
Abyssal Kestrel T0 Skills
This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from refferal link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game
Caldari Frigate II Caldari Frigate III Caldari Frigate IV Missile Launcher Operation II Rapid Launch I Rapid Launch II Rapid Launch III Missile Launcher Operation III Missile Launcher Operation IV Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Bombardment IV Missile Projection I Missile Projection II Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Weapon Upgrades III Weapon Upgrades IV Rapid Launch IV Shield Operation I Shield Operation II Shield Operation III Shield Compensation I Shield Compensation II Shield Compensation III Shield Management III Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Rockets I Rockets II Rockets III Rockets IV Capacitor Management IV Thermodynamics I Thermodynamics II Thermodynamics III Shield Management IV
Step II - Abyssal Kestrel T0 Upgraded
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
1MN Monopropellant Enduring Afterburner
Small Cap Battery II
Compact Multispectrum Shield Hardener
Small Shield Booster II
Ballistic Control System II
Ballistic Control System II
Small Warhead Calefaction Catalyst I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Nanite Repair Paste x20
Caldari Navy Inferno Rocket x720
Inferno Rocket x7200
Tranquil Dark Filament x3
Step III - Abyssal Hookbill T1
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
EM Shield Amplifier II
Caldari Navy Small Shield Booster
Small Compact Pb-Acid Cap Battery
Small Compact Pb-Acid Cap Battery
1MN Monopropellant Enduring Afterburner
Ballistic Control System II
Crosslink Compact Ballistic Control System
Small Thermal Shield Reinforcer II
Small Hydraulic Bay Thrusters II
Small Warhead Flare Catalyst II
Nanite Repair Paste x20
Caldari Navy Scourge Rocket x1000
Calm Dark Filament x3
Punisher
WIP
Step I: Abyssal Punisher T0
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
Small Focused Anode Particle Stream I
1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger
Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Damage Control II
Extruded Compact Heat Sink
Small I-a Enduring Armor Repairer
Small Energy Locus Coordinator I
Small Auxiliary Thrusters I
Small Processor Overclocking Unit I
Microwave S x4
Multifrequency S x4
Standard S x4
Xray S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3
Abyssal Punisher T0 | Abyssal Tracker Fit ID: 16624 |
Initial investment: | 3.4 Million ISK |
Recorded average return rate: | TBD |
This skill plan is available to all pilots, regardless of clone state. |
Abyssal Punisher T0 Skills
This skill list will ensure you'll do well in T0s. It's quite short, because the fit allows it - with double reps your tank is pretty good, with Amarr Frigate IV your DPS is enough for T0s. When you have these trained, continue Armor/Gunnery skills, to eventually be ready for Retribution.
Expand this box to view a Skill queue to use in-game
Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Controlled Bursts III Motion Prediction III Rapid Firing III Sharpshooter III Small Energy Turret I Small Energy Turret II Small Energy Turret III Small Energy Turret IV Surgical Strike I Surgical Strike II Surgical Strike III Trajectory Analysis II Trajectory Analysis III Hull Upgrades III Hull Upgrades IV Repair Systems I Repair Systems II Repair Systems III Thermodynamics I Thermodynamics II Thermodynamics III Capacitor Management IV Energy Grid Upgrades II
Step II - Abyssal Punisher T1
There are a handful of scary rooms in T1 with this setup:
- Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up.
- Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite.
- Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus.
- Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach.
- Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster.
- Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit.
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
1MN Y-S8 Compact Afterburner
Eutectic Compact Cap Recharger
Small Armor Repairer II
Extruded Compact Heat Sink
Reactive Armor Hardener
Heat Sink II
Small Armor Repairer II
Small Thermal Armor Reinforcer I
Small Capacitor Control Circuit II
Small Energy Collision Accelerator I
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Nanite Repair Paste x22
Calm Electrical Filament x3
Rifter
Step I - Abyssal Rifter T0
Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:
- Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
- Orbit at 500m works against most enemies, except Tesselas - orbit them at 5km
- Most enemies are easy, but some will try to run away - watch out for Abyss Wall
- Web enemies as soon as possible - you can watch when they pass 10km circle in Tactical Overlay
- Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
200mm Light 'Scout' Autocannon I
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Small I-a Enduring Armor Repairer
Damage Control I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I
EMP S x4000
Nanite Repair Paste x20
Tranquil Electrical Filament x3
Abyssal Rifter T0 | Abyssal Tracker Fit ID: 16625 |
Initial investment: | 4.4 Million ISK |
Youtube: | https://youtu.be/j2GCTDqReHQ |
Recorded average return rate: | 15M ISK/h |
This skill plan is available to all pilots, regardless of clone state. |
Abyssal Rifter T0 Skills
This skill list is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
Expand this box to view a Skill queue to use in-game
Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Minmatar Frigate IV Capacitor Management IV Repair Systems I Repair Systems II Repair Systems III Shield Operation I Shield Operation II Shield Operation III Shield Compensation I Shield Compensation II Shield Compensation III Shield Management III Thermodynamics I Thermodynamics II Thermodynamics III Small Projectile Turret I Small Projectile Turret II Small Projectile Turret III Small Projectile Turret IV Motion Prediction III Rapid Firing III Rapid Firing IV Sharpshooter III Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Trajectory Analysis II Trajectory Analysis III Shield Compensation IV
Step II - Abyssal Rifter T0 Upgraded
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner
Small Clarity Ward Enduring Shield Booster
Gyrostabilizer II
Gyrostabilizer II
Small Armor Repairer II
IFFA Compact Damage Control
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Processor Overclocking Unit I
Hail S x1200
EMP S x7200
Nanite Repair Paste x20