User:Furano niflheim

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Eve University Database
 
Ship Database
Widow
CornerT2h.png
Widow
Caldari State
Caldari State
ECM PRIORITY
HIGH
Gravimetric
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Black Ops
Scorpion Class
Alpha clone Can be flown by alpha pilots
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Medium Slots
HIGHLIGHTS
EXTERNAL LINKS

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Black Ops bonuses (per skill level):
30% bonus to ECM Target Jammer strength
125% bonus to ship max velocity when using Cloaking Devices
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
50% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Rattlesnake
Rattlesnake.jpg
CornerTFs.png
Rattlesnake
Pirate Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png6 (5/0) Icon mid slot.png7 Icon low slot.png6
Icon powergrid.png10,000 MW Icon cpu.png710 tf
Icon velocity.png94 m/sec
Icon capacity.png815 m³
,Scorpion Navy Issue
Scorpion Navy Issue.jpg
CornerTFs.png
Scorpion Navy Issue
Faction Battleships Scorpion Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png7 (6/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png780 tf
Icon velocity.png103 m/sec
Icon capacity.png815 m³
,Scorpion
Scorpion.jpg
Scorpion
Standard Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (4/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png9,500 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png690 m³

Ship Attributes

Fittings
Powergrid
powergrid
8,800 MW
CPU
cpu output
760 tf
Capacitor
capacitor
5,312.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
middle slots
8
Low
low slots
4
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
106 m/sec
Inertia Modifier
inertia modifier (agility)
0.068
Warp Speed
inertia modifier (agility)
2.2 AU/s
Base Time to Warp
base time to warp
14.24 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
72.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
ship signature radius
432 m
Scan Res.
scan resolution
115 mm
Structure
Structure Hitpoints
structure hitpoints
4,375 HP
Mass
ship mass
151,100,000 kg
Volume
ship volume
468,000 m³
Cargo Capacity
cargo capacity
650 m³
Fuel Capacity
capacity
1,250 m³
Shields
Shield Capacity
shields
5,312 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
30
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
4,375 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
55
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Widow here.

Skills

Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Widow roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Widow here.


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Icon skillbook2.png Missile Launcher Operation

Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: Tech 1 and Faction Missile Launchers and Missiles; Icon skillbook2.png Heavy Assault Missile Specialization; Icon skillbook2.png Rocket Specialization; Icon skillbook2.png Light Missile Specialization; Icon skillbook2.png Heavy Missile Specialization; Icon skillbook2.png Cruise Missile Specialization; Icon skillbook2.png Torpedo Specialization; Icon skillbook2.png Rockets; Icon skillbook2.png Missile Bombardment; Icon skillbook2.png XL Cruise Missile Specialization; Icon skillbook2.png XL Torpedo Specialization; Icon skillbook2.png Structure Missile Systems
Icon skillbook2.png II required for: Rocket Launcher II; Polarized Rocket Launcher; Icon skillbook2.png Target Navigation Prediction; Icon skillbook2.png Light Missiles; Icon skillbook2.png Auto-Targeting Missiles; Icon skillbook2.png Rapid Launch
Icon skillbook2.png III required for: Rapid Light Missile Launcher II; Light Missile Launcher II; Rapid Heavy Missile Launcher II; Icon skillbook2.png Minmatar Offensive Systems; Icon skillbook2.png Heavy Assault Missiles; Icon skillbook2.png Heavy Missiles; Icon skillbook2.png Missile Projection
Icon skillbook2.png IV required for: Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Tech 2 Torpedo Launchers; Polarized Heavy Assault Missile Launcher; Icon skillbook2.png Warhead Upgrades Icon skillbook2.png Torpedoes
Icon skillbook2.png V required for: Tech 2 Missiles; XL Torpedo Launchers; XL Cruise Missile Launchers; Tech 1 and Faction Rapid Torpedo Launchers; Icon skillbook2.png XL Cruise Missiles; Icon skillbook2.png Caldari Offensive Systems; Icon skillbook2.png Guided Missile Precision; Icon skillbook2.png Cruise Missiles; Icon skillbook2.png XL Torpedoes
Notes.png Notes: The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.