Difference between revisions of "User:Hirmuolio Pine/sandbox"

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<includeonly>
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{{EpicMissionArcBoilerintro}}
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|-
 
|{{#if:{{{Level}}}
 
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| <br>'''Best damage to deal''': {{{DamageToDeal}}}|}} {{#if:{{{DamageToResist}}}
 
| <br>'''Damage to resist''': {{{DamageToResist}}}|}} {{#if:{{{WebPoint}}}
 
| <br>'''Web/Point''': {{{WebPoint}}}|}} {{#if:{{{EWAR}}}
 
| <br>'''EWAR''': {{{EWAR}}}|}} {{#if:{{{ShipSizeLimit}}}
 
| <br>'''Ship limit''': {{{ShipSizeLimit}}}|}}  {{#if:{{{ShipSuggestion}}}
 
| <br>'''Suggested ship''': {{{ShipSuggestion}}}|}} {{#if:{{{Rewards}}}
 
| <br>'''Rewards''': {{{Rewards}}}|}} {{#if:{{{Extra}}}
 
| <br>'''Extra''': {{{Extra}}}<br><br><br>|}}
 
|}</includeonly><noinclude>
 
  
Put in mission details:
+
<blockquote>
 +
''"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."''
 +
</blockquote>
  
<pre>
+
==Requirements==
{{User:Hirmuolio pine/sandbox
+
"Syndication" is the Gallente Epic Arc.  To begin requires 5.0 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc.  It is somewhat more difficult than L4 missions - almost all stages involve what would be considered heavy DPS in a level 4 mission, so a faction or deadspace tank will help a lot. Many of the nastier ships only do their full damage at quite short range, so long range Micro-Jump drive tactics can help a lot.
|Level= 4
 
|Type= Encounter
 
|Objective= Retrieve stolen reports
 
|Faction= Amarr and Defiants
 
|DamageToDeal= EM/TH on Amarrs, EX/KIN on Defiants
 
|DamageToResist= EM/TH against Amarr, EX/KIN/EM against Defiants
 
|WebPoint=
 
|EWAR= TP
 
|ShipSizeLimit=
 
|ShipSuggestion= Sniping battleship
 
|Rewards= 10M isk + Minmatar faction standing
 
|Extra= Extreme damage from elite battleships
 
}}
 
</pre>
 
  
Get out mission details like this:
+
Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.
  
{{User:Hirmuolio pine/sandbox
+
Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.
|Level= 4
 
|Type= Encounter
 
|Objective= Retrieve stolen reports
 
|Faction= Amarr and Defiants
 
|DamageToDeal= EM/TH on Amarrs, EX/KIN on Defiants
 
|DamageToResist= EM/TH against Amarr, EX/KIN/EM against Defiants
 
|WebPoint=
 
|EWAR= TP
 
|ShipSizeLimit=
 
|ShipSuggestion= Sniping battleship
 
|Rewards= 10M isk + Minmatar faction standing
 
|Extra= Extreme damage from elite battleships
 
}}
 
  
 +
This walkthrough is initially authored by Phineas Qwinn.  (Just call me Qwinn :)  For the record, I completed the arc solo with less than 4.5 million skillpoints... but I wouldn't recommend it, I've played a lot in the last few months and the ship I did it in was worth about 2 billion ISK with mods included, so don't take that to mean this arc is easily done with few skills in a tech 1 ship.  It isn't.
  
 +
This epic arc takes you to the darker side of Gallente society. Not suitable for people who want to keep thinking that the Gallente are the good guys. You also need to get your own hands dirty to complete it.
  
{|class=wikitable style="width: 900px;background:#111111"
+
==Enemies==
|-
+
After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes were observed:
|sfsefsefesf
+
*The Syndicate: -3.0%, -3.0%, -3.0%, 17 losses of 0.025% or smaller due to "Combat - Ship Kill"
|}
+
*The Syndicate: 2 losses of 0.0% due to "Combat - Aggression"
fsefsefsfe
+
Any -3.0% standing losses appear to be a result of attacking Studio I (Step 16), missile batteries (any mission), and perhaps structures that drop the Carry On Token (Step 14).
  
{|class=wikitable style="width: 900px;background:#111111"
+
==Walkthough==
|-
 
|sfsefsefesf<br>
 
|}
 
fsefsefsfe
 
  
{|class=wikitable style="width: 900px;background:#111111"
+
Chapter 1: Impetus
|-
+
# [[Impetus]]
|sfsefsefesf<br><br><br>
+
# [[The Tolle Scar ]]
|}
+
# [[Priority One ]]
fsefsefsfe
+
# [[The Averon Exchange ]]
 +
# [[ A Different Kind of Director ]]
 +
# [[ Assistance]]
 +
# [[The High or Low Road]]
  
=Penumbra/Chapter 1 - Proof of Intent=
+
Chapter 2: Scoping The Scene (low sec)
 +
<ol start="8">
 +
<li>[[Outside The Scope]]</li>
 +
<li>[[Hidden Camera]]</li>
 +
<li>[[Rendezvous]]</li>
 +
<li>[[Handoff]]</li>
 +
<li>[[With Authority]]</li>
 +
</ol>
  
{{#css:
+
Chapter 2: Eagle Grip (high sec)
table.headers_left tr th {text-align: left; }
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<ol start="8">
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<li>[[Into the Black]]</li>
table.complex caption {padding: 0.25em; text-align:left; }
+
<li>[[Poor Man's Shakedown]]</li>
table.complex tr th {background-color: #222; padding: 0.35em;}
+
<li>[[Underground Circus]]</li>
table.complex tr td {padding: 0.25em; }
+
<li>[[Intaki Chase]]</li>
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+
<li>[[Rat in a Corner]]</li>
h4, h5, h6 {line-height: 1; padding-top: 0; padding-bottom: 0;}
+
</ol>
  
@keyframes flashy { 50% { opacity: 0; } }
+
Chapter 3: Inertia
@-webkit-keyframes flashy { 50% { opacity: 0; } }
+
<ol start="13">
@-moz-keyframes flashy { 50% { opacity: 0; } }
+
<li>[[Places to Hide]]</li>
@-o-keyframes flashy { 50% { opacity: 0; } }
+
</ol>
.flashy img {
+
<ol start="14">
    animation-name: flashy;
+
<li>A [[Little Fingers]]</li>
    animation-duration: 1s;
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</ol>
    animation-timing-function: linear;
+
<ol start="14">
    animation-iteration-count: infinite;
+
<li>B [[Oldest Profession]]</li>
    animation-direction: alternate;
+
</ol>
    -webkit-animation-name: flashy;
+
<ol start="14">
    -webkit-animation-duration: 1s;
+
<li>C [[Octomet Plantation]]</li>
    -webkit-animation-timing-function: linear;
+
</ol>
    -webkit-animation-iteration-count: infinite;
+
<ol start="15">
    -webkit-animation-direction: alternate;
+
<li>[[Carry On]]</li>
    -moz-animation-name: flashy;
+
<li>[[Studio 1]]</li>
    -moz-animation-duration: 1s;
+
<li>[[Showtime]]</li>
    -moz-animation-timing-function: linear;
+
<li>[[Where's the Line?]]</li>
    -moz-animation-iteration-count: infinite;
+
<li>A [[Everybody Has a Price]]</li>
    -moz-animation-direction: alternate;
+
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    -o-animation-name: flashy;
+
<ol start="19">
    -o-animation-duration: 1s;
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<li>B [[Safe Return]]</li>
    -o-animation-timing-function: linear;
+
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}}
 
{{main|Penumbra}}
 
'''Proof of Intent''' is the first chapter of Penumbra. The isk rewards given here are only approximations.
 
  
==Mission 1 - The Intermediary==
+
[[Category:Guides]]
[[Image:Katsen_Isha.jpg|thumb|right|128px|Katsen Isha]]  
+
[[Category:Epic Arcs]]
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Travel
 
|Objective= Report to new Agent - Katsen Isha - located in Poinen System at Poinen IV Moon 13, Nugoeihuvi Corporation Development Studio (Station)
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards= 250,000 + 1,300,000 (Bonus if completed in 6H 0M)
 
|Extra= Agent gives 1x Dossier – Author Unknown
 
}}
 
 
 
Only one jump to travel. Speaking to Agent Katsen Isha after docking in station completes the mission.
 
 
 
==Mission 2 - Trust And Discretion==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Courier
 
|Objective= Deliver 1x Questionable Cargo (3.0 m3)
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards= 500,000 + 700,000 (Bonus if completed in 3H 38M)
 
|Extra=
 
}}
 
 
 
Only one jump to deliver the cargo. This mission can be completed remotely and the next mission accepted remotely so you can do this with your combat ship and proceed directly to mission 3 without returning to the agent.
 
 
 
==Mission 3 - Their Loss, Our Profit==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Encounter
 
|Objective= Destroy the Hyasyoda Research Facility and recover 1x S.I Formula Sheet (0.1 m3).
 
|Faction= Serpentis
 
|DamageToDeal= Kin (best), Therm (secondary)
 
|DamageToResist= Th/Kin
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards= 5,000,000 + 1,620,000 (Bonus if completed in 6H)
 
|Extra=
 
}}
 
 
 
Single ungated pocket. If you can tank the rats you can just blow up the research facility and take the item.
 
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/...|EWAR=Damp}}
 
{{NPCTableRow|Battleship|3|Core Admiral/Rear Admiral}}
 
{{NPCTableRow|Battleship|2|Core High Admiral|trigger = Last one triggers wave 1}}
 
|}
 
 
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Protector/...|EWAR=Damp}}
 
{{NPCTableRow|Battleship|2|Core Admiral}}
 
{{NPCTableRow|Battleship|3|Core High Admiral|trigger = Last one triggers wave 2}}
 
|}
 
 
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|5|Coreli Guardian Protector/...|EWAR=Web|point=yes}}
 
{{NPCTableRow|Elite Cruiser|5|Corelum Guardian Chief Infantry/...|EWAR=Damp}}
 
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar=Damp}}
 
|}
 
 
 
{{NPCTableHead|Gacility guards}}
 
{{NPCTableRow|Elite Frigate|8|Coreli Guardian Protector/...}}
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Container|1|Hyasyoda Security Compound|shinycargo = 1x Hyasyoda Captain corpse (not needed)}}
 
{{StructureTableRow|Structure|1|Hyasyoda Research Facility|trigger = 50% shield triggers facility guards|shinycargo= Drops mission objective 1x S.I Formula Sheet}}
 
}}
 
 
 
Mission can be accepted remotely.
 
 
 
==Mission 4 - The Paths That Are Hidden (Story Arc Branch)==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Branch
 
|Objective= Select branch
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards=
 
|Extra=
 
}}
 
 
 
This mission has 3 different branch options. '''The final reward of this Epic Arc is based on your decision here'''. Choosing either Two Two Steps Into Hell or Playing It Safer will side you with Nugoeihuvi and you will later be able to chooce either Nugoeihuvi reward or Caldari state reward. An Honorable Betrayal on the other hand will side you with Hyasyoda allowing you to choose either Hyasyoda or Caldari State reward later.
 
 
 
'''Note''': Making the selection completes the mission.
 
 
 
'''Two Steps Into Hell'''<br>
 
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate) in Null Security. The final reward will either be from Nugoeihuvi (20x Nugoeihuvi Synth Blue Pill Booster + Caldari State standing) or from Caldari State(ISK + Caldari State standing) depending on your choice later.
 
 
 
'''Playing It Safer'''<br>
 
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude) in Low Security. The final reward will either be from Nugoeihuvi (20x Nugoeihuvi Synth Blue Pill Booster + Caldari State standing) or from Caldari State(ISK + Caldari State standing) depending on your choice later.
 
 
 
'''An Honorable Betrayal '''<br>
 
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost) in High Security. (Make sure to bring S.I Formula Sheet). The final reward will either be from Hyasyoda (1x Hyasyoda Mobile Laboratory + Caldari State standing) or from Caldari State (isk + Caldari State Standing). After completing the three Hyasyoda missions you will come back to choose between the other two options.
 
 
 
[[Image:Penumbra_chapter1_branches.png|center|The branching nature of this chapter.]]  
 
 
 
==Mission 4.1 (Hyasyoda Branch) - An Honorable Betrayal==
 
[[Image:Arikio_Kuretsu_.jpg|thumb|right|128px|Arikio Kuretsu]]
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type=
 
|Objective= Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost) in High Security. (Make sure to bring S.I Formula Sheet)
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards= 250,000 + 227,000 (Bonus if completed in 52M)
 
|Extra=
 
}}
 
 
 
Fly to the new agent. Don't forget to take S.I Formula Sheet with you.
 
 
 
==Mission 4.2 (Hyasyoda Branch) – Proof of Intent==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Courier
 
|Objective= Give 1x S.I Formula Sheet
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards= 250,000 + 661,000 (Bonus if completed in 2H 36M)
 
|Extra=
 
}}
 
 
 
Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things. To complete this mission you have to give the agent the S.I Formula Sheet.
 
 
 
==Mission 4.3 (Hyasyoda Branch) – Return to Isha==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Travel
 
|Objective= Travel back to Poinen
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards= 250,000 + 658,000 (Bonus if completed in 3H)
 
|Extra=
 
}}
 
 
 
Arikio Kuretsu sends you back to Poinen, where you then get 'Re-examining Options', see Mission 4 'The Paths That Are Hidden' for details. This also unlocks the Hyasyoda story arc branch after you complete either one. (Don’t forget to take the S.I Formula Sheet)
 
 
 
==Mission 4.4 (Hyasyoda Branch) – Re-examining Options==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Branch
 
|Objective= Select branch
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards=
 
|Extra=
 
}}
 
 
 
You will be given the choice between 'Two Steps Into Hell' (Null Sec) and 'Playing It Safer' (Low Sec). Note that this time the selection has no effect on the final reward of the epic arc. Proceed with either "5A: Two Steps Into Hell (nullsec)" or "Mission 5B: Playing If Safer (lowsec)" as you will fly essentially the same missions.
 
 
 
==Mission 5A - Two Steps Into Hell==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Courier
 
|Objective= Deliver 1x S.I Formula Sheet  (0.1 m3) to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate) in Null Security.
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion= Interceptor
 
|Rewards= 40,000,000 + 1,500,000 (Bonus if completed in 6H)
 
|Extra=
 
}}
 
 
 
The mission area does not have combat. Simply drop the formula sheet in the container. The mission can be completed remotely. This courier mission takes you to null, take normal precautions in Null Sec, such as never warping directly from gate to gate to avoid bubbles. '''If you lose the mission item you will fail the epic arc''', you can retry three months later.
 
 
 
If you took this mission from "The Paths That Are Hidden" your next mission will be "Too Close for Comfort".<br>
 
If you took this mission from "Re-examining Options" your next mission will be "Almost Unmasked".
 
 
 
==Mission 5B - Playing It Safer==
 
 
 
{{User:Hirmuolio pine/sandbox
 
|Level=
 
|Type= Courier
 
|Objective= Deliver 1x S.I Formula Sheet  (0.1 m3) to Nugoeihuvi Cargo Facility in Faurulle (Solitude) in Low Security.
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion= Interceptor or fast frigate
 
|Rewards=
 
|Extra= 30,000,000
 
}}
 
 
 
The mission area does not have combat. To travel to Solitude you will either have to travel long way though Aridia (low) or short way though Syndicate (null). '''If you lose the mission item you will fail the epic arc''', you can retry three months later.
 
 
 
If you took this mission from "The Paths That Are Hidden" your next mission will be "Pre-Emptive Opportunities".<br>
 
If you took this mission from "Re-examining Options" your next mission will be "Almost Unmasked".
 
 
 
</noinclude>
 

Revision as of 15:23, 27 July 2017


"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."

Requirements

"Syndication" is the Gallente Epic Arc. To begin requires 5.0 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc. It is somewhat more difficult than L4 missions - almost all stages involve what would be considered heavy DPS in a level 4 mission, so a faction or deadspace tank will help a lot. Many of the nastier ships only do their full damage at quite short range, so long range Micro-Jump drive tactics can help a lot.

Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.

Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.

This walkthrough is initially authored by Phineas Qwinn. (Just call me Qwinn :) For the record, I completed the arc solo with less than 4.5 million skillpoints... but I wouldn't recommend it, I've played a lot in the last few months and the ship I did it in was worth about 2 billion ISK with mods included, so don't take that to mean this arc is easily done with few skills in a tech 1 ship. It isn't.

This epic arc takes you to the darker side of Gallente society. Not suitable for people who want to keep thinking that the Gallente are the good guys. You also need to get your own hands dirty to complete it.

Enemies

After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes were observed:

  • The Syndicate: -3.0%, -3.0%, -3.0%, 17 losses of 0.025% or smaller due to "Combat - Ship Kill"
  • The Syndicate: 2 losses of 0.0% due to "Combat - Aggression"

Any -3.0% standing losses appear to be a result of attacking Studio I (Step 16), missile batteries (any mission), and perhaps structures that drop the Carry On Token (Step 14).

Walkthough

Chapter 1: Impetus

  1. Impetus
  2. The Tolle Scar
  3. Priority One
  4. The Averon Exchange
  5. A Different Kind of Director
  6. Assistance
  7. The High or Low Road

Chapter 2: Scoping The Scene (low sec)

  1. Outside The Scope
  2. Hidden Camera
  3. Rendezvous
  4. Handoff
  5. With Authority

Chapter 2: Eagle Grip (high sec)

  1. Into the Black
  2. Poor Man's Shakedown
  3. Underground Circus
  4. Intaki Chase
  5. Rat in a Corner

Chapter 3: Inertia

  1. Places to Hide
  1. A Little Fingers
  1. B Oldest Profession
  1. C Octomet Plantation
  1. Carry On
  2. Studio 1
  3. Showtime
  4. Where's the Line?
  5. A Everybody Has a Price
  1. B Safe Return