Difference between revisions of "Haulers"

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{{ShipTypes}}
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{{hatnote|This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on [[Hauling]]. For other meanings of hauler(s) see [[Hauler (Disambiguation)]]}}
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'''Haulers''' are T1 cargo ships which can be divided into three subgroups:
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* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
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* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]].
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* Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)
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Each empire faction has its own haulers, which require the corresponding hauler skill. [[Alpha clones]] are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level.
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Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more low slots though and thus have the biggest potential cargo hold after fitting. Minmatar has the best base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the [[Blockade Runners]] and [[Deep Space Transports]].
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Haulers can fit [[Interdiction Nullifier]]s and industrial cynos. They count as medium sized hulls and thus fit medium rigs and 10mn afterburners or 50mn microwarpdrives are considered the normal size. Their powergrid is very limited but the CPU is rather good. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. It's also pretty popular to fit for the [[Cloak trick|MWD + cloak trick]].
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The game treats the [[Noctis]] and [[Primae]] also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.
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== Fast transports ==
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Fast transports are used to move low-volume, high-value goods quickly and safely. Each empire has one fast transport:
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* {{sh|Sigil}}
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* {{sh|Badger}}
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* {{sh|Nereus}}
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* {{sh|Wreathe}}
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As an example, a [[Wreathe]] can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622{{m3}}.
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== Bulk transports ==
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which have a much higher capacity than the fast transports, but are slower. Each empire has one bulk transport:
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* {{sh|Bestower}}
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* {{sh|Tayra}}
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* {{sh|Iteron Mark V}}
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* {{sh|Mammoth}}
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As an example, a [[Bestower]] can be fit to carry up to 39k{{m3}} but takes 13 seconds to align and has less than 8k EHP.
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== Specialized transports ==
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Specialized transports are similar to bulk transports in terms of tank and agility but have an additional specialized and often very large hold that can carry only certain types of items (such as ammunition or minerals).
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The fitting of specialized haulers is different compared to other haulers, mainly because the specialized holds cannot be made bigger by Expanded Cargohold modules or Cargohold Optimization rigs. But on the flipside, these holds also do not shrink from fitting Transverse Bulkhead rigs, Reinforced Bulkhead or Overdrive modules, which decrease normal cargohold capacity.
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Not every empire has a specialized transport. The Minmatar have one while the Gallente even have three:<ref name="values" />
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* {{sh|Epithal}} (T1 hauler specialized for PI. PI hold: 45,000{{m3}}, command center hold: 6,000{{m3}})
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* {{sh|Hoarder}} (T1 hauler specialized for ammo and gas. Ammo hold: 41,000{{m3}}, gas hold: 30,000{{m3}})
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* {{sh|Kryos}} (T1 hauler specialized for ice and minerals. Ice hold: 30,000{{m3}}, mineral hold: 50,000{{m3}})
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* {{sh|Miasmos}} (T1 hauler specialized for raw ores. Mining hold: 42,000{{m3}})<ref>A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)</ref>
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With the Equinox update, specialized Planetary Industry Haulers have been added. These armed Upwell ships have a moderately sized standard cargo hold and a very large '''Infrastructure Hold''' that is capable of holding all [[Planetary Industry]] reagents, [[Upwell structures]] and their modules and rigs, sovereignty structures, fuel blocks, refined moon & ice materials and standup consumables and fighters.<ref name="values" />
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* {{sh|Squall}} (T1 PI hauler. Infra hold: 45,000{{m3}})
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* {{sh|Deluge}} (T2 PI hauler, [[Blockade Runner]] equivalent. Infra hold: 30,000{{m3}})
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* {{sh|Torrent}} (T2 PI hauler, [[Deep Space Transport]] equivalent. Infra hold: 60,000 m3, Fleet hangar: 30,000{{m3}})
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== History ==
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With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler.<ref>https://www.eveonline.com/news/view/patch-notes-version-20-04</ref>
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On 18 May 2021, Haulers gained the ability to fit interdiction nullifiers.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-04#2021-05-18.1 Patch notes] and [https://www.eveonline.com/news/view/nullification-and-warp-module-update-live-now news post] for the changes to nullification and warp core stabilizers.</ref>
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== Notes and references ==
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<references>
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<ref name="values">Values listed are base values, not adjusted for skill bonuses.</ref>
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</references>
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[[Category:Ships]]
 
[[Category:Ships]]
'''Tech 1 ships built for the transportation of vast amounts of cargo.'''
 
=====Industrial ships require the ''Racial'' Industrial skill to be trained. These skills cannot be trained on Trial Accounts.=====
 
 
*'''Amarr'''
 
**[http://wiki.eveonline.com/wiki/Bestower Bestower]
 
**[http://wiki.eveonline.com/wiki/Sigil Sigil]
 
*'''Caldari'''
 
**[http://wiki.eveonline.com/wiki/Badger Badger]
 
**[http://wiki.eveonline.com/wiki/Badger_Mark_II Badger Mark II]
 
*'''Gallente'''
 
**[http://wiki.eveonline.com/wiki/Iteron Iteron]
 
**[http://wiki.eveonline.com/wiki/Iteron_Mark_II Iteron Mark II]
 
**[http://wiki.eveonline.com/wiki/Iteron_Mark_III Iteron Mark III]
 
**[http://wiki.eveonline.com/wiki/Iteron_Mark_IV Iteron Mark IV]
 
**[http://wiki.eveonline.com/wiki/Iteron_Mark_V Iteron Mark V]
 
*'''Minmatar'''
 
**[http://wiki.eveonline.com/wiki/Hoarder Hoarder]
 
**[http://wiki.eveonline.com/wiki/Mammoth Mammoth]
 
**[http://wiki.eveonline.com/wiki/Wreathe Wreathe]
 

Latest revision as of 20:21, 27 July 2024

This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on Hauling. For other meanings of hauler(s) see Hauler (Disambiguation)

Haulers are T1 cargo ships which can be divided into three subgroups:

  • Fast transports, which are used to move low-volume, high-value goods quickly and safely.
  • Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less tank.
  • Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)

Each empire faction has its own haulers, which require the corresponding hauler skill. Alpha clones are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level.

Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more low slots though and thus have the biggest potential cargo hold after fitting. Minmatar has the best base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the Blockade Runners and Deep Space Transports.

Haulers can fit Interdiction Nullifiers and industrial cynos. They count as medium sized hulls and thus fit medium rigs and 10mn afterburners or 50mn microwarpdrives are considered the normal size. Their powergrid is very limited but the CPU is rather good. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half. It's also pretty popular to fit for the MWD + cloak trick.

The game treats the Noctis and Primae also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.

Fast transports

Fast transports are used to move low-volume, high-value goods quickly and safely. Each empire has one fast transport:

As an example, a Wreathe can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 m3.

Bulk transports

which have a much higher capacity than the fast transports, but are slower. Each empire has one bulk transport:

As an example, a Bestower can be fit to carry up to 39k m3 but takes 13 seconds to align and has less than 8k EHP.

Specialized transports

Specialized transports are similar to bulk transports in terms of tank and agility but have an additional specialized and often very large hold that can carry only certain types of items (such as ammunition or minerals).

The fitting of specialized haulers is different compared to other haulers, mainly because the specialized holds cannot be made bigger by Expanded Cargohold modules or Cargohold Optimization rigs. But on the flipside, these holds also do not shrink from fitting Transverse Bulkhead rigs, Reinforced Bulkhead or Overdrive modules, which decrease normal cargohold capacity.

Not every empire has a specialized transport. The Minmatar have one while the Gallente even have three:[1]

  • GallenteEpithal (T1 hauler specialized for PI. PI hold: 45,000 m3, command center hold: 6,000 m3)
  • MinmatarHoarder (T1 hauler specialized for ammo and gas. Ammo hold: 41,000 m3, gas hold: 30,000 m3)
  • GallenteKryos (T1 hauler specialized for ice and minerals. Ice hold: 30,000 m3, mineral hold: 50,000 m3)
  • GallenteMiasmos (T1 hauler specialized for raw ores. Mining hold: 42,000 m3)[2]

With the Equinox update, specialized Planetary Industry Haulers have been added. These armed Upwell ships have a moderately sized standard cargo hold and a very large Infrastructure Hold that is capable of holding all Planetary Industry reagents, Upwell structures and their modules and rigs, sovereignty structures, fuel blocks, refined moon & ice materials and standup consumables and fighters.[1]

History

With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler.[3]

On 18 May 2021, Haulers gained the ability to fit interdiction nullifiers.[4]

Notes and references

  1. ^ a b Values listed are base values, not adjusted for skill bonuses.
  2. ^ A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)
  3. ^ https://www.eveonline.com/news/view/patch-notes-version-20-04
  4. ^ Patch notes and news post for the changes to nullification and warp core stabilizers.