Difference between revisions of "Mining"

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A properly designed and staffed co-operative mining op allows miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in lower sec regions, something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.
 
A properly designed and staffed co-operative mining op allows miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in lower sec regions, something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.
  
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or teamspeak deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the ‘teaching’ move beyond mining to cover a myriad of subjects.  
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Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or Mumble deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the ‘teaching’ move beyond mining to cover a myriad of subjects.  
  
 
===Mining Booster Fleets (BYOC)===
 
===Mining Booster Fleets (BYOC)===

Revision as of 06:55, 1 February 2011

A group of E-UNI pilots in a mining op.

Overview

Mining is the profession of extracting ore from asteroids; these ores can then be refined into minerals which in turn are used in the production of all player created items in EVE, such as ships and modules. It is one of the few professions that is immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the most economically safe profession in EVE; losing mining ships or being podded is uncommon and minerals are always in demand. In its simplest form, mining can be accomplished by finding an asteroid site in a system and mining its asteroids with mining lasers.

All Eve University members are encouraged to take advantage of the mining loaner fleet program to get into mining faster and at no cost. The University will even provide the skillbook for you!

Prospecting

Efficiency

Before mining, it is best advised that players determine what is the most profitable way to mine. This involves determining what asteroids to mine, where to find these asteroids, which ships (and skills) are best suited and optimized to mine and (in most cases) how best to haul the ore to a refining station and then to the market. All miners should attempt to maximize their efficiency (and therefore their profitability) which is typically measured by the amount of m3 mined in a cycle of a mining laser. For example Veldspar is the most common and cheapest ore in EVE and has a volume of .1m3, Scordite is the next most common ore but has a volume of .15m3. Therefore, for every cycle, 3/2 more Veldspar is mined than Scordite. To be more profitable Scordite's market price must be in turn 3/2 greater than Veldspar. Since the market is player driven ore and mineral prices are ever changing, hence miners should always check the market for the most efficient ore/mineral to mine for.

A good site that will help you determine the most profitable ores is Grismar's Ore Chart. Look up the market prices of the minerals from your console, and input them in the top row. Hit Apply, and you'll see which ore will give you the most ISK per m3. There are a few sites that will do this for you - This IGB site and this OGB site are two examples. This page explains how to use the second site. Remember to doublecheck the prices that any automated tools give you - they will often use regional averages to determine mineral prices, and if you plan to sell your goods at a specific station or hub then your priorities might come out differently.

Asteroids

Roid Grid

Asteroid belts can be found in most systems either on the overview window or by right clicking and using the Asteroid Belt section(Ombey's 2D Maps contains information on the number of asteroid belts in a system). Each asteroid belt has several properties: what asteroids compose the asteroid belt, what asteroids are present and the overall quantity and quality of the asteroids. In empire space there are six asteroids: Veldspar, Scordite, Pyroxeres, Plagioclase, Omber and Kernite. However only a subset of these six asteroids can be found any system depending on which faction controls the region. Low-sec and 0.0 space each have their own respective set of asteroids (which is compounded, so low-sec space contains all the empire space asteroids and 0.0 space contains both empire and low-sec asteroids). A complete list can be found at ToxicFire's ORE Map. Keep in mind that asteroids only spawn after downtime so there will be belts that are devoid of a certain asteroid (or any asteroid in some cases) because other miners have already mined it out.

Another important factor is the size of the asteroids in a belt: smaller asteroids will require more laser management and cause more wasted laser cycles. Using a survey scanner to scout belts is highly recommended; the difference between a belt freshly respawned after downtime and one that hasn't been touched in a few days is very noticable. Missions also often yield significant asteroid belts. Keep an eye out for those, and you may reap in more ore than a couple of belts combined.

Hint: Set your overview to "default mining" (click the triangle next to overview -> load -> mining) to see asteroids other than veldspar. (Note that not all ores and other harvestable items will not be shown by using the default mining set.)

Here is a list of common hisec asteroids and which one offers larger amounts of minerals.

Base Ore Slightly More (+5%) Greatest Concentration (+10%)
Veldspar Concentrated Veldspar Dense Veldspar
Plagioclase Azure Plagioclase Rich Plagioclase
Scordite Condensed Scordite Massive Scordite
Omber Silvery Omber Golden Omber
Pyroxeres Solid Pyroxeres Viscous Pyroxeres
Kernite Luminous Kernite Fiery Kernite

Ships

There are three types of ships used in mining: a mining ship, a hauler and a mining support ship.

  • In general any ship that has a turret slot is capable of becoming a mining ship. Caldari ships typically make good mining ships because of their CPU capacities but each race has a frigate with mining bonuses and typically players will receive one upon completion of the tutorial mission. Popular mining cruisers include the Caldari Osprey and the Gallente Vexor. Players will then typically move on to Mining Barges and then to Exhumers.
  • A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. Usually players will use an industrial ship while mining and a freighter when moving large quantities of ore/min from station to station (freighters cost upwards of a billion isk to operate and cannot haul ore from space, so most players will use an industrial ship for both purposes).
  • Finally, a mining support ship can either come in the form of a security detail against rats and players looking to steal ore or as a ship designed to provide mining efficiency bonuses. The ultimate mining support ships are the Orca and Rorqual, of which only the Orca can enter high-security space and fit through normal stargates.


More details can be found at Mining Ships.


Ship Type Amarr Caldari Gallente Minmatar
Frigate Tormentor Bantam Navitas Burst
Cruiser Arbitrator (drones) Osprey Vexor (drones) Scythe


Ship Type Ship Use
Battleship Rokh Will out mine a Retriever in some cases by well over 50%, but requires more attention to cargohold management
Mining Barge Procurer Not a recommended ship, more appropriate start ship is the Retriever
Retriever Best entry level mining barge
Covetor Same skill set as Hulk, only cheaper with less fitting capability, if possible jump to hulk
Exhumer Skiff Specializes in mining Mercoxit
Mackinaw Specializes in Ice Mining
Hulk Best all round mining boat
Support Command Ships Can fit gang assist modules and provide security
Industrial Command Orca Bonuses towards gang link modules, has considerable cargo room, can fly in high sec
Capital Industrial Rorqual Capital ship, Bonuses towards gang link modules, can compress ore in cargohold vastly increasing capacity


Also see the ORE_Basic_Ship_and_Skill_Guide for recommend ORE Ship Fittings.

Skills

Basic Skills:

Specialty Mining Skills:

Fitting Skills:

  • [[Skills:Electronics Electronics]]: Increases CPU available, a common bottleneck for fitting lasers and upgrades.
  • [[Skills:Electronics Electronics Upgrades]]: Required for fitting and using co-processors.
  • [[Skills:Electronics Mining Upgrades]]: Required for fitting and using Mining Upgrades; reduces their CPU penalty.
  • [[Skills:Mechanic Hull Upgrades]]: Required for fitting and using Expanded Cargoholds.
  • [[Skills:Mechanic Astronautics Rigging]]: Required for fitting Cargohold Optimization rigs.

Tank Skills:

  • [[Skills:Engineering Engineering]]: Increases available powergrid, a common bottleneck for tank modules.
  • [[Skills:Engineering Shield Operation]], [[Skills:Engineering Shield Upgrades]],[[Skills:Engineering Shield Management]]

Drone Skills:

Leadership skills:

Spaceship Command Skills:

Solo Mining

There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players while the most advanced will require multiple players all performing separate tasks in order to be effective.

Cargohold Mining

The most basic way to mine is to fill the cargohold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, is possible for very low skill levels and is completely theft proof. Its disadvantages are that most cargoholds are very small and you are not profitable during the times you are ferrying the ore from the belt to the station. If cargohold mining, try to find a ship with a larger than average cargohold with multiple low slots which then can be fitted with expanded cargohold modules. Cargohold mining is typically not recommended since the amount of travel time (and thus time not spent mining) is so great. A variant of this method is called AFK mining where a industrial ship is equipped with a single mining laser (as all industrial ships only have one turret slot) and then is used to mine a large asteroid while the player is AFK; some corporations have policies against AFK mining and it should only be attempted in low traffic high sec regions.

Don't forget when cargohold mining that if you can afford to keep a Giant Secure Container in your hold it effectively adds 900m3 to your capacity if you put your ore directly into it. Every little helps! (The GSC takes up 3000m3 in your hold but you can get 3900m3 into it - odd but useful.)

Jet Can Mining

Players can jettison items from their cargohold into space, which results in a cargo container (more commonly called a jetcan or just a can) forming within 2,500m3 of the ship. This jetcan has a volume capacity of 27,500m3. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then swap to a ship with a larger cargohold (most often an industrial ship). Its advantages are that you decrease your travel time significantly from the cargohold mining method. Its disadvantages are that jetcans only have a life span of 2 hours and they are not secure, meaning anyone can open and remove items from a jetcan. This is a common form of theft and griefing in the game where a player will "flip" a jetcan either to steal the ore or to induce a fight without concord intervention. One possible way to combat this is to use secure containers which can be programmed with a password; unfortunately, the largest, the giant secure container (usually called a GSC) can only hold 3,900m3 of ore and thus is considerably less efficient than a jet can.

GSC Mining

The Giant Secure Container method of mining lets you solo mine into secure containers that have been anchored and password protected. You can then pick up or have a friend pick up the ore later on. You will need the following:

  • Skill Book: Anchoring under corporate category - trained to level one.
  • Secure Containers: Giant Secure container is preferred
  • A system with a sec status of 0.7 or below.
  1. Take a Hauler and the secure containers to where you want to mine. Deploy the container about 5000 meters away from any object.
  2. Important Right click the GSC, anchor it and then set the password. If you don't do this step your container can be looted and/or will disappear during the next down time.
  3. Mine securely and pick up later. These containers will disappear after 30 days if not used.
  4. Another option how to use GSC is to set up GSC "Nest". Just take your haul 150+ km out of belt, set up GSCs and bookmark their location. Then mine, warp to nest, return and mine again. This remove lost time due to small speeds of mining ships when going to deposit your ore to GSC. Then pick up your ore as usual.

Something that often gets completely missed by rookies is that a Giant Secure Container is larger on the inside than it is on the outside - by 900m3. They are often used in industrial ships to give a bit of a bonus to cargo capacity, although the transported items need to be easily splittable to take full advantage. Ore and/or minerals fit these criteria nicely.

Dual Account Mining

It is possible to have two accounts on one computer. (If you have multiple monitors, EVEMover is a useful program to manage multiple EVE instances.) One of these can be used as a maxed-out miner, and the second as a hauler. Even new accounts can do this productively. For example, one account could, in two or three weeks, be set up to use a Caldari Osprey with Miner IIs and some Mining Foreman skill. The other, in the same time, could be set up to fly a Badger Mark II (or similar Industrial) and fit a Miner II as well as haul the stuff back to base whenever it is full. This greatly improves the efficiency of mining (4x Miner IIs help a little, but no downtime for hauling helps a lot).

Eventually, one account could move toward an Orca and the other toward a Hulk (or Covetor, or Rokh, etc.). Later, the Orca pilot could also learn Freighters (such as the Charon).

See the Creating an Alt Hauler guide for information on creating a hauler alt quickly and easily. Alternatively, see Creating an Alt Miner for information on how to create an alt to fly the best mining ship in the game quickly and easily.

Cooperative Mining

Of the professions in Eve, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.

A properly designed and staffed co-operative mining op allows miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in lower sec regions, something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.

Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or Mumble deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the ‘teaching’ move beyond mining to cover a myriad of subjects.

Mining Booster Fleets (BYOC)

The simplest Mining Fleet would be the equivalent of a Spider for Missions, in that each Miner does his/her own thing while being supplied a fleet booster which will increase everyone's yield (boosters only work within the same system). These fleets are generally a join and leave as you want situation with no extra services provided. To be nice it is generally suggested you avoid mining the same target another Fleet member is working on. You may ask them about it and if they decide to give it up they will probably let you have it to yourself. There is usually no central belt for everyone to be working on at once, but it can be a majestic sight to see a fleet of barges/exhumers emptying a belt efficiently.

Combo Jet Can Mining

The method is the same as with jetcan mining except that players will work in combo, meaning one member will solely mine while the other solely hauls. This method is very efficient (it can be less profitable if you need to pay for the haul) and it is much harder.

Mining Fleets

The next type of Fleet is more structured. A standard mining fleet in high security space generally includes a mix of mining barges, exhumers, and haulers (industrials). The miners will work on a belt constantly and jet can what they obtain. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an Orca may be used instead of a jetcan.

When completing a mining operation, you should consider posting your results here: Past Mining Fleet Results

Periodically, the Uni will undertake a large scale, long duration operation in a system other than Aldrat. These Expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, Expedition locations generally provide opportunities for mission/complex running as well.

The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined.

Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet.

For more detailed information on Mining Operations see: Participating in a Mining Op and Running a Mining Op.

How To Split The ISK

If you are running an op with multiple miners, chances are there are a whole host of different mining ships, each with its different yields based on the mining lasers, the mining crystals in them, ship bonuses, character skills, etc. Moreover, you will also probably have a hauler and even someone providing mining efficiency bonuses. The simplest way to split the ISK return from an op is to clock in the times a player mined for, and then distribute the ISK in proportion to time mined. This is the preferred method for the Uni, since it deliberately favours newer miners who need the ISK more and can use it to upgrade their ships.

However you do it, the most important thing is to make sure the method of splitting the ISK is agreed upon before the mining op starts.

Frequent Mining Op Commanders

A list of Assistant Mining Managers for Operations, whose responsibility it is to run scheduled mining operations, can be found in the Logistics Department page.

In addition, Jen Loo often runs mining operations, with her Orca acting as the fleet commander. She follows the ISK distribution recommendation above, and also freights and sells the ISK at the best prices within 2 regions (Metro and Heim). In all, each operation probably takes several hours of logistics time in addition to the operation, so be sure to thank her for making life easy on the miners. She maintains a channel called "Loo Operations," which is used to disseminate information concerning mining/refining/fleets etc, via the MOTD.

See Also