Difference between revisions of "User:Masao kurata/Starting Skills"

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(Created page with "{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested. Testing was done with the assumption that backgro...")
 
m (Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler.)
 
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{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested.  Testing was done with the assumption that background details in character creation other than race do not affect starting skills.}}
 
{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested.  Testing was done with the assumption that background details in character creation other than race do not affect starting skills.}}
  
As of the [[Vanguard]] patch, starting skill points have been raised from 55824 to around 400k.  A wide variety of tech I fits are usable directly from character creation with this change.
+
As of the [[Vanguard]] patch, starting skill points have been raised from 55824 to around 400k.  A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.
  
 
{|class="wikitable"
 
{|class="wikitable"
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=Common Skills=
 
=Common Skills=
  
=Racial Ships and Weapons=
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*[[Skills:Armor|Armor]] (See [[#Tanking|Tanking]] below.)
 +
**{{sk|Hull Upgrades|II}}
 +
**{{sk|Mechanics|II}}
 +
**{{sk|Repair Systems|I}}
 +
*[[Skills:Drones|Drones]]
 +
**{{sk|Drone Avionics|I}}
 +
**{{sk|Drones|I}}
 +
*[[Skills:Electronic Systems|Electronic Systems]]
 +
**{{sk|Electronic Warfare|I}}
 +
**{{sk|Propulsion Jamming|I}}
 +
*[[Skills:Engineering|Engineering]]
 +
**{{sk|Capacitor Management|III}}
 +
**{{sk|Capacitor Systems Operation|III}}
 +
**{{sk|CPU Management|IV}}
 +
**{{sk|Electronics Upgrades|III}}
 +
**{{sk|Energy Grid Upgrades|I}}
 +
**{{sk|Power Grid Management|IV}}
 +
**{{sk|Thermodynamics|I}}
 +
**{{sk|Weapon Upgrades|II}}
 +
*[[Skills:Gunnery|Gunnery]] (See [[#Racial Ship and Gunnery Skills|Racial Ship and Gunnery Skills]] below.)
 +
**{{sk|Controlled Bursts|I}}
 +
**{{sk|Gunnery|IV}}
 +
**{{sk|Motion Prediction|II}}
 +
**{{sk|Rapid Firing|II}}
 +
**{{sk|Sharpshooter|II}}
 +
**{{sk|Surgical Strike|I}}
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**{{sk|Trajectory Analysis|I}}
 +
*[[Skills:Missiles|Missiles]]
 +
**{{sk|Missile Launcher Operation|I}}
 +
*[[Skills:Navigation|Navigation]]
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**{{sk|Acceleration Control|I}}
 +
**{{sk|Afterburner|III}}
 +
**{{sk|Evasive Maneuvering|I}}
 +
**{{sk|High Speed Maneuvering|I}}
 +
**{{sk|Navigation|III}}
 +
**{{sk|Warp Drive Operation|I}}
 +
*[[Skills:Neural Enhancement|Neural Enhancement]]
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**{{sk|Cybernetics|I}}
 +
*[[Skills:Production|Production]]
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**{{sk|Industry|I}}
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*[[Skills:Resource Processing|Resource Processing]]
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**{{sk|Mining|III}}
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**{{sk|Salvaging|III}}
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*[[Skills:Scanning|Scanning]]
 +
**{{sk|Archaeology|I}}
 +
**{{sk|Astrometric Acquisition|I}}
 +
**{{sk|Astrometric Rangefinding|I}}
 +
**{{sk|Astrometrics|III}}
 +
**{{sk|Hacking|I}}
 +
**{{sk|Survey|III}}
 +
*[[Skills:Science|Science]]
 +
**{{sk|Science|IV}}
 +
*[[Skills:Shields|Shield]] (See [[#Tanking|Tanking]] below.)
 +
**{{sk|Shield Management|I}}
 +
**{{sk|Shield Operation|I}}
 +
**{{sk|Shield Upgrades|I}}
 +
**{{sk|Tactical Shield Manipulation|I}}
 +
*[[Skills:Spaceship Command|Spaceship Command]] (See [[#Racial Ship and Gunnery Skills|Racial Ship and Gunnery Skills]] below.)
 +
**{{sk|Mining Frigate|I}}
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**{{sk|Spaceship Command|III}}
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*[[Skills:Targeting|Targeting]]
 +
**{{sk|Long Range Targeting|I}}
 +
**{{sk|Signature Analysis|I}}
 +
**{{sk|Target Management|I}}
 +
*[[Skills:Trade|Trade]]
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**{{sk|Trade|II}}
 +
 
 +
=Racial Ship and Gunnery Skills=
  
 
{|class="wikitable"
 
{|class="wikitable"
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|{{sk|Minmatar Frigate|III}}
 
|{{sk|Minmatar Frigate|III}}
 
|-
 
|-
|{{sk|Amarr Industrial|I}}
+
|{{sk|Amarr Hauler|I}}
|{{sk|Caldari Industrial|I}}
+
|{{sk|Caldari Hauler|I}}
|{{sk|Gallente Industrial|I}}
+
|{{sk|Gallente Hauler|I}}
|{{sk|Minmatar Industrial|I}}
+
|{{sk|Minmatar Hauler|I}}
 
|-
 
|-
 
|{{sk|Small Energy Turret|III}}
 
|{{sk|Small Energy Turret|III}}
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|{{sk|Small Hybrid Turret|III}}
 
|{{sk|Small Hybrid Turret|III}}
 
|{{sk|Small Projectile Turret|III}}
 
|{{sk|Small Projectile Turret|III}}
 +
|-
 +
|{{sk|Controlled Bursts|II}}
 +
|{{sk|Controlled Bursts|II}}
 +
|{{sk|Controlled Bursts|II}}
 +
|{{sk|Controlled Bursts|I}}
 
|}
 
|}
  

Latest revision as of 13:53, 20 May 2022

This article describes mechanics which are still new at the time of writing and have not been extensively tested. Testing was done with the assumption that background details in character creation other than race do not affect starting skills.

As of the Vanguard patch, starting skill points have been raised from 55824 to around 400k. A wide variety of tech I fits are usable directly from character creation with this change and overheating is immediately possible.

Starting SP
Amarr Caldari Gallente Minmatar
408995 399718 408995 406666

Common Skills

Racial Ship and Gunnery Skills

Amarr Caldari Gallente Minmatar
Amarr Frigate III Caldari Frigate III Gallente Frigate III Minmatar Frigate III
Amarr Hauler I Caldari Hauler I Gallente Hauler I Minmatar Hauler I
Small Energy Turret III Small Hybrid Turret III Small Hybrid Turret III Small Projectile Turret III
Controlled Bursts II Controlled Bursts II Controlled Bursts II Controlled Bursts I

Tanking

Amarr, Gallente and Minmatar:

Caldari: