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| drone1name=Salvage Drone I x5 | | drone1name=Salvage Drone I x5 | ||
| drone1typeID=32787 | | drone1typeID=32787 | ||
| drone2name=Medium Armor Maintenance Bot x5 | | drone2name=Medium Armor Maintenance Bot I x5 | ||
| drone2typeID=23709 | | drone2typeID=23709 | ||
| charge1name=Javelin M x120 | | charge1name=Javelin M x120 | ||
| Line 161: | Line 161: | ||
| mid3name=Sensor Booster II | | mid3name=Sensor Booster II | ||
| mid3typeID=1952 | | mid3typeID=1952 | ||
| mid4name= | | mid4name=Republic Fleet Large Cap Battery | ||
| mid4typeID= | | mid4typeID=41218 | ||
| mid5name=Tracking Computer II | | mid5name=Tracking Computer II | ||
| mid5typeID=1978 | | mid5typeID=1978 | ||
| Line 208: | Line 208: | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
==== Nightmare ==== | ==== Nightmare ==== | ||
{{ShipFitting | {{ShipFitting | ||
| Line 254: | Line 255: | ||
| drone1name=Salvage Drone I x5 | | drone1name=Salvage Drone I x5 | ||
| drone1typeID=32787 | | drone1typeID=32787 | ||
| drone2name=Medium Armor Maintenance Bot x5 | | drone2name=Medium Armor Maintenance Bot I x5 | ||
| drone2typeID=23709 | | drone2typeID=23709 | ||
| charge1name=Conflagration L x4 | | charge1name=Conflagration L x4 | ||
| Line 356: | Line 357: | ||
**A named Battleship, has a chance to drop loot including Decayed and Gravid Mutaplasmids. | **A named Battleship, has a chance to drop loot including Decayed and Gravid Mutaplasmids. | ||
**A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. | **A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. | ||
=Skills= | |||
==Battleship== | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ?? days | |||
| ? days | |||
| ~ 21 days and 2 hours | |||
| ~ 4 days and 22 hours | |||
| ~ ? days | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
Weapon Upgrades IV<br> | |||
Capacitor Management IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br> | |||
Hull Upgrades V <br> | |||
EM Armor Compensation III <br> | |||
Explosive Armor Compensation IV <br> | |||
Thermal Armor Compensation III <br> | |||
Kinetic Armor Compensation III <br> | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis III<br> | |||
Long Range Targeting III<br> | |||
Target Management IV<br> | |||
{{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br> | |||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to the {{sh|Hyperion}} and {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Gunnery V<br> | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
{{co|wheat|Controlled Bursts IV}}<small> <ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br> | |||
Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | |||
Medium <racial> Turret III<br> | |||
Large <racial> Turret III | |||
| style="padding:8px;" nowrap | | |||
Spaceship Command IV<br> | |||
<racial> Frigate III<small> <ref name="racial"></ref></small><br> | |||
<racial> Destroyer III<br> | |||
<racial> Cruiser III<br> | |||
<racial> Battlecruiser III<br> | |||
<racial> Battleship III<br> | |||
Warp Drive Operation III<br> | |||
Evasive Maneuvering III<br> | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Repair Drone Operation III<br> | |||
{{co|wheat|Salvage Drone Operation III}}<small> <ref>{{Sk|Salvage Drone Operation}} is needed to operate the salvage drones in some of these fits. This skill is not needed for the {{Sh|Vindicator}}.</ref></small><br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
Drone Durability I<br> | |||
Shield Emission Systems III <br> | |||
Remote Armor Repair Systems III | |||
|- valign="top" style="background:#222222;" | |||
| colspan=5 | ~ ?? hours worth of {{Clonestate|omega|Omega state}} training in total {{co|grey|(~ ?? million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||
==Logistics== | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[File:Icon_remote_armor_repair_i.png|32px|link=]] Logistics skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ ?? days | |||
| ~ ?? days | |||
| ~ ? days | |||
| ~ 32 days and 8 hours | |||
| ~ 5 days and 14 hours | |||
|- valign="top" nowrap | |||
| style="padding:8px;" nowrap | | |||
Capacitor Management IV<br> | |||
Capacitor Systems Operation IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br> | |||
Hull Upgrades V<br> | |||
EM Armor Compensation III <br> | |||
Explosive Armor Compensation IV <br> | |||
Thermal Armor Compensation III <br> | |||
Kinetic Armor Compensation III | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | |||
Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | |||
Target Management V<small> <ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br> | |||
Advanced Target Management III | |||
| style="padding:8px;" nowrap | | |||
Remote Armor Repair Systems IV<br> | |||
Capacitor Emission Systems IV<small> <ref name="capemission">{{sk|Capacitor Emission Systems|IV}} is needed for the {{Sh|Guardian}} to use '''Large Remote Capacitor Transmitter II'''s.</ref></small><br> | |||
Sensor Linking IV<small> <ref name="sensorlinking">{{sk|Sensor Linking|IV}} is needed for the {{Sh|Oneiros}} to use '''Remote Tracking Computer II'''s, although faction versions are superior while not being much more expensive.</ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
<racial> Frigate III<small> <ref name="racial">'''<racial> Frigate III''' is a starter skill you normally have, but is included in case you have to cross-train out of your initial race.</ref></small><br> | |||
<racial> Destroyer III<br> | |||
<racial> Cruiser V<br> | |||
Logistics Cruisers IV<br> | |||
Evasive Maneuvering III<br> | |||
Warp Drive Operation III | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Drone Durability I<small> <ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} is required to use '''shield maintenance drones'''.</ref></small><br> | |||
Repair Drone Operation III<small> <ref name="logibots"></ref></small><br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
{{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk|Remote Armor Repair Systems|III}}} is already trained as a requirement for the '''Large Remote Armor Repairer II''' module.</ref></small> | |||
|- valign="top" style="background:#222222;" | |||
| colspan=5 | ~ ?? days of training for a {{icon|amarr2|20}}'''Guardian''' or an {{icon|gallente2|20}}'''Oneiros''' {{co|grey|(~ ?? million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||
==On-Grid Booster== | |||
[http://evemondevteam.github.io/evemon/ EVEMon] skillplans: [http://wiki.eveuniversity.org/images/d/dd/Incursions_sleipnir_minimum.xml Sleipnir (minimum skills)] | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | |||
! [[file:icon_cog.png|32px|link=]] Utility skills | |||
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills | |||
! [[file:icon_ship.png|32px|link=]] Ship skills | |||
! [[image:icon_fleet.png|32px|link=]] Fleet support skills | |||
! [[File:Icon drones.png|32px|link=]] Drone skills | |||
|- valign="top" style="background:#222222;" | |||
| ~ ? days | |||
| ~ 8 days and 2 hours | |||
| ~ 13 days and 14 hours | |||
| ~ 63 days and 13 hours | |||
| ~ 89 days and 18 hours | |||
| ~ ? days | |||
|- valign="top" | |||
| style="padding:8px;" nowrap | | |||
CPU Management V<br> | |||
Weapon Upgrades IV<br> | |||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the Tech II '''Cap Battery''' module.</ref></small><br> | |||
Hull Upgrades V <br> | |||
EM Armor Compensation III <br> | |||
Explosive Armor Compensation IV | |||
| style="padding:8px;" nowrap | | |||
Signature Analysis IV<br> | |||
Long Range Targeting IV<br> | |||
Target Management IV<br> | |||
Target Painting III<small> <ref>{{sk|Target Painting}} is needed to use a '''target painter''' module.</ref></small><br> | |||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed to use a '''stasis webifier''' module.</ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Motion Prediction IV<br> | |||
Rapid Firing IV<br> | |||
Sharpshooter IV<br> | |||
Surgical Strike IV<br> | |||
Trajectory Analysis IV<br> | |||
Small Hybrid Turret III<br> | |||
Medium Hybrid Turret III<br> | |||
| style="padding:8px;" nowrap | | |||
Gallente Frigate III<br> | |||
Gallente Destroyer III<br> | |||
Gallente Cruiser III<br> | |||
Gallente Battlecruiser V<br> | |||
Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | |||
Spaceship Command V<small> <ref name="command"></ref></small><br> | |||
Wing Command IV<small> <ref name="command"></ref></small><br> | |||
Command Burst Specialist IV<small> <ref name="command"></ref></small><br> | |||
Command Ships IV<br> | |||
Warp Drive Operation III<br> | |||
Evasive Maneuvering III<br> | |||
| style="padding:8px;" nowrap | | |||
Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br> | |||
Armored Command V<small> <ref>{{sk|Shield Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br> | |||
Armored Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | |||
Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
{{co|grey|Leadership V}}<small> <ref name="command2">{{sk|Leadership|V}}, {{sk|Command Burst Specialist|IV}} and {{sk|Wing Command|IV}} are already required for {{sk|Command Ships}}</ref></small><br> | |||
{{co|grey|Command Burst Specialist IV}}<small> <ref name="command2"></ref></small><br> | |||
{{co|grey|Wing Command IV}}<small> <ref name="command2"></ref></small><br> | |||
| style="padding:8px;" nowrap | | |||
Drones V<br> | |||
Repair Drone Operation III<br> | |||
Salvage Drone Operation III<br> | |||
Drone Navigation III<br> | |||
Drone Avionics III<br> | |||
Drone Durability I | |||
|- valign="top" style="background:#222222;" | |||
| colspan=6 | ~ ??? days worth of training in total {{co|grey|(~ ?? million skillpoints)}} | |||
|} | |||
<small><references/></small> | |||