Difference between revisions of "Tech 3 Production"

From EVE University Wiki
Jump to: navigation, search
m
(significantly tidied up)
Line 1: Line 1:
 
{{Template:Industry_Links}}
 
{{Template:Industry_Links}}
[[Category:Guides]]
+
[[File:T3s.png]]
[[Category:Industry]]
+
__TOC__
===Introduction===
+
==Introduction==
Tech 3 ships are made using materials obtained in [[Wormholes|wormhole]] space.  
+
Tech 3 ships - Strategic Cruisers - are made using materials obtained in [[Wormholes|wormhole]] space, and primarily constructed at a POS anchored in low or null security space (most commonly in w-space). As can be seen from the following flowchart there are 4 distinct manufacturing stages:
 
 
As can be seen from the following flowchart there are 4 distinct manufacturing stages:
 
 
* React Polymers
 
* React Polymers
 
* Construct Components
 
* Construct Components
Line 12: Line 10:
 
These steps, and the skills and materials for each are detailed below.
 
These steps, and the skills and materials for each are detailed below.
  
===Process Flow===
+
[[File:T3 Flowchart.png|800px]]
[[Image:T3_Flowchart.png|caption]]
+
 
 +
== Polymer Reactions ==
 +
 
 +
=== Skills ===
 +
No skills are directly required to start polymer reactions, however:
 +
* You will require a POS management role in your corporation, because the reactions can only be controlled through the management window of a POS anchored in low or null security space. Because of the security considerations, POS management roles in w-space corporations are very closely guarded.
 +
* {{sk|Anchoring|mult=yes}} is required at level II, in order to offline and online the reactors and silos during the set up of the reaction process.
  
==Polymer Reaction==
+
=== Materials ===
===Skills===
+
* Polymer Reactions are seeded on the NPC market under ''Reactions > Polymer Reactions''
* Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
+
* Fullerenes are obtained by harvesting gas sites in w-space. See [[Gas Cloud Mining]] for more details.
* POS Management Role (to manage the control tower to set up the production process)
+
* Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space).
===Materials===
 
* Polymer Reaction Blueprints are seeded on the NPC market under ''Manufacture & Research / Reactions / Polymer Reactions''
 
* Fullerites are obtained using Gas Mining from Gas sites in [[Wormholes|wormhole]] space. See [[Gas in W-space]] for more details.
 
* Minerals are obtained from mining standard ores
 
  
 
===Process===
 
===Process===
* Polymers are made in the [[Polymer_Reactor_Array|Polymer Reactor Array]] which can only be anchored using a POS in 0.3 and below
+
# Anchor (do not online) one Silo, two Biochemical Silos, one [[Polymer Reactor Array]], and one Hybrid Polymer Silo.
 +
# Place the Polymer Reaction you wish to use in the Reactor Array.
 +
# Open the POS management using the ''Manage'' right-click option on the control tower, go to the Processes tab. You should see all your silos and reactor array, containing your chosen reaction.
 +
# Click 'Change Type' on each of the Silos, and choose the correct material to be stored in each (the Hybrid Polymer Silo being the output silo).
 +
# Drag and drop the output icon (right side) from each of the input silos onto the relevant input icons (left side) of the Polymer Reactor Array.
 +
# Drag and drop the output icon from the Polymer Reactor array onto the input icon of the Hybrid Polymer Silo.
 +
# Left side icons should change colour to indicate successful linking. Press Apply.
 +
# Place your materials into the input silos.
 +
# Online everything, starting with the Reactor Array. You should see the text ''Online - Starting Up'' on the Reactor Array.
 +
 
 +
To change the reaction being carried out after a run is complete, you will need to offline everything, remove all remaining materials from silos, ''Clear Links'' using the button, then start from 2. again, as above.  The exact order you online and drag & drop things doesn't always matter, but be aware this CCP's POS code, and therefore a bit buggy - another reaction set-up guide (with images) is available at the [[Polymer Reactor Array]] page, which is slightly different.
 +
 
  
==T3 Component Construction==
+
== Subsystem Component Construction ==
===Skills===
+
 
Pre-reqs for these are Industry 5, Science 5 and one or more of CPU Management 5 / Mechanic 5 / Powergrid Management 5.
+
Despite the name, these components are used to construct both the subsystems and the hulls. You can manufacture these in station facilities in k-space, or at a Component Assembly Array (contains major benefits for time and material efficiency) at a POS, and there are [[Teams]] which will affect the manufacturing of these.  The BPOs are available under ''Blueprints > Manufacture & Research > Components > Subsystem Components'' and may be researched & copied as normal.
Each T3 Component BPO needs:
+
 
* Electromagnetic Physics 2, plus one of
+
=== Skills ===
* Graviton Physics 2
+
 
* High Energy Physics 2
+
Each subsystem component BPO needs:
* Mechanical Engineering 2
+
* {{sk|Electromagnetic Physics}} trained to II, plus one of
* Plasma Physics 2
+
* {{sk|Graviton Physics}} II
 +
* {{sk|High Energy Physics}} II
 +
* {{sk|Mechanical Engineering}} II
 +
* {{sk|Plasma Physics}} II
  
 
===Materials===
 
===Materials===
* Salvage is obtained by salvaging [[Sleeper|sleeper]] wrecks
+
 
* Component BPOs are available on the NPC market under ''Blueprints / Components / Hybrid Components''
+
Construction of subsystem components is from two material sources:
===Process===
+
* Ancient Salvage is obtained by salvaging [[Sleeper]] wrecks in w-space.
* Components can be [[Manufacturing|constructed]] in NPC stations, or using a Component Assembly Array anchored at a POS
+
* Hybrid Polymers obtained from the reaction process as previously described.
 +
 
  
 
==Reverse Engineering==
 
==Reverse Engineering==
 +
[[File:Reverse engineering.png|right|250px]]
 +
This is the invention-like process by which T3 BPCs - for hulls and subsystems - are discovered. The initial object required is an ancient relic, retrieved from Relic sites in w-space. These come in three different flavours:
 +
* Intact - highest chance of BPC discovery, 20-run BPC
 +
* Malfunctioning - medium chance of BPC discovery, 10-run BPC
 +
* Wrecked - lowest chance of BPC discovery, 3-run BPC
 +
 +
There are also six different types, prefixed by the specific flavour (i.e. Intact, Malfunctioning or Wrecked):
 +
* Hull Section - used to discover a T3 hull BPC
 +
* Weapon Subroutines - used to discover an Offensive Subsystem BPC
 +
* Armor Nanobot - used to discover a Defensive Subsystem BPC
 +
* Power Cores - used to discover an Engineering Subsystem BPC
 +
* Electromechanical Component - used to discover an Electronic Subsystem BPC
 +
* Thruster Sections - used to discover a Propulsion Subsystem BPC
 +
 
===Skills===
 
===Skills===
Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4)
+
 
Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of CPU Management 5 / Mechanic 5 / Power Grid Management 5.
+
* {{sk|Reverse Engineering|mult=yes}} is the basic skill required for every type of Ancient Relic, and a higher level increases your chance at successfully discovering a blueprint, so preferably at IV or V for effective profit-making.
* Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
+
 
* Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
+
Then each ancient relic needs its own two skills - again a higher level increases your chance at successfully discovering a blueprint, so recommended at IV or V for effective profit-making. The Subsystem Technology skills themselves each require a specific science skill at IV.
* Electronic Subsystem Technology (needs Electronic Engineering 4)
+
* Weapon Subroutines - {{sk|Plasma Physics}} & {{sk|Offensive Subsystem Technology}} (which requires High Energy Physics IV)
* Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
+
* Armor Nanobot -  {{sk|Hydromagnetic Physics}} & {{sk|Defensive Subsystem Technology}} (which requires Nanite Engineering IV)
* Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
+
* Power Cores -  {{sk|Quantum Physics}} & {{sk|Engineering Subsystem Technology}} (which requires High Energy Physics IV)
* Hull - Mechanical Engineering 1, Plasma Physics 1
+
* Electromechanical Component -  {{sk|Electronic Engineering}} & {{sk|Electronic Subsystem Technology}} (which requires Electronic Engineering IV)
 +
* Thruster Sections -  {{sk|Rocket Science}} & {{sk|Propulsion Subsystem Technology}} (which requires Graviton Physics IV)
 +
* Hull Section - {{sk|Mechanical Engineering}} & {{sk|Plasma Physics}}
 +
 
 
===Materials===
 
===Materials===
* Ancient relics are gathered from Relic sites in [[Wormholes|wormhole]] space using an Relic Analyser (Archeology skill). Some also drop from Data sites.
+
* Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer ({{sk|Archaeology}} skill). Some also drop from Data sites.
* Tech 3 Datacores, Decryptors and R.A.M. are obtained from Data sites in [[Wormholes|wormhole]] space using a Data Analyser (Hacking skill).
+
* Tech 3 Datacores, Decryptors and R.A.M. are obtained from Data sites in w-space using a Data Analyzer ({{sk|Hacking}} skill).
* Standard Datacores are obtained using research agents for the corresponding science skill.
+
* Standard datacores are obtained from [[Factional Warfare]] LP stores, or just the market.
  
 
===Process===
 
===Process===
* Reverse Engineering can be performed using an Experimental Lab anchored at a POS or at a Caldari Outpost
+
Reverse Engineering uses the Industry window in the same fashion as Invention, making sure all your inputs are in the correct corporation hangar. It can also only be performed at an Experimental Lab anchored at a POS (or at a Caldari Research Outpost - a player-owned station in sovereign nullsec).
 +
 
 +
You will need to select the correct racial Data Interface for the correct T3 BPC you are wanting to reverse engineer: using a Caldari Subsystems Data Interface for example will (hopefully) discover a hull or subsystem BPC for the [[Tengu]].
 +
 
  
 
==Subsystem Construction==
 
==Subsystem Construction==
 +
 
===Skills===
 
===Skills===
needs the Subsystem Technology skill to 4 (see Reverse Engineering above)
+
Construction of a subsystem requires the same two skills (not the Reverse Engineering skill) as needed to reverse engineer the ancient relic from which you found the BPC for this subsystem (see the previous section) plus three extra skills
* Cruiser Construction 4
+
* {{sk|Cruiser Construction|mult=yes}} to IV
* Jury Rigging 5
+
* ''<Racial>'' Starship Engineering (5x) to IV
* <Racial> Starship Engineering 4
+
* {{sk|Jury Rigging|mult=yes}} to V
* Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
+
 
* Propulsion Subsystem Technology (needs Graviton Physics 4)
+
T3 hull construction requires:
* Electronic Subsystem Technology (needs Electronic Engineering 4)
+
* {{sk|Cruiser Construction|mult=yes}} to V
* Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
+
* ''<Racial>'' Starship Engineering (5x) to V
* Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4
+
* {{sk|Mechanical Engineering|mult=yes}} to IV
 +
 
 
===Materials===
 
===Materials===
* Components are created from salvage (see above)
+
* Components are created from salvage & hybrid polymers (see above)
* BPCs are created by Reverse Engineering ancient relics (see above)
+
* R.A.M.- Starship Tech is additionally required for hull construction, for which the BPO is sold by NPCs in k-space.
 +
 
 
===Process===
 
===Process===
* Subsystem construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost
+
* Subsystem & hull construction can only be performed at a Subsystem Assembly Array anchored at a POS (or at an Amarr Factory Outpost - a player-owned station in sovereign nullsec). T3 hull construction cannot be done at an Advanced Medium Ship Assembly Array, despite the name suggesting otherwise.
 +
 
 +
==Final thoughts==
 +
As you are now in no doubt, T3 construction is one of the most complex manufacturing process in EVE. Most of the T3 production activity in EVE is carried out by wormhole-based corporations at their own w-space POSes (although a fair amount is also done by sov null based corporations). Unfortunately, a particular problem with the final product is that it is impossible to assemble a T3 ship at a POS, it must be done in a station - meaning after the entire construction process is carried out in w-space, they need to be shipped out to k-space, assembled in station, then flown back into w-space for use.
  
==Hull Construction:==
+
T3 ships are therefore very expensive, with prices for a hull and all five subsystems (currently, July 2014) around the 300m-400m ISK mark.
===Skills===
+
 
* Cruiser Construction 5
+
[[Category:Guides]][[Category:Industry]]
* Industry 5
 
* <Racial> Starship Engineering 5
 
* Mechanical Engineering 4
 
===Materials===
 
* Components are created from salvage (see above)
 
* BPCs are created by Reverse Engineering ancient relics (see above)
 
===Process===
 
* Hull construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost
 

Revision as of 17:37, 20 July 2014

T3s.png

Introduction

Tech 3 ships - Strategic Cruisers - are made using materials obtained in wormhole space, and primarily constructed at a POS anchored in low or null security space (most commonly in w-space). As can be seen from the following flowchart there are 4 distinct manufacturing stages:

  • React Polymers
  • Construct Components
  • Reverse Engineer subsystem and hull BPCs
  • Construct subsystems and hulls

These steps, and the skills and materials for each are detailed below.

T3 Flowchart.png

Polymer Reactions

Skills

No skills are directly required to start polymer reactions, however:

  • You will require a POS management role in your corporation, because the reactions can only be controlled through the management window of a POS anchored in low or null security space. Because of the security considerations, POS management roles in w-space corporations are very closely guarded.
  • Anchoring (3x) is required at level II, in order to offline and online the reactors and silos during the set up of the reaction process.

Materials

  • Polymer Reactions are seeded on the NPC market under Reactions > Polymer Reactions
  • Fullerenes are obtained by harvesting gas sites in w-space. See Gas Cloud Mining for more details.
  • Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space).

Process

  1. Anchor (do not online) one Silo, two Biochemical Silos, one Polymer Reactor Array, and one Hybrid Polymer Silo.
  2. Place the Polymer Reaction you wish to use in the Reactor Array.
  3. Open the POS management using the Manage right-click option on the control tower, go to the Processes tab. You should see all your silos and reactor array, containing your chosen reaction.
  4. Click 'Change Type' on each of the Silos, and choose the correct material to be stored in each (the Hybrid Polymer Silo being the output silo).
  5. Drag and drop the output icon (right side) from each of the input silos onto the relevant input icons (left side) of the Polymer Reactor Array.
  6. Drag and drop the output icon from the Polymer Reactor array onto the input icon of the Hybrid Polymer Silo.
  7. Left side icons should change colour to indicate successful linking. Press Apply.
  8. Place your materials into the input silos.
  9. Online everything, starting with the Reactor Array. You should see the text Online - Starting Up on the Reactor Array.

To change the reaction being carried out after a run is complete, you will need to offline everything, remove all remaining materials from silos, Clear Links using the button, then start from 2. again, as above. The exact order you online and drag & drop things doesn't always matter, but be aware this CCP's POS code, and therefore a bit buggy - another reaction set-up guide (with images) is available at the Polymer Reactor Array page, which is slightly different.


Subsystem Component Construction

Despite the name, these components are used to construct both the subsystems and the hulls. You can manufacture these in station facilities in k-space, or at a Component Assembly Array (contains major benefits for time and material efficiency) at a POS, and there are Teams which will affect the manufacturing of these. The BPOs are available under Blueprints > Manufacture & Research > Components > Subsystem Components and may be researched & copied as normal.

Skills

Each subsystem component BPO needs:

Materials

Construction of subsystem components is from two material sources:

  • Ancient Salvage is obtained by salvaging Sleeper wrecks in w-space.
  • Hybrid Polymers obtained from the reaction process as previously described.


Reverse Engineering

Reverse engineering.png

This is the invention-like process by which T3 BPCs - for hulls and subsystems - are discovered. The initial object required is an ancient relic, retrieved from Relic sites in w-space. These come in three different flavours:

  • Intact - highest chance of BPC discovery, 20-run BPC
  • Malfunctioning - medium chance of BPC discovery, 10-run BPC
  • Wrecked - lowest chance of BPC discovery, 3-run BPC

There are also six different types, prefixed by the specific flavour (i.e. Intact, Malfunctioning or Wrecked):

  • Hull Section - used to discover a T3 hull BPC
  • Weapon Subroutines - used to discover an Offensive Subsystem BPC
  • Armor Nanobot - used to discover a Defensive Subsystem BPC
  • Power Cores - used to discover an Engineering Subsystem BPC
  • Electromechanical Component - used to discover an Electronic Subsystem BPC
  • Thruster Sections - used to discover a Propulsion Subsystem BPC

Skills

  • [[Skills:Reverse Engineering]] (Reverse Engineering) is the basic skill required for every type of Ancient Relic, and a higher level increases your chance at successfully discovering a blueprint, so preferably at IV or V for effective profit-making.

Then each ancient relic needs its own two skills - again a higher level increases your chance at successfully discovering a blueprint, so recommended at IV or V for effective profit-making. The Subsystem Technology skills themselves each require a specific science skill at IV.

Materials

  • Ancient Relics are gathered from Relic sites in w-space using an Relic Analyzer (Archaeology skill). Some also drop from Data sites.
  • Tech 3 Datacores, Decryptors and R.A.M. are obtained from Data sites in w-space using a Data Analyzer (Hacking skill).
  • Standard datacores are obtained from Factional Warfare LP stores, or just the market.

Process

Reverse Engineering uses the Industry window in the same fashion as Invention, making sure all your inputs are in the correct corporation hangar. It can also only be performed at an Experimental Lab anchored at a POS (or at a Caldari Research Outpost - a player-owned station in sovereign nullsec).

You will need to select the correct racial Data Interface for the correct T3 BPC you are wanting to reverse engineer: using a Caldari Subsystems Data Interface for example will (hopefully) discover a hull or subsystem BPC for the Tengu.


Subsystem Construction

Skills

Construction of a subsystem requires the same two skills (not the Reverse Engineering skill) as needed to reverse engineer the ancient relic from which you found the BPC for this subsystem (see the previous section) plus three extra skills

  • [[Skills:Cruiser Construction]] (Cruiser Construction) to IV
  • <Racial> Starship Engineering (5x) to IV
  • Jury Rigging (2x) to V

T3 hull construction requires:

  • [[Skills:Cruiser Construction]] (Cruiser Construction) to V
  • <Racial> Starship Engineering (5x) to V
  • Mechanical Engineering (5x) to IV

Materials

  • Components are created from salvage & hybrid polymers (see above)
  • R.A.M.- Starship Tech is additionally required for hull construction, for which the BPO is sold by NPCs in k-space.

Process

  • Subsystem & hull construction can only be performed at a Subsystem Assembly Array anchored at a POS (or at an Amarr Factory Outpost - a player-owned station in sovereign nullsec). T3 hull construction cannot be done at an Advanced Medium Ship Assembly Array, despite the name suggesting otherwise.

Final thoughts

As you are now in no doubt, T3 construction is one of the most complex manufacturing process in EVE. Most of the T3 production activity in EVE is carried out by wormhole-based corporations at their own w-space POSes (although a fair amount is also done by sov null based corporations). Unfortunately, a particular problem with the final product is that it is impossible to assemble a T3 ship at a POS, it must be done in a station - meaning after the entire construction process is carried out in w-space, they need to be shipped out to k-space, assembled in station, then flown back into w-space for use.

T3 ships are therefore very expensive, with prices for a hull and all five subsystems (currently, July 2014) around the 300m-400m ISK mark.