Difference between revisions of "Mining Operations"

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This guide describes what to expect in the typical mining operation run by Eve University mining fleet commanders, and how to fit in smoothly.  
 
This guide describes what to expect in the typical mining operation run by Eve University mining fleet commanders, and how to fit in smoothly.  
  
Remember, even if you don't have a ship for mining or hauling, University students can get one for free from the [[Mining Loaner Fleet]] program!
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Remember, even if you don't have a ship for mining or hauling, if you are a member of the [[AMC|Amarr Mining Campus]] you can get a Venture for free.
 
 
'''''Important Note''''': Mining Loaner Fleet is no long being offered.
 
  
 
== Types of Mining Ops  ==
 
== Types of Mining Ops  ==
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There are several kinds of mining operations. However, most Uni ops - scheduled or pick up - are one of these types:  
 
There are several kinds of mining operations. However, most Uni ops - scheduled or pick up - are one of these types:  
  
*''Shared Can'': This is a jetcan mining operation where the miners place the raw ore into a jetcan (which was jettisoned by someone and named so it will last two hours), and a hauler regularly takes the ore out of the can and when full, takes it to a station for later processing.
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*''Shared Can'': This is a jetcan mining operation where the miners place the raw ore into a jetcan (which was jettisoned by someone and named so it will last two hours), and a hauler regularly takes the ore out of the can and when full, takes it to a station for later processing. These operations will typically use an Orca to provide mining boosts.  
  
 
*''Orca'': In this operation, the miners place their ore directly into an Orca's designated Corporation Hangar (see [[#How_to_Use_an_Orca|How to Use an Orca]] below). If there is no additional hauler (or another Orca), then while the Orca is dropping the ore off at a station, a jetcan will be used to hold the ore until the Orca returns.
 
*''Orca'': In this operation, the miners place their ore directly into an Orca's designated Corporation Hangar (see [[#How_to_Use_an_Orca|How to Use an Orca]] below). If there is no additional hauler (or another Orca), then while the Orca is dropping the ore off at a station, a jetcan will be used to hold the ore until the Orca returns.
  
*''Boost only'': This is not really a "mining operation" and hence won't be covered in this guide. This is a fleet you can join to get "boosts" from the fleet commander while in the same system. This is typically an Orca pilot with a few spare fleet spots that he lets others use. There is no shared ore or profit. Sometimes referred to as a BYOC (bring your own can) operation.
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*''Boost only'': This is not a true "mining operation," as they are usually not planned ahead of time. This is a fleet you can join to get "boosts" from the fleet commander while in the same system. This is typically an Orca pilot with a few spare fleet spots that he lets others use. There is no shared ore or profit. Sometimes referred to as a BYOC (bring your own can) operation.
  
 
The mining operation fleet commander will inform the fleet members what sort of operation is being run and, hence, how the miners should handle their ore.  
 
The mining operation fleet commander will inform the fleet members what sort of operation is being run and, hence, how the miners should handle their ore.  
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There are many ways to participate in a mining operation. Most newer players will, of course, be mining in a mining frigate or cruiser. Newer players can also be effective haulers once they have a reasonably fitted industrial ([[Creating an Alt Hauler]] shows how much common, unrigged industrial ships carry).  
 
There are many ways to participate in a mining operation. Most newer players will, of course, be mining in a mining frigate or cruiser. Newer players can also be effective haulers once they have a reasonably fitted industrial ([[Creating an Alt Hauler]] shows how much common, unrigged industrial ships carry).  
  
=== Miner  ===
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=== Miner  (For Shared Can/Orca Fleets)===
  
Participating as a miner is very simple. Essentially, after joining the fleet, you'll warp to one of the fleet members, target your asteroids, and activate your miners. The ore will be placed in a specified jetcan or a specified Orca Corporation Hangar. If there isn't a jetcan near you feel free to make a new one by right clicking the ore in your cargo hold and clicking Jettison. Once the new can is made, right click the can in space and select Set Name; then give the can a name.   
+
Participating as a miner is very simple. Essentially, after joining the fleet, you'll warp to one of the fleet members, target your asteroids, and activate your miners. While doing this try not to mine the same asteroids that others are mining.  The ore will be placed in a specified jetcan or a specified Orca Corporation Hangar. If there isn't a jetcan near you feel free to make a new one by right clicking the ore in your cargo hold and clicking Jettison. Once the new can is made, right click the can in space and select Set Name; then give the can a name.   
  
 
A common naming convention for fleet mining is as follows:
 
A common naming convention for fleet mining is as follows:
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Once the can is full, rename can to 'Full TT:TT' (TT:TT is the original EVE time can was created). If you are leaving the area for any reason (e.g., the belt is depleted, there are no more asteroids in range, or you are simply calling it a day) before the can is full, rename the can to 'pull TT:TT' (where TT:TT is again the original EVE time the can was created). This ensures that you don't just warp away leaving a 'fleet' can to perhaps be overlooked. One practice that is often seen is to x up the can in Fleet chat when you change the status of your can from 'fleet' to 'full' or 'pull,' e.g., "x PULL 2015". Using this convention helps the haulers prioritize which can needs to be emptied next since jettisoned cans last approximately 2 hours.
 
Once the can is full, rename can to 'Full TT:TT' (TT:TT is the original EVE time can was created). If you are leaving the area for any reason (e.g., the belt is depleted, there are no more asteroids in range, or you are simply calling it a day) before the can is full, rename the can to 'pull TT:TT' (where TT:TT is again the original EVE time the can was created). This ensures that you don't just warp away leaving a 'fleet' can to perhaps be overlooked. One practice that is often seen is to x up the can in Fleet chat when you change the status of your can from 'fleet' to 'full' or 'pull,' e.g., "x PULL 2015". Using this convention helps the haulers prioritize which can needs to be emptied next since jettisoned cans last approximately 2 hours.
 +
 +
=== Miner  (For Boost Only Fleets)===
 +
 +
Participating as a miner is simple as well. Essentially, after joining the fleet, find a asteroid belt with no fleet members in it, target your asteroids, and activate your miners. Once your hold is full return it to a station or jetcan it to be picked up by a hauler that was already arranged.
  
 
=== Hauler  ===
 
=== Hauler  ===
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=== Checklist  ===
 
=== Checklist  ===
  
#Pick your location. If you cannot refine the ore yourself, 50% Minmatar Mining Corporation stations or 50% Caldari Business Tribunal stations are good choices, as you can ask someone to refine for you, or use Aldrat so you can use the Uni's free [[Perfect Refine List#University_Service|perfect refine service]] at Aldrat IX - Moon 13 - MMC station.  
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#Pick your location. If you cannot refine the ore yourself, 50% Minmatar Mining Corporation stations or 50% Caldari Business Tribunal stations are good choices, or you can ask someone to refine for you.
 
#Pick what type of op you want to run. This will depend on your resources.  
 
#Pick what type of op you want to run. This will depend on your resources.  
 
#*For example, with an Orca, everyone can mine and drop their ore directly into that (if within 2500m) and just use a JetCan while the Orca is docking (which it can then pick up with a tractor (if fitted)).  
 
#*For example, with an Orca, everyone can mine and drop their ore directly into that (if within 2500m) and just use a JetCan while the Orca is docking (which it can then pick up with a tractor (if fitted)).  
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#When the op's over, refine the ore into minerals.  
 
#When the op's over, refine the ore into minerals.  
 
#*You can do this yourself, or  
 
#*You can do this yourself, or  
#*You can ask someone to do it for you, or
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#*You can ask someone to do it for you
#*You can use the Uni's [[Perfect Refine List#University_Service|perfect refine service]]
 
 
#Sell the minerals, probably in Rens or Hek  
 
#Sell the minerals, probably in Rens or Hek  
 
#*You can use sell orders, but for faster ISK you can sell into the market; prices are usually better in Rens. You can check the Rens prices in Eystur, which is also one jump from Hek.  
 
#*You can use sell orders, but for faster ISK you can sell into the market; prices are usually better in Rens. You can check the Rens prices in Eystur, which is also one jump from Hek.  
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When you start mining, put into fleet chat:  
 
When you start mining, put into fleet chat:  
   LASERS ON HH:MM
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   LASERS ON HH:MM - (Ship Type)
 
When you stop mining:  
 
When you stop mining:  
 
   LASERS OFF HH:MM
 
   LASERS OFF HH:MM
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#Get to the appropriate system, then warp to the fleet, typically by warping to one of the other miners using the fleet window.  
 
#Get to the appropriate system, then warp to the fleet, typically by warping to one of the other miners using the fleet window.  
 
#In fleet chat, clearly state the time your mining (or participation) begins  
 
#In fleet chat, clearly state the time your mining (or participation) begins  
#*For example, "<---- Lasers ON at 22:34 -- Callin Vandylx"  
+
#*For example, "<---- Lasers ON at 22:34 -- Callin Vandylx - (Ship Type)"  
 
#If you have to take a break or go AFK for more than a short time (defined as however long it takes your lasers to typically fill your cargo hold, or whatever time your hauling interval usually is), inform the fleet and clock out when you leave and back in when you return.  
 
#If you have to take a break or go AFK for more than a short time (defined as however long it takes your lasers to typically fill your cargo hold, or whatever time your hauling interval usually is), inform the fleet and clock out when you leave and back in when you return.  
 +
#*For example, "<---- Lasers OFF at 22:35 -- Callin Vandylx - (Ship Type)"
 +
#If you return to the fleet be sure to make that known as well.
 +
#*For example, "<---- Lasers ON at 22:36 -- Callin Vandylx - (Ship Type)"
 
#Mine in to the jetcan or Orca, haul, or do whatever the fleet commander has assigned to you for your responsibilities.  
 
#Mine in to the jetcan or Orca, haul, or do whatever the fleet commander has assigned to you for your responsibilities.  
 
#Warp to different belts, or jump to different systems, as the operation moves, per the fleet commander's orders.
 
#Warp to different belts, or jump to different systems, as the operation moves, per the fleet commander's orders.

Revision as of 05:57, 11 September 2015

It has been suggested that this article or section be merged with Running a Mining Op  to Mining Op . ( Discuss )

This guide describes what to expect in the typical mining operation run by Eve University mining fleet commanders, and how to fit in smoothly.

Remember, even if you don't have a ship for mining or hauling, if you are a member of the Amarr Mining Campus you can get a Venture for free.

Types of Mining Ops

There are several kinds of mining operations. However, most Uni ops - scheduled or pick up - are one of these types:

  • Shared Can: This is a jetcan mining operation where the miners place the raw ore into a jetcan (which was jettisoned by someone and named so it will last two hours), and a hauler regularly takes the ore out of the can and when full, takes it to a station for later processing. These operations will typically use an Orca to provide mining boosts.
  • Orca: In this operation, the miners place their ore directly into an Orca's designated Corporation Hangar (see How to Use an Orca below). If there is no additional hauler (or another Orca), then while the Orca is dropping the ore off at a station, a jetcan will be used to hold the ore until the Orca returns.
  • Boost only: This is not a true "mining operation," as they are usually not planned ahead of time. This is a fleet you can join to get "boosts" from the fleet commander while in the same system. This is typically an Orca pilot with a few spare fleet spots that he lets others use. There is no shared ore or profit. Sometimes referred to as a BYOC (bring your own can) operation.

The mining operation fleet commander will inform the fleet members what sort of operation is being run and, hence, how the miners should handle their ore.

(More details can be found on the mining page.)

Finding a Mining Op

  • Look in Fleet Finder: Check the "Fleets" button in the NeoCom, then look at the "Fleet Finder" tab. From there, change the scope to "My available" and search for fleets. Note that not all fleets listed in Fleet Finder will be mining fleets and some mining fleets are run by non-IVY pilots.
  • Ask in the "Industry.E-UNI" chat channel if there is a mining op. Alternatively, you can ask in the "Chat.E-UNI" channel. Additionally, check for mining channels on Mumble.
  • Amarr Mining Campus run regular Byoc/Shared Can fleets from their chat channel, and mailing list.
  • You can also start your own fleet!

Participation Types

There are many ways to participate in a mining operation. Most newer players will, of course, be mining in a mining frigate or cruiser. Newer players can also be effective haulers once they have a reasonably fitted industrial (Creating an Alt Hauler shows how much common, unrigged industrial ships carry).

Miner (For Shared Can/Orca Fleets)

Participating as a miner is very simple. Essentially, after joining the fleet, you'll warp to one of the fleet members, target your asteroids, and activate your miners. While doing this try not to mine the same asteroids that others are mining. The ore will be placed in a specified jetcan or a specified Orca Corporation Hangar. If there isn't a jetcan near you feel free to make a new one by right clicking the ore in your cargo hold and clicking Jettison. Once the new can is made, right click the can in space and select Set Name; then give the can a name.

A common naming convention for fleet mining is as follows:

  FLEET HH:MM (in use)
  PULL HH:MM (moving on)
  FULL HH:MM (filled)

NOTE: Leave the original (creation) time in the name.

Once the can is full, rename can to 'Full TT:TT' (TT:TT is the original EVE time can was created). If you are leaving the area for any reason (e.g., the belt is depleted, there are no more asteroids in range, or you are simply calling it a day) before the can is full, rename the can to 'pull TT:TT' (where TT:TT is again the original EVE time the can was created). This ensures that you don't just warp away leaving a 'fleet' can to perhaps be overlooked. One practice that is often seen is to x up the can in Fleet chat when you change the status of your can from 'fleet' to 'full' or 'pull,' e.g., "x PULL 2015". Using this convention helps the haulers prioritize which can needs to be emptied next since jettisoned cans last approximately 2 hours.

Miner (For Boost Only Fleets)

Participating as a miner is simple as well. Essentially, after joining the fleet, find a asteroid belt with no fleet members in it, target your asteroids, and activate your miners. Once your hold is full return it to a station or jetcan it to be picked up by a hauler that was already arranged.

Hauler

Participating as a hauler is also very straight-forward. You will take the ore from the designated jetcan or Orca Hangar and, when your hauler is full, drop it off at a designated station.

At the end of the operation, or when you're leaving the op, you should either give the ore to the commander at the designated station, or contract it to him at that station. (Please "stack all" the ore before contracting it!)

Orca

Participating as an Orca pilot is an advanced subject and beyond the scope of this guide. Almost all ops can benefit from one Orca and larger ones can benefit from two or more.

Picket / Scout

The Uni is ever at war and sometimes it is necessary, maybe even mandatory, that there be someone who is able to watch gates to see wartargets before they get close to the system the mining fleet is in. The job of picket is an important early warning system to protect the mining barges and allow them to get out of the belt and in station before a wartarget has time to get to them.

Other Participation

After an op is complete, the ore still needs to be refined, the minerals transported and sold, and the shares distributed. If you are willing and able to assist with any of these things, let the fleet commander know and he may just take you up on them. These details are beyond the scope of this guide.

Running a Mining Op

This assumes a highsec op.

The goal of a mining op is to make ISK for every participant. Shares may be time based or weighted. For time-based, each participant in the operation is given a "share" based upon his time in the fleet. This simple mechanism is intentionally biased to favor newer players (with smaller mining ships like mining frigates and cruisers) at the expense of older players (with the Orcas and Hulks), as this may help get all of its members into larger mining ships (such as the Retriever Mining Barge) that they can then afford to buy.

Checklist

  1. Pick your location. If you cannot refine the ore yourself, 50% Minmatar Mining Corporation stations or 50% Caldari Business Tribunal stations are good choices, or you can ask someone to refine for you.
  2. Pick what type of op you want to run. This will depend on your resources.
    • For example, with an Orca, everyone can mine and drop their ore directly into that (if within 2500m) and just use a JetCan while the Orca is docking (which it can then pick up with a tractor (if fitted)).
    • With just an industrial hauler, the JetCan will be used to hold stuff while the hauler empties it out and takes the ore to station.
    • Obviously, with more (Orca and Iteron V, two Orcas, etc.) your flexibility will go up.
  3. Form a fleet. You will need at least one miner and one hauler to get started.
    • Advertise the fleet in fleet finder, and in chat channels Industry.E-UNI and Chat.E-UNI (repeating the ads periodically).
    • Have fleet members join Industry.E-UNI in Mumble if they want, or start your own chat channel.
  4. Log the "lasers on" and "lasers off" time of each member of the operation (or the join/leave time for industrials). You can use Scrapyard's Mining Op Worksheet or other spreadsheets for this. You can also use your chat log (make sure it's on) and have everyone say when they join and leave and what time it is, as a back up. Also log the entire fleet start/stop time (for yourself).
  5. When the op's over, refine the ore into minerals.
    • You can do this yourself, or
    • You can ask someone to do it for you
  6. Sell the minerals, probably in Rens or Hek
    • You can use sell orders, but for faster ISK you can sell into the market; prices are usually better in Rens. You can check the Rens prices in Eystur, which is also one jump from Hek.
  7. Using the times logged, calculate shares for each member and use your wallet to transfer the ISK to them after the sales go through.
  8. Post an after-operation report on the Mining Forum if you wish

Notes on Running a Smooth Op

  • Assign someone to watch the "local" channel for people who might try to cause problems (more for JetCan ops than Orca ops).
  • Assign someone to watch the local grid (in the overview) for visitors, possible threats and other ships and rats.
  • Assign someone to watch Industry.E-UNI to bring new blood to the fleet and capture "rejoin fleet" requests.
  • The hauler should, if possible, not be the booster, so that boosts are not lost when the hauler is docked up.
    • Alternatively, at least structure the fleet so someone with Mining Foreman V is the booster when the hauler docks.
  • Try to maintain a fleet presence above or below the plane that the asteroids spawn in.
    • This way, if the fleet should need to warp out quickly (due to aggression or a smartbomb battleship attack), there will be nothing blocking egress.
  • It can help to have a MOTD to remind new members what they need to do as part of an op.
    • Here is an helpful template:
  
Welcome to today's AMC shared can op.
Current Location: [current belt link]
Spreadsheet: [spreadsheet url here]
Contract Ore to: [name of original FC]
   
<b>Important:</b>
Make sure you're on the spreadsheet correctly and logged into mumble, AMC channel.
   
When you start mining, put into fleet chat: 
   LASERS ON HH:MM - (Ship Type)
When you stop mining: 
   LASERS OFF HH:MM
   
Naming your cans: 
   FLEET HH:MM (in use)
   PULL HH:MM (moving on)
   FULL HH:MM (filled)
<b>NOTE: Leave the <u>original</u> (creation) time in the name.</b>
   
Share cans whenever possible (that means dumping into a fleet can if one is available, instead of creating one yourself)
Miners, PLEASE Stack your Ore!
   

Determining Shares

The mining op fleet commander has the final say on how to distribute shares and make operation rules. (You're always free to find another fleet or start your own if you don't like it.) The fleet commander, however, does have the obligation to ensure that everyone joining the mining operation is aware of the rules and distribution of shares when they first join (or consider joining). Once the rules and shares are laid out, they should not be changed after the fact.

Rules
  • The fleet commander should keep a record of the total ore mined of each type, the total refined minerals, and the total ISK which was received.
  • The fleet commander should keep a record of the times each participant spent in the operation.
  • The fleet commander may record the logistics times associated with processing the ore, selling, etc., solely for reporting purposes.
    • This is to let other fleet commanders know how much time they might expect to spend on these activities.
  • These records (if kept electronically) should be made available to any fleet member who asks (or any Uni Director, Officer or Manager) for a week.
  • An "After Operation Report" can be made on the [1], if desired.
Shares
  • The fleet commander (or someone he designates and who accepts) will handle the post-operation logistics including refining, transporting, selling and distributing shares.
    • These activities are not considered part of the operation for share purposes.
  • All funds gained from the op will be included in the total sum distributed to the members of the op as shares.
    • There is no required "operation donation" to the Uni for running an op.

Weighted ops are also an option. There are various spreadsheets that can be used, such as this one.  These can be used to weigh profits by actual contribution, such as laser and hauling capacity.  This type of op might be better at encouraging veteran pilots, which will likely increase the total minerals gained, while still providing a fair distribuition.  The spreadsheet automates this heavily, so all the fleet commander need do is arrive a set of weights that satisfy everyone in the fleet.

Example Shares

A simple example:

The operation goes on for 5 hours

  • The fleet commander's ship participated for all 5 hours (probably hauling or with an Orca)
  • Seven ships participated for 3 hours each
  • Three ships participated for 2 hours each
  • Total effort: 5h + 7 x 3h + 3 x 2h = 32 ship/man hours

The mined ore sells for 160 million ISK, so each man hour of work is worth 160/32 = 5 million ISK

The proceeds are as follows:

  • Fleet commander: 5 * 5m = 25 million ISK
  • 3 hour participants: 3 * 5m = 15 million ISK
  • 2 hour participants: 2 * 5m = 10 million ISK
  • Total: 25m + 7 x 15m + 3 x 10m = 25m + 105m + 30m = 160 million

(The fleet commander will usually use a spreadsheet to manage all of this, rather than doing it by hand as in this example.)

You can ask the fleet commander when to expect the ISK. Please be patient, as it can sometimes take the FC some time to refine and sell the ore, especially if he uses a third party to refine and sells using sell orders. That will get you more ISK, so you should be happy.

Participating in a Mining Op

  1. Join the fleet you've located using the techniques above.
  2. Get to the appropriate system, then warp to the fleet, typically by warping to one of the other miners using the fleet window.
  3. In fleet chat, clearly state the time your mining (or participation) begins
    • For example, "<---- Lasers ON at 22:34 -- Callin Vandylx - (Ship Type)"
  4. If you have to take a break or go AFK for more than a short time (defined as however long it takes your lasers to typically fill your cargo hold, or whatever time your hauling interval usually is), inform the fleet and clock out when you leave and back in when you return.
    • For example, "<---- Lasers OFF at 22:35 -- Callin Vandylx - (Ship Type)"
  5. If you return to the fleet be sure to make that known as well.
    • For example, "<---- Lasers ON at 22:36 -- Callin Vandylx - (Ship Type)"
  6. Mine in to the jetcan or Orca, haul, or do whatever the fleet commander has assigned to you for your responsibilities.
  7. Warp to different belts, or jump to different systems, as the operation moves, per the fleet commander's orders.

Notes on Mining

  • Try to mine the farthest asteroids you can reach with your lasers first. (Check your range as they may be boosted from an Orca.)
  • Drones, obviously, should target the closest asteroids for best yield.
  • If you are following a moving Orca, watch your targets to ensure they don't get out of range; you'll lose the yield from your entire cycle if it does.
  • Check the Aldrat: Current Ore Prices thread to see what the most valuable ores are and mine those first. Many ops will just strip an entire asteroid field so sometimes this won't matter.
  • Try not to mine the same exact rock someone else is mining. This requires looking at what you're doing when switching rocks.
  • In the same vein, try to have each mining laser targeted on a different rock; keep your lasers spread out. (Some mining battleships may be unable to do this unless they have Advanced Target Management skill.)
  • When the rocks are fewer in number than the fleet's mining laser count, short cycle your lasers. This means, cut off their cycles part-way through (capacitor permitting!) so that you won't lose a full cycle on an almost empty asteroid.
  • If you have a scanner fitted, feel free to use it to target the biggest asteroids first, and know when to short-cycle your lasers (or send drones to finish off an asteroid).
  • Generally, you will be expected to avoid being AFK - fit MLUs instead of expanded cargoholds.

How to Use an Orca

An Orca is a special ship that has a few features that makes it ideally suited to support mining operations. While it can hold PvP ships and provide fitting services, its main use is the ability to transfer ore from your ship into it without needing to use a jetcan. When you get to an asteroid field with Orca support target the Orca, get within 2,500 meters, and use the "Keep at Distance" option to automatically stay within range as it moves. Orca pilots will often move slowly through the asteroid belt allowing the miners to mine all the asteroids without having to drive themselves.

Once you are in position, open the Orca's Fleet Hangar by right-clicking the Orca (either in the 3D view or the Overview) and saying "Open Fleet Hangar." When your hold is getting close to full, drag the ore from your hold to Orca's Fleet Hangar. You might get a warning that you can't take the ore back; just dismiss the error. If you get a "full" error, remind the Orca pilot that he needs to empty the Hangar (or drop off a load at a station). Most Orcas can hold over 150,000 m^3 of ore (assuming the Orca pilot has fitted for cargo instead of tank) before having to drop it off.

When you are in a fleet with an Orca, check your laser cycle times and ranges by mousing over them. Often, the Orca pilot will be "boosting" these so your lasers cycle faster and reach farther.

Leaving the Mining Op

  1. Turn off your lasers and recall your mining drones
  2. Empty your ore into the jetcan/Orca one final time
  3. In fleet chat, clearly state the time your mining (or participation) is over
    • For example, "<---- Lasers OFF at 23:57 -- Callin Vandylx"
  4. If you have been hauling, trade the ore at the designated station to the fleet commander, or contract it.
  5. Remember to thank the fleet commander, who will typically have some logistics to do after the fleet is over in order to turn your time into ISK for your wallet!
  6. Say bye to your fleetmates.


References