Difference between revisions of "Syndication"

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You will lose:
 
You will lose:
* 6% The Syndicate Faction Standing
+
* 6% The Syndicate Faction Standing (avoidable)
  
 
== Preparations ==
 
== Preparations ==
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* a Salvager module
 
* a Salvager module
 
* Kinetic and Explosive weapons
 
* Kinetic and Explosive weapons
* extra EM, Kintic and Explosive Shield or Armour Hardeners
+
* extra EM, Kinetic and Explosive Shield or Armor Hardeners
** a well tanked Battleship equipped with long range weapons and Micro Jump Drive to defeat the powerful Elite Battleships
+
* a well tanked Battleship equipped with long range weapons and Micro Jump Drive to defeat the powerful Elite Battleships
  
 
== Starting agent ==
 
== Starting agent ==

Revision as of 03:08, 26 September 2023

"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."

Syndication is the Gallente Federation Epic Arc which takes place in Gallente High Security Regions.

Overview

You will fight:

  • everything up to and including the most powerful Elite Battleships of any Mission (see Studio I and Showtime)

You will get:

  • 10% The Syndicate Faction Standing (with no derived standings) and 1x Syndicate Cloaking Device if you chose the Mission Everybody Has a Price
  • 10% Gallente Federation Faction Standing (with no derived standings) and 1x Black Eagle Drone Link Augmentor if you chose the Mission Safe Return
  • ~135M ISK
  • ~5% Impetus and 3% TransStellar Shipping Corporation Standings
  • ~5% Federal Intelligence Office or 5% Scope Corporation Standings

You will lose:

  • 6% The Syndicate Faction Standing (avoidable)

Preparations

Consider buying:

  • a Salvager module
  • Kinetic and Explosive weapons
  • extra EM, Kinetic and Explosive Shield or Armor Hardeners
  • a well tanked Battleship equipped with long range weapons and Micro Jump Drive to defeat the powerful Elite Battleships

Starting agent

Syndication Starting Agent
Agent[1] Corporation[1] Faction[1] System Region Mission
Roineron Aviviere Impetus Gallente Federation Dodixie[2] Sinq Laison Impetus
  1. ^ a b c You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Roineron Aviviere Beacon.

External links