Difference between revisions of "Amarr COSMOS"

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{{Work in progress|Feel free to help at [[User:Hirmuolio pine/sandbox2]]}}
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In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.
{| style="clear: {{{clear|right}}}; float: right;"
 
| __TOC__
 
|}
 
  
This page is intended to serve as a walkthrough for the Amarr COSMOS missions in Araz. While several COSMOS guides exist on the internet, most do not give indications for what order the missions should be attempted in. This can be troublesome since many missions require good Amarr faction standing, or items from prerequisite missions. This guide will order missions by the highest standings required for the mission or its prerequisites, so players should be able to start at the beginning and work through. Most guides recommend starting around faction standing 4.0, since early missions may not give enough standings for later mission requirements. Standings can also be increased by performing normal [[Storyline_Mission#Storyline_Mission|storyline missions]], handing in tags to [[Gaining_faction_standings_fast#Data_Centers|'''data centers''']], or doing Caldari COSMOS missions and datacenters.
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== General ==
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If your plan is to run most or all COSMOS missions, it is advisable to check the [[#Shopping list|shopping list]] and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.
  
Almost all of these missions can only be done once per character, so it's worth training some Social skills to make sure you get the best standings out of them. Social 4 and Connections 4 are recommended. Good ships to bring would be a well-tanked battlecruiser for combat behind restricted gates and a T1 Exploration Frigate for courier missions and scanning. With Expanded Cargohold IIs, any T1 Exploration Frigate can haul over 600m^3, which is the most you'll be asked to carry. The most difficult combat sites will be easier in a well-tanked battleship or T3 cruiser or in a group. A combat frigate for ratting the belts may also be useful. Note that many agents mix courier missions with battling NPCs from different factions. Thus a fast omni-tanked ship (T2 or T3 cruiser) is the best option if your skills are good.
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Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.  
  
The Amarr COSMOS missions are centered around the Araz constellation in the Kador region. There are however also some Amarr agents in lowsec (Kenobanala), Anmatar/Khanid (data center) and even a few in Minmatar space.
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{{quote|The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.
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}}
  
If your plan is to run most or all COSMOS missions, it is advisable to check the [[Amarr COSMOS#Shopping List|'''shopping list''']] and first farm the various [[Amarr COSMOS#Complexes and Sites|'''complexes, sites and belts''']] listed below for items various agents will ask you for later anyway.
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=== Ship suggestions ===
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The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.
  
Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.
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== High security Amarr COSMOS ==
  
This page refers to several guides:
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=== Agents ===
*[http://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide 1.3], a pdf by Jowen Datloran which has details on all agents and each complex in Araz, but includes no other locations or agents.
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This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that '''can be ran only once'''. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. {{co|red||'''Do not even talk to the agent unless you are going to run the mission'''}}, as soon as you talk to the agent you get a mission offer that '''expires in seven days'''.
*[http://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
 
*[http://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide] from the old evelopedia. Focus is on agents and mission descriptions.
 
*[http://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
 
*[http://web.archive.org/web/20120426163113/http://eve-odessa.com/en/guides/cosmos.html Minmatar, Gallente and SoE COSMOS]
 
  
===Starting off: 0.0 Standing===
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The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).
  
* For each of the [http://wiki.eveuniversity.org/Career_Agents career agents], the last mission for each agent will give a significant faction standings jump. They can be run in each of the starter systems of each faction.
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Look at each agent's page for more details on their mission.
* Completing [[The Blood-Stained Stars]], the Sisters of Eve epic arc and choosing to assist the Amarr commander will give a big (8.4% with Social IV) faction standing increase.
 
* [[Gaining faction standings fast]] has details about exchanging tags for standings via data center agents.
 
  
Some COSMOS agents will talk to you at this point, but require items from later missions. Be careful!
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{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Notes
  
===Running Errands: 1.0 Standing===
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|-
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|[[Ader Finn]]
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|4.00<ref>The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from [[Odan Poun]] (level 3).</ref>
 +
|Amarr Empire
 +
|Munory - Munory 5 Moon 3
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|Requires [[Odan Poun ]]
  
====Chari Shakai, Civic Court Plaza, Aphi====
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|-
"No Sincerer Love"<br>
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|[[Amir Arshah]]
5 Courier missions, between 400 and 500 m^3, between three to five jumps each<br>
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|4.00
# Courier 800 Chanouian Wine from Aphi to Munory (400m^3). Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)<br>
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|Amarr Empire
# Courier 80 High-Tech Small Arms (400m^3) from Aphi to Koona. Reward 1 x 'Citadella' 100mm Steel Plates Blueprint (3r)<br>
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|Nidupad - Carchatur Outpost
# Courier 1000 Frozen Plant Seeds (500m^3) from Aphi to Zimse. Reward 1 x 'Citadella' 100mm Steel Plates Blueprint (3r)<Br>
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|
# Courier 500 Dorga Roes (500m^3) from Munory to Koona. Reward 1 x 'Caltrop' Small Energy Neutralizer I Blueprint (3r)<br>
 
# Courier 400 Kameiras (400m^3) from Chanoun to Koona. Reward 1 x 'Abatis' 100mm Steel Plate I Blueprint (3r)<br>
 
Final mission gives 0.66% Amarr Empire standings at Social V.
 
  
====Stem Robikar, Civic Court Plaza, Aphi====
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|-
"Pawns on the Board"<br>
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|[[Ammargal Detrone]]
5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m^3 couriers<br>
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|6.00
The "Dynasty Ring" needed for the second mission is a chance-based drop from various "Warrior" belt rats around the constellation. Getting it before accepting the mission is recommended - you'll need another one later. Hang on to any other unfamiliar objects such as Enigma Cypher Books (1 needed) or Encoding Matrix Components (10 needed) - you'll need these too. The rings cost about 1M ISK on contracts, so you can pick one up if you're not getting lucky. <br>
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|Amarr Empire
# Encounter in Aphi. deadspace pocket with 2 cruisers, 4 frigates, 2 destroyers, destroy Blood Raider Main Outpost structure. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)<br>
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|Nidupad - Imperial Palace Complex
# Procurement Return a Dynasty Ring to the Agent. Reward 'Longbow' Small Focused Pulse Laser I Blueprint (3r)<br>
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|Requires [[Zach Himun]]
# Courier 1 x Thyram Arachnan Dossier (0.1m^3) from Munory to Aphi. Reward 'Guantlet' Medium Beam Laser I Blueprint (3r)<br>
 
# Courier 1 x Special Delivery (0.1m^3) from Koona to Aphi. Reward 'Mace' Dual Light Beam Laser I Blueprint (3r)<br>
 
# Courier 1 x Lord Arachnan Metal (0.1m^3) from Munory to Aphi. Reward 1 x Robikar's Recomendation<br>
 
The final mission gives 0.77% Amarr Empire standings (Social V) and "Robikar's Recommendation" which is needed for Torval Kerth.
 
  
====Hetras Dakumon, The Bonfire, Munory====
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|-
"Clean Hands"<br>
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|[[Bartezo Maphante]]
5 missions: 4 L3 combat and 1 2m^3 courier<br>
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|4.00
Parts 1 and 4 require items from the Contested Bastion of Blood in Koona, which you can access before accepting the mission. See in the complex section. Getting the mission items before accepting the mission is recommended in case the Bastion is being farmed. The other combat missions have their own deadspace pockets like normal missions.<br>
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|Amarr Empire
# Procurement return a Blood Fund to the Agent Bastion of Blood beacon Slope Gate 2nd stage Blood Kernel structure in Koona. Reward 1x Amarr Navy Standard M Crystal<br>
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|Garisas - Port Maphante
# Encounter in some system in Araz. 5 destroyers at 2km. 2 cruisers 4 destroyers around tower. Reward 1x Amarr Navy M Crystal<br>
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|
# Courier. 1x TruthTeller. Reward 1x Amarr Navy S Crystal<br>
 
# Procurement. Forman's Head. Slope gate 3rd stage. Reward 'Pike' Small EMP smartbomb I Blueprint (3r)<br>
 
# Procurement. Blood Reel. In system beacon. 5 battlecruisers. Blood Reel as reward<br>
 
The final mission gives 1.35% Amarr Empire standings (Social V) and a Blood Reel item which is required later for Thumal Ebotiz.
 
  
====Thakor Udokas, Museum Arcana, Zimse====
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|-
"Trial of Skill"<br>
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|[[Chari Shakai]]
1 archaeology mission<br>
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|2.00
A slightly unusual agent, Thakor sits in the first pocket of the Museum. He'll want to you to analyze a can next to him (named "Trial of Skill"), which will contain the mission item and a key for the acceleration gate. Having Archaeology 1 and an T1 Relic Analyzer is sufficient for this mission. Getting the items before accepting the mission is recommended, as it seems that the items take a while to respawn and someone may have grabbed them before you.<br>
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|Amarr Empire
This mission gives 4.4% Amarr Empire standings (Social V) and the key for the rest of the Museum. These next missions will require Archaeology 2, so you might want to train that up in the meantime.
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|Aphi - Civic Court Plaza
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|
  
===The Plot Thickens: 3.0 Standing===
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|-
 +
|[[Hetras Dakumon]]
 +
|2.00
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|Amarr Empire
 +
|Munory - The Bonfire
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|
  
At this stage it gets a bit more open-ended. There are quite a few agents available with a mix of courier and L3 combat missions each. Also, the tags get a bit cheaper, so the datacenters might be worth considering if you haven't used them before.
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|-
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|[[Jeeta Neek]]
 +
|9.20
 +
|Amarr Empire
 +
|Jakri - Garisas gate
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|
  
Datacenters: 20x Palladium/Gold/Electrum tags<br>
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|-
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|[[Kofur Karveran]]
 +
|6.00
 +
|Amarr Empire
 +
|Jakri - Caor Kordin
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|
  
====Torval Kerth, Carchatur Outpost, Nidupad====
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|-
"Arachnan's Maneuver"<br>
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|[[Manel Kador]]
Prerequisite: "Robikar's Recommendation"<br>
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|4.00<ref name="Manel Kador">To get inside the complex to this agent you need ''Ader's Keycard'' that you get from [[Odan Poun]]. This keycard is not consumed on use so you could borrow one from someone else.</ref>
Missions: 5 missions: Three courier (0.1m^3 - 3m^3) and two L3 combat.<br>
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|Amarr Empire
The final mission gives 0.88% Amarr Empire standings.
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|Chanoun - Lord Manel's Mansion
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|Requires [[Odan Poun]]<ref name="Manel Kador"></ref>
  
====Amir Arshah, Carchatur Outpost, Nidupad====
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|-
"Arming Araz"<br>
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|[[Mandor Neek]]
5 missions: two courier (1m^3 in 1st  and 600m^3 in 4th) and three L3 combat (two if you already farmed the items before)<br>
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|8.50
The 2nd mission requires 4 Bug-ridden Corpses from the Contested Amarr Bastion of Blood or the Contested Amarr Sanguine Vaults. As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses as Sheroz Amokin will want some later.<br>
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|Amarr Empire
The final mission gives 4.2% Amarr Empire standings (Social V).
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|Jakri - Garisas gate
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|
  
====Ormon Parsik, The Bonfire, Munory====
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|-
"Pilgrim"<br>
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|[[Nossa Farad]]
5 missions: Three L3+ combat, two courier (40-100m3)<br>
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|4.00
# transport 40 pilgrims (40m^3),<br>rewards "Bastion Master Key" (one-time entry to 4th stage),<br>another key will be given later by Sheroz Amokin for another mission
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|Amarr Empire
# get "The Apocryphon" from the 4th stage of the Contested Amarr Bastion of Blood:<br>3 groups: attacking battleship group will aggro whole pocket, so go for Altar of the Blessed group first.<br>loot Altar of the Blessed for The Apocryphon<br>also loot "Generator Debris" from "Generator Building" (needed for later mission)<br>structures respawn irregularly, shortest seen is 20 minutes<br>bring a well tanked ship
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|Chanoun - Governor's Audience Chamber
# kill 5 cruisers and loot them for 15 Dead Pilgrims
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|
# transport 100 Saintly Shrouds (100m^3)
 
# destroy the Temple of Revelation and loot the Arc of Revelation<br>2 battleships, 6 battlecruisers, 4 frigates (web and point)<br>bring a well tanked ship<br>
 
The final mission gives 4.3% Amarr Empire standings (Social V).
 
  
====The Curator, Museum Arcana, Zimse====
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|-
"Unearthing the Ancients"<br>
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|[[Odan Poun]]
Prerequisites: "Key of the Arcana" (found in 1st stage), Archaeology II, Relic Analyzer<br>
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|4.00
3 archaeology/L4 combat missions in same pocket as agent, can be done immediately if items were farmed before<br>
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|Amarr Empire
# loot one Takmahl Centrifugal Primer from Takmahl Digital Mezzotint<br>
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|Chanoun - Governor's Audience Chamber
# loot one Holy Statue from Takmahl Striking Curiosity<br>
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|Requires [[Nossa Farad]]<ref name="Odan Poun">The missions also require [[Manel Kador]] and [[Ader Finn]] but the mission chains are interwined.</ref>
# loot one Ritual Text from can (does not seem to drop from battleships)<br>
 
The final mission gives 2% Amarr Empire standings (Social V) and a "Key to the Labyrinth".
 
The 2nd stage of the Musem requires you to kill 2 battleships, 10 cruisers and 2 frigates that spawn every few minutes while also hacking the respawning cans distributed over the area. Since there is only a limited chance to find the desired items per can, it might take some time to get them all. A battleship for killing the spawns plus a well tanked fast hacking ship (Stratios, T2 or T3 cruiser) works well. There is a high chance to encounter other players here.
 
  
====Thumal Ebotiz, Contested Amarr Bastion of Blood (The Ravelin), Koona====
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|-
"Clear Head"<br>
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|[[Ormon Parsik]]
Prerequisite: Blood Reel (received from Hetras Dakumon)<br>
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|4.00
5 missions: one ratting, one courier and three L3 combat.<br>
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|Amarr Empire
# provide a Dynasty Ring (dropped by belt rats in Araz)
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|Munory - The Bonfire
# transport Edict of Ancestry (0.1m^3)
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|
# combat: 8 cruisers, loot Aradim Arachnan for Aradim Arachnan's Head
 
# combat: 4 cruisers, 1 (respawning?) frigate (web, point), loot Ancestral Armor from Outer Keep
 
# combat: 4 cruisers, 3 frigates (web, point), 5 sentries, 5 stasis towers, loot Perpetual Chamber Warden from Manor House (lots of HP)
 
The final mission gives 3.3% Amarr Empire standings (Social V).
 
  
''The next agents have a tightly linked storyline, so you'll need to do these in order.''
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|-
 +
|[[Sheroz Amokin]]
 +
|6.00
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|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
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|
  
====Bartezo Maphante, Port Maphante, Garisas====
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|-
4 missions: two L3 combat, one courier (200m^3), one item delivery
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|[[Stem Robikar]]
# combat: 6 cruisers, 5 destroyers, 5 elite frigates and 2 transports in 2 waves on a fixed timer (~5 minutes) from mission acceptance
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|2.00
# courier: 200m^3, 1 jump
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|Amarr Empire
# combat: 1 battleship, 10 cruisers, 4 destroyers and 11 elite frigates in 4 waves on a fixed (~5 minutes) timer
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|Aphi - Civic Court Plaza
# delivery: provide 50 Elite Laser Pistols (100m^3) to agent, can be found in Contested Amarr Mire Keep, 2nd stage
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|
The final mission gives 6.9% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
 
  
====Nossa Farad, Governor's Audience Chamber, Chanoun====
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|-
Missions: 5 missions: 5 L3 combat (one with a 100m^3 mission item)<br>
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|[[Thakor Udokas]]
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
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|2.00
The fourth mission requires you to pick up a 100m^3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br>
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|Amarr Empire
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
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|Zimse - Museum Arcana
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|
  
====Odan Poun (1), Governor's Audience Chamber, Chanoun====
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|-
Prerequisites: Nossa Farad
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|[[The Curator]]
Mission: After accepting Nossa Farad's Voucher, he'll send you to ..
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|4.00
 +
|Amarr Empire
 +
|Zimse - Museum Arcana
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|
  
====Ader Finn, Planet V Moon 3, Munory====
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|-
Prerequisites: Odan Poun (Part 1)<br>
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|[[Thumal Ebotiz]]
1 0.1m3 courier mission<br>
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|4.00
The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
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|Amarr Empire
 +
|Koona - [[Contested Amarr Bastion of Blood]]
 +
|Requires [[Hetras Dakumon]]
  
====Odan Poun (2), Governor's Audience Chamber, Chanoun====
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|-
Prerequisites: Ader Finn<br>
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|[[Torval Kerth]]
2 missions: one L3 combat, one 0.1m3 courier.
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|4.00
This will give you the Key to Lord Manel's Mansion, and point you towards ..
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|Amarr Empire
 +
|Nidupad - Carchatur Outpost
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|
  
====Manel Kador, Lord Manel's Mansion, Chanoun====
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|-
Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
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|[[Zach Himun]]
Three L2 combat missions.<br>
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|6.00
As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
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|Amarr Empire
The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
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|Zimse - Imperial Administration Complex
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|
  
====Odan Poun (3), Governor's Audience Chamber, Chanoun====
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|-
Prerequisites: Manel Kador<br>
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|[[Zaestra Kuramor]]
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
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|9.90
 +
|Amarr Empire
 +
|Jakri - Garisas gate
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|
  
===There'll be Blood: 5.0 Standing===
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|-
 +
|[[Zar Forari]]
 +
|6.00
 +
|Amarr Empire
 +
|Zimse - Imperial Administration Complex
 +
|
  
Datacenters: 20x Crystal/Platinum/Diamond tags<br>
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|}
 +
<references />
  
At this point, some agents will give you L4 combat missions, so be careful.
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{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
! Previous in chain
  
====Kofur Karveran, Caor Korduin, Jakri====
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|-
Missions: Four L3 combat<br>
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|[[Jeremy Tacs]]
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.<br>
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|2.0
Final mission gives 1.42% Amarr Empire standings.
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|The InterBus
 +
|Mandoo
 +
|Agent suspended?
  
====Sheroz Amokin, Contested Amarr Bastion of Blood, Koona====
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|-
Missions: 5 missions: Two L3 combat, one courier, two L4 combat<br>
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|[[Madibe Arnadi]]
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br>
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|9.5
The final mission gives 9.0% Amarr Empire standings.
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|Ammatar Mandate
 +
|Alkez
 +
|
  
====Zar Forari, Imperial Administration Complex, Zimse====
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|-
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier<br>
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|[[Tori Aman]]
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.<br>
+
|9.5
Final mission gives 9.0% Amarr Empire standings.
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|Khanid Kingdom
 +
|Agil
 +
|
  
''The next two agents form a long storyline together, so you'll need to do Zach before Ammargal''
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|}
  
====Zach Himun, Imperial Administration Complex, Zimse====
+
=== COSMOS sites ===
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)<br>
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COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.<br>
 
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.
 
  
====Ammargal Detrone, Imperial Palace Complex, Nidupad====
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These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.<br>
 
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!<br>
 
Final mission gives 9% Amarr Empire standings.
 
  
===Shopping List===
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{|class="wikitable sortable" style="text-align: center;"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
  
This is a list of all items you can find (and farm) before accepting the relevant COSMOS mission.
+
|-
If you want to run all COSMOS missions it is recommended to get these items in advance.
+
| style="text-align: left;" | [[Ader Finn]] (agent location)
You also may be able to buy (or sell) some of the items via contracts.
+
|
It is based on Grevinsky's list in the old EVElopedia with some corrections and updates.
+
|Signature
 +
|Munory
  
{| class="wikitable"
 
 
|-
 
|-
! Amount !! Item Name !! Dropper !! System !! Location !! Notes
+
| style="text-align: left;" | [[Contested Amarr Bastion of Blood]]
 +
|4/10
 +
|
 +
|Koona
 +
 
 
|-
 
|-
| 1 || Enigma Cypher Book || Warrior rats || Araz constellation || Asteroid belts ||
+
| style="text-align: left;" | [[Contested Amarr Crimson Keep]]
 +
|3/10
 +
|
 +
|Garisas
 +
 
 
|-
 
|-
| 10 || Encoding Matrix Component || Warrior rats || Araz constellation || Asteroid belts ||
+
| style="text-align: left;" | [[Contested Amarr Sanguine Vaults]]
 +
|4/10
 +
|
 +
|Aphi
 +
 
 
|-
 
|-
| 2 || Dynasty Ring || Warrior rats || Araz constellation || Asteroid belts ||
+
| style="text-align: left;" | [[Drifting Cask]]
 +
|
 +
|Signature
 +
|Zimse
 +
 
 
|-
 
|-
| 7 || Bug-Ridden Corpse || Biomass Recycling Storage Container || Aphi || Contested Amarr Sanguine Vaults (2nd stage) || Need 7 in total. Also dropped by Corpse Dealers in Koona, see below
+
| style="text-align: left;" | [[Kador Military Outpost]]
 +
|5/10
 +
|
 +
|Chanoun
 +
 
 
|-
 
|-
| 50 || Amarr Light Marines || Kador Bunker || Chanoun || Kador Military Outpost (5th stage) ||
+
| style="text-align: left;" | [[Labyrinth]]
 +
|Unrated
 +
|Signature
 +
|Aphi
 +
 
 
|-
 
|-
| 14 || Manel's Servant || Stranded Personnel Transport || Chanoun || Lord Manel's Mansion (entrance) ||
+
| style="text-align: left;" | [[Lord Manel's Mansion]]
 +
|Unrated
 +
|
 +
|Chanoun
 +
 
 
|-
 
|-
| 10 || Blood Grunt Tag || Blood Phantom, Blood Templar || Chanoun || Lord Manel's Mansion (1st and 2nd stage) || Key needed, given by Odan Poun (mission 4 of 5)
+
| style="text-align: left;" | [[Museum Arcana]]
 +
|
 +
|
 +
|Zimse
 +
 
 
|-
 
|-
| 5 || Blood Low-Tier Tag || Blood Arch Sage || Chanoun || Lord Manel's Mansion (1st and 2nd stage) || Key needed, given by Odan Poun (mission 4 of 5)
+
| style="text-align: left;" | [[Port Maphante]]
 +
|unrated
 +
|
 +
|Garisas
 +
 
 
|-
 
|-
| 2 || Blood Raider Squad Leader Head || Dark Blood Arch Templar || Chanoun || Lord Manel's Mansion (1st and 2nd stage) || Key needed, given by Odan Poun (mission 4 of 5)
+
| style="text-align: left;" | [[Yamia Mida]]
 +
|
 +
|Signature
 +
|Zimse
 +
 
 +
|}
 +
 
 +
=== Shopping list ===
 +
Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.
 +
 
 +
Based on Grevinsky's list in the old EVElopedia with some corrections and updates.
 +
 
 +
{| class="wikitable sortable" style="font-size: 95%;"
 +
|- style="background: #222222;"
 +
! Item (Amount)
 +
! Source
 +
! Dropped by
 +
! Required for
 +
! Notes
 +
 
 
|-
 
|-
| 5 || Blood Raider Scientist || Blood Factory || Garisas || Contested Amarr Crimson (Mire) Keep (1st, 2nd and 3rd stage) ||
+
| Enigma Cypher Book
 +
| Warrior rats
 +
|  
 +
| [[Ammargal Detrone#King of the Hill (9 of 13)|King of the Hill (9 of 13)]]
 +
| Araz constellation - Asteroid belts
 +
 
 
|-
 
|-
| 50 || Elite Laser Pistols || Laser-Pistol Stash || Garisas || Contested Amarr Crimson (Mire) Keep (2nd stage) ||
+
| Encoding Matrix Component (10)
 +
| Warrior rats
 +
|  
 +
| [[Ammargal Detrone#King of the Hill (10 of 13)|King of the Hill (10 of 13)]]
 +
| Araz constellation - Asteroid belts
 +
 
 
|-
 
|-
| 1 || Corpum Commander Medallion || Corpum Blood Duke || Garisas || Contested Amarr Crimson (Mire) Keep (2nd and 3rd stage) ||
+
| rowspan=2 | Dynasty Ring (2)
 +
| rowspan=2 | Warrior rats
 +
| rowspan=2 |  
 +
| [[Thumal Ebotiz#Clear Head (1 of 5) - Throwing Down the Gauntlet|Clear Head (1 of 5) - Throwing Down the Gauntlet]] (1)
 +
| rowspan=2 | Araz constellation - Asteroid belts
 
|-
 
|-
| 1 || Anema Bluechip || Rebuild Asteroid Station || Garisas || Contested Amarr Crimson (Mire) Keep (3rd stage) ||
+
| [[Pawns on the Board (2 of 5)]] (1)
 +
 
 
|-
 
|-
| 7 || Bug-Ridden Corpse || Corpse Dealer || Koona || Contested Amarr Bastion of Blood (1st stage) || Need 7 in total. Also dropped by Biomass Recycling Storage Container in Aphi, see above
+
| rowspan=2 | Bug-Ridden Corpse (7)
 +
| [[Contested Amarr Sanguine Vaults]]
 +
| Biomass Recycling Storage Container
 +
| [[Amir Arshah#Arming Araz (2 of 5)|Arming Araz (2 of 5)]] (3)
 +
| (2nd stage)
 
|-
 
|-
| 1 || Blood Fund || Blood Kernel || Koona || Contested Amarr Bastion of Blood (2nd stage) ||
+
| [[Contested Amarr Bastion of Blood]]
 +
| Corpse Dealer
 +
| [[Sheroz Amokin#Blood Hunt - Symptoms (1 of 5)|Blood Hunt - Symptoms (1 of 5)]]
 +
| (1st stage)
 +
 
 
|-
 
|-
| 2 || Antiseptic Biomass || Corpse Collector || Koona || Contested Amarr Bastion of Blood (2nd and 3rd stage) ||
+
| Amarr Light Marines (50)
 +
| [[Kador Military Outpost]]
 +
| Kador Bunker
 +
| [[Nossa Farad#Governor's Aide (4 of 5)|Governor's Aide (4 of 5)]]
 +
| (5th stage)
 +
 
 
|-
 
|-
| 1 || Foreman's Head || Blood Raider Foreman || Koona || Contested Amarr Bastion of Blood (3rd stage) ||
+
| Manel's Servant (14)
 +
| [[Lord Manel's Mansion]]
 +
| Stranded Personnel Transport
 +
| [[Nossa Farad#Governor's Aide (5 of 5)|Governor's Aide (5 of 5)]]
 +
| (entrance)
 +
 
 
|-
 
|-
| 1 || The Apocryphon || Altar of the Blessed || Koona || Contested Amarr Bastion of Blood (4th stage) || Bastion Master Key needed, used up on entering.
+
| Blood Grunt Tag (10)
 +
| [[Lord Manel's Mansion]]
 +
| Blood Phantom/Templar
 +
| [[Manel Kador#Neutralizing the Threat (1 of 3)|Neutralizing the Threat (1 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
 +
 
 
|-
 
|-
| 1 || Generator Debris || Generator Building || Koona || Contested Amarr Bastion of Blood (4th stage) || Bastion Master Key needed, used up on entering. Rare spawn!
+
| Blood Lower-Tier Tag (5)
 +
| [[Lord Manel's Mansion]]
 +
| Blood Arch Sage
 +
| [[Manel Kador#Neutralizing the Threat (2 of 3)|Neutralizing the Threat (2 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
 +
 
 
|-
 
|-
| 1 || Runic Inscription || Trial of Skill || Zimse || Museum Arcana (1st stage) || needs Relic Analyzer
+
| Blood Raider Squad Leader's Head (2)
 +
| [[Lord Manel's Mansion]]
 +
| Dark Blood Arch Templar
 +
| [[Manel Kador#Neutralizing the Threat (3 of 3)|Neutralizing the Threat (3 of 3)]]
 +
| (1st and 2nd stage) Key needed,<br> given by [[Odan Poun]] (mission 4 of 5)
 +
 
 
|-
 
|-
| 1 || Takmahl Centrifugal Primer || Takmahl Digital Mezzotint || Zimse || Museum Arcana (2nd stage) || needs Relic Analyzer
+
| Blood Raider Scientist (5)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Blood Factory
 +
|  
 +
| (1st, 2nd and 3rd stage)
 +
 
 
|-
 
|-
| 1 || Holy Statue || Takmahl Striking Curiosity || Zimse || Museum Arcana (2nd stage) || needs Relic Analyzer
+
| Elite Laser Pistols (50)
 +
| [[Contested Amarr Crimson Keep]]
 +
| Laser-Pistol Stash
 +
| [[Bartezo Maphante#Guild Wars (4 of 4)|Guild Wars (4 of 4)]]
 +
| (2nd stage)
 +
 
 
|-
 
|-
| 1 || Ritual Texts || Arcana Patron || Zimse || Museum Arcana (2nd stage) || needs Relic Analyzer
+
| Corpum Commander Medallion
 +
| [[Contested Amarr Crimson Keep]]
 +
| Corpum Blood Duke
 +
| [[Zach Himun#King of the Hill (5 of 13)|King of the Hill (5 of 13)]]
 +
| (2nd and 3rd stage)
 +
 
 
|-
 
|-
| 1 || Amolah Kesti's Data Fragment I || Drifting Cask || Zimse || signature near Zimse I – Asteroid Belt II ||
+
| Anema Bluechip
 +
| [[Contested Amarr Crimson Keep]]
 +
| Rebuild Asteroid Station
 +
| [[Kofur Karveran]] ??
 +
| (3rd stage)
 +
 
 
|-
 
|-
| 1 || Amolah Kesti's Data Fragment II || Drifting Cask || Zimse || signature near Zimse V || L4 defense fleet
+
| Blood Fund
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Kernel
 +
| [[Clean Hands – Blood Trail (1 of 5)]]
 +
| (2nd stage)
 +
 
 
|-
 
|-
| 1 || Amolah Kesti's Data Fragment III || Drifting Cask || Zimse || signature near Zimse VI – Moon 6 ||
+
| Antiseptic Biomass (2)
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Kernel
 +
| [[Sheroz Amokin#Blood Hunt - Morbid Burden (2 of 5)|Blood Hunt - Morbid Burden (2 of 5)]]
 +
| (2nd and 3rd stage)
 +
 
 
|-
 
|-
| 1 || Yamia Mida's Remains || Yamia Mida's Residence || Zimse || signature || L4 defense fleet
+
| Foreman's Head
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Blood Raider Foreman
 +
| [[Clean Hands – Rust in Peace (4 of 5)]]
 +
| (3rd stage)
 +
 
 +
|-
 +
| The Apocryphon
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Altar of the Blessed
 +
| [[Ormon Parsik#Pilgrim - Heretics|Pilgrim - Heretics]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.
 +
 
 +
|-
 +
| Generator Debris
 +
| [[Contested Amarr Bastion of Blood]]
 +
| Generator Building
 +
| [[Sheroz Amokin#Blood Hunt - Cut to the Heart (4 of 5)|Blood Hunt - Cut to the Heart (4 of 5)]]
 +
| (4th stage) Bastion Master Key needed, used up on entering.<br> Rare spawn!
 +
 
 +
|-
 +
| Runic Inscription
 +
| [[Museum Arcana]]
 +
| Trial of Skill.
 +
| [[Trial of Skill (1 of 1)]]
 +
| (1st stage) Needs Relic Analyzer
 +
 
 +
|-
 +
| Takmahl Centrifugal Primer
 +
| [[Museum Arcana]]
 +
| Takmahl Digital Mezzotint
 +
| [[The Curator#Unearthing the Ancients (1 of 3)|Unearthing the Ancients (1 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
 +
 
 +
|-
 +
| Holy Statue
 +
| [[Museum Arcana]]
 +
| Takmahl Striking Curiosity
 +
| [[The Curator#Unearthing the Ancients (2 of 3)|Unearthing the Ancients (2 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
 +
 
 +
|-
 +
| Ritual Texts
 +
| [[Museum Arcana]]
 +
| Arcana Patron
 +
| [[The Curator#Unearthing the Ancients (3 of 3)|Unearthing the Ancients (3 of 3)]]
 +
| (2nd stage) Needs Relic Analyzer
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment I
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13)|King of the Hill (3 of 13)]]
 +
| Signature near Zimse I – Asteroid Belt II
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment II
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 2)|King of the Hill (3 of 13) (part 2)]]
 +
| Signature near Zimse V. L4 defense fleet.
 +
 
 +
|-
 +
| Amolah Kesti's Data Fragment III
 +
| [[Drifting Cask]]
 +
| Drifting Cask
 +
| [[Zach Himun#King of the Hill (3 of 13) (part 3)|King of the Hill (3 of 13) (part 3)]]
 +
| Signature near Zimse VI – Moon 6
 +
 
 +
|-
 +
| Yamia Mida's Remains
 +
| [[Yamia Mida]]
 +
| Yamia Mida's Residence
 +
| [[Ammargal Detrone#King of the Hill (12 of 13)|King of the Hill (12 of 13)]]
 +
| L4 defense fleet
 +
 
 +
|}
 +
 
 +
== Low security Amarr COSMOS ==
 +
The low security part of Amarr COSMOS is located in Kenobanala constellation.
 +
 
 +
=== Agents ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Agent
 +
! Standing req
 +
! Faction
 +
! Location
 +
 
 +
|-
 +
|[[Fam Kishemas]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Fassara Nazarut]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Kaeg Zkaen]]
 +
|4.00
 +
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Krard Wengalill]]
 +
|6.00
 +
|Ammatar Mandate
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Minas Iksan]]
 +
|6.00
 +
|Amarr Empire
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Nuo Tuotura]]
 +
|6.00
 +
|Caldari State
 +
|Kenobanala - Fort Kumar
 +
 
 +
|-
 +
|[[Zama Fedas]]
 +
|6.00
 +
|Khanid Kingdom
 +
|Kenobanala - Fort Kumar
 +
 
 
|}
 
|}
  
===Complexes and Sites===
+
=== COSMOS sites ===
 +
{|class="wikitable sortable"
 +
|- style="background: #222222;"
 +
! Name
 +
! DED rating
 +
! Type
 +
! System
 +
! Note
  
These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players killing ships.
+
|-
 +
| [[Amarr Military Training Grounds]]
 +
|
 +
|
 +
|
 +
| Amarr Training Certification Results
  
If you also want to build the storyline items from the various BPCs you get, you should farm all sites for their various special item drops.
+
|-
 +
| [[Ammatar Traitor's Hideout]]
 +
|
 +
| Signature
 +
| Kenobalana
 +
| Must be probed - Oggin Kalda DNA
  
Restricted gates do not allow battleships or T2 battlecruisers to enter.
+
|-
 +
| [[Fort Kumar]]
 +
|
 +
|
 +
|
 +
| Has all mission agents
  
====Civic Court Plaza [Aphi]====
+
|}
DED unrated, no enemies<br>
 
agents: Chari Shakai, Stem Robikar<br>
 
  
====Contested Amarr Sanguine Vaults [Aphi]====
+
== Null security Amarr COSMOS ==
DED level 4<br>
+
9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.
At the warp-in point there is one acceleration gate: "Southway" (restricted in ship size)
 
* "Southway" (1st stage):<br>up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot),<br>acceleration gate to "Lord's Stronghold"
 
* "Lord's Stronghold" (2nd stage):<br>5 cruiser, 2 destroyer, 17 frigates,<br>loot "Biomass Recycling Storage" for "Bug-Ridden Corpse",<br>acceleration gate to "Omagh’s Ascension"
 
* "Omagh’s Ascension" (3rd stage):<br>up to 2 battlecruiser, 13 frigates, 12 sentries,<br>no special loot
 
  
====Labyrinth [Aphi]====
+
Update - 14/04/2020<br>
DED unrated, L4 enemies<br>
+
The below agents - all give you a simple mission of - Mine and Return.

Unmarked in overview, warp to the sun to get to the entrance.
<br>
+
{{Flatlist|
At the warp-in point there is one acceleration gate: “Gate to the Labyrinth" (not restricted in ship size),
 needs "Key to the Labyrinth" (not consumed, given as reward by The Curator),<br>
+
* [[Desra Nekri]]
needs "Archaeology" skill at I<br>
+
* [[Rahli Saronu]]

Visiting the Labyrinth is not required by any COSMOS agent or mission, but the center stage spawns many relic containers with loot that is required to build COSMOS storyline items. The Labyrinth is heavily farmed.<br>
+
* [[Galhar Lahara]]
navigate the Labyrinth using the map:
 the orientation of the gates relative to the sun or the North indicator can be used;<br>
there is 1 shortest path using a restricted gate (up to BC or T3C) and 2 shortest paths using a larger ship;
+
}}
* stage 0: no enemies
+
The mineral in question, is not a mineral but a GAS - Lime Cytoserocin
* stage 1 – 9: 1 blood raider battleship and 1 cruiser
 
* center stage: up to 2 battleships, 9 cruisers, 4 frigates (web and point), all with fast respawn<br>
4 types of relic containers with 20 minute respawn contain materials for COSMOS module production<br>be very careful here: if you cannot kill the frigates fast enough, the larger ships may slowly kill you
 
  
[[File:Labyrinth-Aphi.png]]
+
This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.  
  
====Governor's Audience Chamber [Chanoun]====
+
The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the [[Astero]]. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.
DED unrated, no enemies, friendly guards<br>
 
agents: Nossa Farad, Odan Poun<br>
 
  
====Khodesa (Kador Military Outpost) [Chanoun]====
+
ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)
DED level 5<br>
 
...
 
  
====Lord Manel's Mansion [Chanoun]====
+
=== Agents ===
DED unrated
+
{|class="wikitable sortable"
agent: Manel Kador<br>
+
|- style="background: #222222;"
* entrance:<br>loot Stranded Personal Transport for 14 "Manel's Servant"<br>acceleration gate to "The First Check Point" needs "Key to Lord Manel's Mansion"
+
! Agent
* "The First Check Point" (1st stage):<br>...
+
! Standing req
* "The Second Check Point" (2nd stage):<br>...
+
! Faction
* "Manel's Resort" (3rd stage):<br>...
+
! Location
  
====Contested Amarr Crimson (Mire) Keep [Garisas]====
+
|-
DED level 3<br>
+
|[[Desra Nekri]]
At the warp-in point there is one acceleration gate: "Misty Hollows" (restricted in ship size)
+
| -ire
* "Misty Hollow" (1st stage):<br>up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries,<br>loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),<br>acceleration gate leads to "Grey Barracks"
+
|3GD6-8
* "Grey Barracks" (2nd stage):<br>1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries,<br>loot Corpum Blood Duke for Corpum Commander Medallion,<br>loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),<br>loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3),<br>acceleration gate leads to "Blood Keep"
 
* "Blood Keep" (3rd stage):<br>5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries,<br>loot Corpum Blood Duke for Corpum Commander Medallion,<br>loot 3 "Blood Factory" (BR Scientist),<br>kill "Rebuild Asteroid Station" (Anema Bluechip)
 
  
====Port Maphante [Garisas]====
+
|-
DED unrated, L4+ enemies in 1st stage<br>
+
|[[Dorim Fatimar]]
agent: Bartezo Maphante<br>
+
|6.00
* entrance:<br>friendly guards
+
|Amarr Empire
* Blood Raider Crypt (1st stage):<br>...
+
|MY-W1V
 +
 
 +
|-
 +
|[[Enna Ahruneh]]
 +
| -
 +
|Amarr Empire
 +
|MY-W1V
  
====Caor Korduin [Jakri]====
+
|-
DED unrated<br>
+
|[[Galhar Lahara]]
agent: Kofur Karveran<br>
+
| -
* entrance: friendly guards
+
|Amarr Empire
 +
|GE-8JV.
  
====Gate to Garisas [Jakri]====
+
|-
DED unrated, no enemies<br>
+
|[[Karo Zulak]]
agents: Jeeta Neek, Mandor Neek, Zaestra Kuramor<br>
+
|6.00
these agents reward high faction standings by exchanging tags for valuable navy BPCs<br>
+
|Amarr Empire
all BPCs are 2-run, ME 20 TE 8<br>
+
|HY-RWO
* Mandor Neek: requires 8.50 Amarr standing,<br>rewards Imperial Navy Slicer BPC for 30 Sansha Silver tags (in 31m) and 1.842% Amarr standings (at Social V)
+
 
* Jeeta Neek: requires 9.20 Amarr standing,<br>rewards Omen Navy Issue BPC for 30 Sansha Gold tags (in 1h50m) and 6.6042% Amarr standings (at Social V)
+
|-
* Zaestra Kuramor: requires 9.90 Amarr standing,<br>rewards Apocalypse Navy Issue BPC for 30 Sansha Diamond tags (in 9m) and 0.001 Amarr standings (at Social V)
+
|[[Kushan Horeat]]
 +
|6.00
 +
|Amarr Empire
 +
|MY-W1V
  
====Contested Amarr Bastion of Blood [Koona]====
+
|-
DED level 4<br>
+
|[[Nimpor Fatimar]]
agents: Thumal Ebotiz, Sheroz Amokin<br>
+
|6.00
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted)
+
|Amarr Empire
* "The Ravelin":<br>no enemies, agents Sheroz Amokin and Thumal Ebotiz,<br>acceleration gate back to the entrance ("Deadspace Warp Point")
+
|MY-W1V
* "The Slope" (1st stage):<br>up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (drone aggro, MTU recommeded),<br>loot wrecks for "Bug-Ridden Corpse",<br>acceleration gate leads to "Amber Courtyard"
 
* "Amber Courtyard" (2nd stage):<br>up to 7 cruisers and 16 frigates respawn in a few minutes,<br>kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund",<br>loot ships for "Antiseptic Biomass",<br>acceleration gate leads to "Stronghold of the Fundamentalist"
 
* "Stronghold of the Fundamentalist" (3rd stage):<br>up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates,<br>Blood Raider Foreman drops "Foreman's Head",<br>other ships drop "Antiseptic Biomass",<br>acceleration gate to "Treasure Chamber" needs "Bastion Master Key"
 
* "Treasure Chamber" (4th stage):<br>3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates,<br>attacking battleship group will aggro all ships,<br> loot Altar of the Blessed for The Apocryphon,<br>loot Generator Building for Generator Debris<br>lootable structures and ships respawn irregularly (shortest: 20 minutes)
 
  
====Ader's Roadhouse [Munory]====
+
|-
DED unrated, no enemies<br>
+
|[[Ragot Parah]]
no overview beacon, Munory planet V, moon 3
+
|6.00
agent: Ader Finn<br>
+
|Amarr Empire
 +
|MY-W1V
  
====The Bonfire [Munory]====
+
|-
DED unrated, no enemies<br>
+
|[[Rahli Saronu]]
agents: Hetras Dakumon, Ormon Parsik<br>
+
| -
 +
|Amarr Empire
 +
|AX-DOT
  
====Carchatur Outpost [Nidupad]====
+
|-
DED unrated, no enemies<br>
+
|[[Reqqa Bratesch]]
agents: Amir Arshah, Torval Kerth<br>
+
|5.00 (?) <!-- It is less than 6.00-->
 +
|Amarr Empire
 +
|MY-W1V
  
====Imperial Palace Complex [Nidupad]====
+
|}
DED unrated<br>
 
agent: Ammargal Detrone<br>
 
...
 
  
====Imperial Administration Complex [Zimse]====
+
=== COSMOS sites ===
DED unrated<br>
+
{|class="wikitable sortable" style="text-align: center;"
agents: Zach Himun, Zar Forari<br>
+
|- style="background: #222222;"
...
+
! Name
 +
! DED rating
 +
! Type
 +
! System
  
====Museum Arcana [Zimse]====
+
|-
DED unrated, L4 enemies<br>
+
| style="text-align: left; | [[Rakogh Administration Complex]]
agents: Thakor Udokas, The Curator<br>
+
|10/10
needs the Archaeology skill trained to I to enter<br>
+
|
* "Museum Foyer" (1st stage):<br>loot "Key of the Arcane" from "Trial of Skill" using a Relic Analyzer,<br>agent Thakor Udokas,<br>acceleration gate to "Museum Arcana"
+
|3GD6-8
* "Museum Arcana" (2nd stage):<br>2 battleships, 10 cruisers, 2 frigates (fast respawn, frigates point and web),<br>4 types of widely distributed hackable cans may drop "Holy Statue", "Ritual Texts" and "Takmahl Centrifugal Primer",<br>battleships and cans also drop storyline item building materials,<br>need to bring Analyzer, tank, dps, prop mod,<br>agent "The Curator"
 
  
==See also==
+
|}
* [http://dl.eve-files.com/media/corp/jowen/Amarr_COSMOS_guide_by_Jowen_Datloran_v1.2.pdf Amarr COSMOS guide by Jowen Datloran (pdf)]
 
* Eve Special Agent Toolkit. This spreadsheet lists almost all special agents including COSMOS agents. Also gives short info on what kind of mission they give: https://forums-archive.eveonline.com/default.aspx?g=posts&t=287701
 
  
 +
== See also ==
 +
* [https://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide 1.3], a pdf by Jowen Datloran which has details on all agents and each complex.
 +
* [https://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
 +
*  From the old evelopedia. Focus is on agents and mission descriptions.
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide]
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide]
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide]
 +
** [https://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide]
 +
* [https://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
 +
* [https://web.archive.org/web/20120806094939/http://eve-odessa.com/en/guides/cosmos.html Minmatar, Gallente and SoE COSMOS] (Archived 2012-08-06)
 +
* EVE Special Agent Toolkit. This spreadsheet lists almost all special agents including COSMOS agents. Also gives short info on what kind of mission they give: https://forums-archive.eveonline.com/topic/287701
  
[[Category:Guides]]
 
 
[[Category:COSMOS]]
 
[[Category:COSMOS]]

Latest revision as of 11:38, 23 December 2023

In addition to high security COSMOS there is also additional low security COSMOS in Kenobanala constellation and several null security COSMOS agents in 9HXQ-G constellation in Catch.

General

If your plan is to run most or all COSMOS missions, it is advisable to check the shopping list and first farm the various complexes, sites and belts listed below for items various agents will ask you for later anyway.

Most missions that give BPC rewards seem to give out randomized BPCs, thus the rewards listed here are intended only as examples.

The Araz constellation typifies the feudal system found throughout the Amarr Empire. Wherever widely different ambitions and talents meet a power surge is inevitable. Uriam Kador, one of the five royal heirs, is the liege lord of Araz and he likes to employ the 'divide-and-conquer' approach in his governing; allowing his feudal lords to duke it out between themselves, making it unlikely they will join forces against him and also giving him a clear idea of their strengths and weaknesses. The two most ambitious and powerful noble families in the constellation are the Arachnan family and the Methros family. The two families have been rivals for decades, but now their rivalry is on the verge of escalating to a full fledged war between them. Kador is closely monitoring the situation, not the least because of the sudden appearance of a sizeable force of Blood Raiders that seem intent on taking over the constellation.

Ship suggestions

The ship requirements and limits vary mission by mission. A guideline for encounter missions is to bring a frigate/destroyer for L1 missions, cruiser/battlecruiser for L2 and L3 missions and a battleship for L4 missions. Few missions will require you to cover a very long distance (+100 km) multiple times with very little combat so bring a frigate with MWD for those. You will also need a hauling ship for low volume hauling missions. An exploration frigate with cargo expanders works well but a instawarping ship is recommended for the low security courier missions.

High security Amarr COSMOS

Agents

This list contains all agents in or directly connected to Amarr COSMOS. These agents offer one or more missions that can be ran only once. Failing the mission or letting it to expire will prevent you from ever doing that mission or any mission that is in the same chain. Do not even talk to the agent unless you are going to run the mission, as soon as you talk to the agent you get a mission offer that expires in seven days.

The COSMOS demand the player to have high enough faction standing to gain the missions. Corp standing can not be used instead of faction standing. Additionally COSMOS missions require higher standing than normal missions. 2.00 for L2, 4.00 for L3 and 6.00 for L4 (normally 1.00 for L2, 3.00 for L3 and 5,00 for L4).

Look at each agent's page for more details on their mission.

Agent Standing req Faction Location Notes
Ader Finn 4.00[1] Amarr Empire Munory - Munory 5 Moon 3 Requires Odan Poun
Amir Arshah 4.00 Amarr Empire Nidupad - Carchatur Outpost
Ammargal Detrone 6.00 Amarr Empire Nidupad - Imperial Palace Complex Requires Zach Himun
Bartezo Maphante 4.00 Amarr Empire Garisas - Port Maphante
Chari Shakai 2.00 Amarr Empire Aphi - Civic Court Plaza
Hetras Dakumon 2.00 Amarr Empire Munory - The Bonfire
Jeeta Neek 9.20 Amarr Empire Jakri - Garisas gate
Kofur Karveran 6.00 Amarr Empire Jakri - Caor Kordin
Manel Kador 4.00[2] Amarr Empire Chanoun - Lord Manel's Mansion Requires Odan Poun[2]
Mandor Neek 8.50 Amarr Empire Jakri - Garisas gate
Nossa Farad 4.00 Amarr Empire Chanoun - Governor's Audience Chamber
Odan Poun 4.00 Amarr Empire Chanoun - Governor's Audience Chamber Requires Nossa Farad[3]
Ormon Parsik 4.00 Amarr Empire Munory - The Bonfire
Sheroz Amokin 6.00 Amarr Empire Koona - Contested Amarr Bastion of Blood
Stem Robikar 2.00 Amarr Empire Aphi - Civic Court Plaza
Thakor Udokas 2.00 Amarr Empire Zimse - Museum Arcana
The Curator 4.00 Amarr Empire Zimse - Museum Arcana
Thumal Ebotiz 4.00 Amarr Empire Koona - Contested Amarr Bastion of Blood Requires Hetras Dakumon
Torval Kerth 4.00 Amarr Empire Nidupad - Carchatur Outpost
Zach Himun 6.00 Amarr Empire Zimse - Imperial Administration Complex
Zaestra Kuramor 9.90 Amarr Empire Jakri - Garisas gate
Zar Forari 6.00 Amarr Empire Zimse - Imperial Administration Complex
  1. ^ The agent is level 1 so he doesn't technically require any standings. But he demands an item that you get from Odan Poun (level 3).
  2. ^ a b To get inside the complex to this agent you need Ader's Keycard that you get from Odan Poun. This keycard is not consumed on use so you could borrow one from someone else.
  3. ^ The missions also require Manel Kador and Ader Finn but the mission chains are interwined.
Agent Standing req Faction Location Previous in chain
Jeremy Tacs 2.0 The InterBus Mandoo Agent suspended?
Madibe Arnadi 9.5 Ammatar Mandate Alkez
Tori Aman 9.5 Khanid Kingdom Agil

COSMOS sites

COSMOS sites can be found scattered around the COSMOS constellation. These sites are static and never change position.

These sites drop items needed in COSMOS missions and materials for making storyline modules. None of these sites are known to drop any faction or deadspace modules.

Name DED rating Type System
Ader Finn (agent location) Signature Munory
Contested Amarr Bastion of Blood 4/10 Koona
Contested Amarr Crimson Keep 3/10 Garisas
Contested Amarr Sanguine Vaults 4/10 Aphi
Drifting Cask Signature Zimse
Kador Military Outpost 5/10 Chanoun
Labyrinth Unrated Signature Aphi
Lord Manel's Mansion Unrated Chanoun
Museum Arcana Zimse
Port Maphante unrated Garisas
Yamia Mida Signature Zimse

Shopping list

Many of the COSMOS missions require items that you can acquire before starting the mission allowing you to complete the mission immediately after starting it. This list contains details on what items you can collect beforehand. The items are not all listed on market but can be traded through contracts so check if anyone is selling some of the hard to collect items.

Based on Grevinsky's list in the old EVElopedia with some corrections and updates.

Item (Amount) Source Dropped by Required for Notes
Enigma Cypher Book Warrior rats King of the Hill (9 of 13) Araz constellation - Asteroid belts
Encoding Matrix Component (10) Warrior rats King of the Hill (10 of 13) Araz constellation - Asteroid belts
Dynasty Ring (2) Warrior rats Clear Head (1 of 5) - Throwing Down the Gauntlet (1) Araz constellation - Asteroid belts
Pawns on the Board (2 of 5) (1)
Bug-Ridden Corpse (7) Contested Amarr Sanguine Vaults Biomass Recycling Storage Container Arming Araz (2 of 5) (3) (2nd stage)
Contested Amarr Bastion of Blood Corpse Dealer Blood Hunt - Symptoms (1 of 5) (1st stage)
Amarr Light Marines (50) Kador Military Outpost Kador Bunker Governor's Aide (4 of 5) (5th stage)
Manel's Servant (14) Lord Manel's Mansion Stranded Personnel Transport Governor's Aide (5 of 5) (entrance)
Blood Grunt Tag (10) Lord Manel's Mansion Blood Phantom/Templar Neutralizing the Threat (1 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Lower-Tier Tag (5) Lord Manel's Mansion Blood Arch Sage Neutralizing the Threat (2 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Squad Leader's Head (2) Lord Manel's Mansion Dark Blood Arch Templar Neutralizing the Threat (3 of 3) (1st and 2nd stage) Key needed,
given by Odan Poun (mission 4 of 5)
Blood Raider Scientist (5) Contested Amarr Crimson Keep Blood Factory (1st, 2nd and 3rd stage)
Elite Laser Pistols (50) Contested Amarr Crimson Keep Laser-Pistol Stash Guild Wars (4 of 4) (2nd stage)
Corpum Commander Medallion Contested Amarr Crimson Keep Corpum Blood Duke King of the Hill (5 of 13) (2nd and 3rd stage)
Anema Bluechip Contested Amarr Crimson Keep Rebuild Asteroid Station Kofur Karveran ?? (3rd stage)
Blood Fund Contested Amarr Bastion of Blood Blood Kernel Clean Hands – Blood Trail (1 of 5) (2nd stage)
Antiseptic Biomass (2) Contested Amarr Bastion of Blood Blood Kernel Blood Hunt - Morbid Burden (2 of 5) (2nd and 3rd stage)
Foreman's Head Contested Amarr Bastion of Blood Blood Raider Foreman Clean Hands – Rust in Peace (4 of 5) (3rd stage)
The Apocryphon Contested Amarr Bastion of Blood Altar of the Blessed Pilgrim - Heretics (4th stage) Bastion Master Key needed, used up on entering.
Generator Debris Contested Amarr Bastion of Blood Generator Building Blood Hunt - Cut to the Heart (4 of 5) (4th stage) Bastion Master Key needed, used up on entering.
Rare spawn!
Runic Inscription Museum Arcana Trial of Skill. Trial of Skill (1 of 1) (1st stage) Needs Relic Analyzer
Takmahl Centrifugal Primer Museum Arcana Takmahl Digital Mezzotint Unearthing the Ancients (1 of 3) (2nd stage) Needs Relic Analyzer
Holy Statue Museum Arcana Takmahl Striking Curiosity Unearthing the Ancients (2 of 3) (2nd stage) Needs Relic Analyzer
Ritual Texts Museum Arcana Arcana Patron Unearthing the Ancients (3 of 3) (2nd stage) Needs Relic Analyzer
Amolah Kesti's Data Fragment I Drifting Cask Drifting Cask King of the Hill (3 of 13) Signature near Zimse I – Asteroid Belt II
Amolah Kesti's Data Fragment II Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 2) Signature near Zimse V. L4 defense fleet.
Amolah Kesti's Data Fragment III Drifting Cask Drifting Cask King of the Hill (3 of 13) (part 3) Signature near Zimse VI – Moon 6
Yamia Mida's Remains Yamia Mida Yamia Mida's Residence King of the Hill (12 of 13) L4 defense fleet

Low security Amarr COSMOS

The low security part of Amarr COSMOS is located in Kenobanala constellation.

Agents

Agent Standing req Faction Location
Fam Kishemas 6.00 Amarr Empire Kenobanala - Fort Kumar
Fassara Nazarut 6.00 Amarr Empire Kenobanala - Fort Kumar
Kaeg Zkaen 4.00 Ammatar Mandate Kenobanala - Fort Kumar
Krard Wengalill 6.00 Ammatar Mandate Kenobanala - Fort Kumar
Minas Iksan 6.00 Amarr Empire Kenobanala - Fort Kumar
Nuo Tuotura 6.00 Caldari State Kenobanala - Fort Kumar
Zama Fedas 6.00 Khanid Kingdom Kenobanala - Fort Kumar

COSMOS sites

Name DED rating Type System Note
Amarr Military Training Grounds Amarr Training Certification Results
Ammatar Traitor's Hideout Signature Kenobalana Must be probed - Oggin Kalda DNA
Fort Kumar Has all mission agents

Null security Amarr COSMOS

9HXQ-G in Catch contains several Amarr COSMOS agents in null security space. As with other null security COSMOS constellations there is not much information available.

Update - 14/04/2020
The below agents - all give you a simple mission of - Mine and Return.

The mineral in question, is not a mineral but a GAS - Lime Cytoserocin

This gas can be mined by using a Gas Harvester I or II. However, it can also be found on the local market.

The agents are asking for a return of 200m3 or 20 units. This will easily fit within an exploration ship such as the Astero. However, be wary of the local residents. I noticed multiple fleets awaiting visitors.

ISK is rewarded as is faction standings with the relevant agent corp and Faction (Amarr)

Agents

Agent Standing req Faction Location
Desra Nekri -ire 3GD6-8
Dorim Fatimar 6.00 Amarr Empire MY-W1V
Enna Ahruneh - Amarr Empire MY-W1V
Galhar Lahara - Amarr Empire GE-8JV.
Karo Zulak 6.00 Amarr Empire HY-RWO
Kushan Horeat 6.00 Amarr Empire MY-W1V
Nimpor Fatimar 6.00 Amarr Empire MY-W1V
Ragot Parah 6.00 Amarr Empire MY-W1V
Rahli Saronu - Amarr Empire AX-DOT
Reqqa Bratesch 5.00 (?) Amarr Empire MY-W1V

COSMOS sites

Name DED rating Type System
Rakogh Administration Complex 10/10 3GD6-8

See also