Difference between revisions of "Guristas Pirates"

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[[Category:Factions]][[Category:Cartels]]
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[[File:Logo faction guristas pirates.png|thumb|alt=Guristas Pirates Logo]]
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The '''Guristas Pirates''' are one of the four major criminal cartels in [[New Eden]].  They were formed by two former members of the Caldari Navy, Fatal and The Rabbit, and are a constant thorn in the side of the Caldari State.
  
[[File:Guristas_pirates_logo.jpg|thumb|alt=Guristas Pirates Logo]]
+
The Guristas are traditional pirates in the sense that their operation is not rooted in ideology, but rather in plain and simple greed. They have bases close to Caldari space from which they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be taken lightly.
=Faction: Information=
 
  
==Description==
+
==Lore==
Formed by two former members of the Caldari Navy, the pair go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.
 
  
==Statistics==
+
Founded by the charismatic Fatal and technologically-minded Rabbit, the Guristas are a professional and highly-organized outfit operating out of their home region, Venal. Unlike other rogue factions, the Guristas focus primarily on old-fashioned piracy, although they're not afraid of making surgical strikes deep into Caldari space if they think doing so will achieve something worthwhile.
* Member Races: [[Caldari State|Caldari]], [[Gallente Federation|Gallente]]
 
* Settled Systems: 7
 
* Stations: 9
 
  
==Controlled Territory==
+
The Guristas control a notable share of the “grey market” smuggling of competing products into megacorporate enclaves in the Caldari State. They also run one of the largest illegal currency exchanges of Caldari corporate scrip.
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| [http://evemaps.dotlan.net/system/XW-6TC XW-6TC]
 
|}
 
 
 
==Member Corps==
 
===[[Guristas]]===
 
 
 
 
 
===[[Guristas Production]]===
 
 
 
 
 
=Lore=
 
 
 
==Background==
 
Founded by the charismatic Fatal and technically-minded Rabbit, the Guristas Pirates are a professional and highly-organized outfit operating out of their home region Venal. Unlike other rogue factions, the Guristas focus primarily on old-fashioned piracy, although they're not afraid of making surgical raids deep into Caldari space if they think doing so will achieve something worthwhile.  
 
  
===Business===
+
==Guristas in PvE==
 +
{{main|NPC damage types}}
  
====Mining Colonies====
+
Guristas rats are a common sight in [[Caldari State]] space and regions north of it. In these areas, Guristas rats can be found on asteroid belts and combat sites. Guristas are also present in many missions.
The Guristas often take over ruins in deadspace pockets, creating civilian-staffed mining colonies they protect with spaceship fleets and defense turrets. The Guristas are apparently willing to pay for revenge against capsuleers and others who destroy any civilian mining colonies under their protection.  
 
  
====Finance====
+
Guristas rats deal kinetic and thermal damage, with emphasis on kinetic damage. Their battleships deal almost completely kinetic damage. Their defenses are weakest against kinetic damage, followed by thermal damage. They are largely shield-tanked, and actively recharge shields.
The Guristas control a notable share of the “grey market” smuggling of competing products into megacorporate enclaves in the Caldari State. They also run one of the largest illegal currency exchanges of Caldari corporate scrip.
 
  
===Recent Events===
+
The EWAR of choice for Guristas is ECM. This can make it very annoying to fight against Guristas rats, as they can break your target locks. To counter this, you can consider fitting your ship with a sensor booster loaded with an ECCM script, and/or targeting jamming ships first. Ships using drones as a primary weapon system are also less affected, as the drones will keep on fighting even if the ship is unable to target anything, and can be set to aggressive behavior.
Unlike some of their more estranged brethren, the Guristas are paying a very active and often practical interest in Empire politics.
 
  
The one imperfectly executed operation during the Caldari invasion that attracted news coverage turned out to be a blessing in disguise, as it ended up deflecting attention from the other incursions made within the same time frame.
+
==Faction Ships==
  
Many Gurista captains are asking each other how exactly the Rabbit knew to have all their ships conveniently positioned to make a synchronized strike on such short notice, but they're asking with a half-knowing smile on their faces. The near future promises to be an interesting - and lucrative - time for the Guristas, and despite the problems caused by the renewed militancy of the State they're still confident they can turn events to their advantage.
+
The Guristas have a full line of faction ships available for capsuleers. The Guristas ships use a small number of ''highly'' bonused drones, together with kinetic and thermal missiles. In addition to offensive bonuses, the Guristas ships also have bonuses to all shield resists which let them mount powerful active or passive shield tanks. These qualities have made the Worm, Gila, and Rattlesnake very popular ships for efficient PvE combat. The Worm and Gila also see use in [[Abyssal Deadspace]].
  
==Chronicles==
+
* Corvette: {{sh|Taipan}} (Limited Edition)
* [https://community.eveonline.com/backstory/chronicles/fatal-and-the-rabbit Fatal and the Rabbit]
+
* Frigate: {{sh|Worm}}
* [https://community.eveonline.com/backstory/fiction/all-these-lives-are-fit-to-ruin All These Lives are Fit to Ruin]
+
** Interceptor: {{sh|Whiptail}} (Limited Edition)
 +
* Cruiser: {{sh|Gila}}
 +
** Recon Ship: {{sh|Chameleon}} (Limited Edition)
 +
* Battleship: {{sh|Rattlesnake}}
 +
* Dreadnought: {{sh|Caiman}}
 +
* Force Auxiliary: {{sh|Loggerhead}}
 +
* Titan: {{sh|Komodo}}
 +
* Shuttle: {{sh|Guristas Shuttle}} (Limited Edition)
  
==Related Information==
+
== Further Reading ==
* [http://eve.postblast.ru/index.php?title=The_Caldari_Financial_System The Caldari Financial System]
+
* [https://universe.eveonline.com/lore/Guristas Lore: Guristas]
  
=Unique Ships=
+
[[Category:Factions]]
* Frigate: [[Worm]]
+
[[Category:Lore]]
* Cruiser: [[Gila]]
 
* Battleship: [[Rattlesnake]]
 

Revision as of 08:50, 11 April 2022

Guristas Pirates Logo

The Guristas Pirates are one of the four major criminal cartels in New Eden. They were formed by two former members of the Caldari Navy, Fatal and The Rabbit, and are a constant thorn in the side of the Caldari State.

The Guristas are traditional pirates in the sense that their operation is not rooted in ideology, but rather in plain and simple greed. They have bases close to Caldari space from which they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be taken lightly.

Lore

Founded by the charismatic Fatal and technologically-minded Rabbit, the Guristas are a professional and highly-organized outfit operating out of their home region, Venal. Unlike other rogue factions, the Guristas focus primarily on old-fashioned piracy, although they're not afraid of making surgical strikes deep into Caldari space if they think doing so will achieve something worthwhile.

The Guristas control a notable share of the “grey market” smuggling of competing products into megacorporate enclaves in the Caldari State. They also run one of the largest illegal currency exchanges of Caldari corporate scrip.

Guristas in PvE

Main article: NPC damage types

Guristas rats are a common sight in Caldari State space and regions north of it. In these areas, Guristas rats can be found on asteroid belts and combat sites. Guristas are also present in many missions.

Guristas rats deal kinetic and thermal damage, with emphasis on kinetic damage. Their battleships deal almost completely kinetic damage. Their defenses are weakest against kinetic damage, followed by thermal damage. They are largely shield-tanked, and actively recharge shields.

The EWAR of choice for Guristas is ECM. This can make it very annoying to fight against Guristas rats, as they can break your target locks. To counter this, you can consider fitting your ship with a sensor booster loaded with an ECCM script, and/or targeting jamming ships first. Ships using drones as a primary weapon system are also less affected, as the drones will keep on fighting even if the ship is unable to target anything, and can be set to aggressive behavior.

Faction Ships

The Guristas have a full line of faction ships available for capsuleers. The Guristas ships use a small number of highly bonused drones, together with kinetic and thermal missiles. In addition to offensive bonuses, the Guristas ships also have bonuses to all shield resists which let them mount powerful active or passive shield tanks. These qualities have made the Worm, Gila, and Rattlesnake very popular ships for efficient PvE combat. The Worm and Gila also see use in Abyssal Deadspace.

Further Reading