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{{update| | <!--{{update|System upgrades and all rewards details need updates according to the significant changes from the Loyalty to Lowsec and [[Expansions#20.10 Release (Uprising)|Uprising]] updates.}}--> | ||
{{hatnote|This page deals primarily with the mechanics of faction warfare. For tips on how best to take advantage of these mechanics, see [[Factional Warfare strategy and tactics]].}} | {{hatnote|This page deals primarily with the mechanics of faction warfare. For tips on how best to take advantage of these mechanics, see [[Factional Warfare strategy and tactics]].}} | ||
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! style="text-align: left; padding: 0.2em 0.5em;" | Constellations | ! style="text-align: left; padding: 0.2em 0.5em;" | Constellations | ||
|- | |- | ||
| rowspan=2 | [[image:Logo_faction_amarr_empire.png| | | rowspan=2 | [[image:Logo_faction_amarr_empire.png|64px|link= Amarr Empire|Amarr Empire]] | ||
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Devoid#const Devoid] | | style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Devoid#const Devoid] | ||
| style="padding: 0.2em 0.5em;" | Semou and Jayai | | style="padding: 0.2em 0.5em;" | Semou and Jayai | ||
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| rowspan=2 | [[image:Logo_faction_minmatar_republic.png| | | rowspan=2 | [[image:Logo_faction_minmatar_republic.png|64p|link= Minmatar Republic|Minmatar Republic]] | ||
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Heimatar#const Heimatar] | | style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Heimatar#const Heimatar] | ||
| style="padding: 0.2em 0.5em;" | Hed and Huvilma | | style="padding: 0.2em 0.5em;" | Hed and Huvilma | ||
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| rowspan=2 | [[image:Logo_faction_caldari_state.png| | | rowspan=2 | [[image:Logo_faction_caldari_state.png|64px|link= Caldari State|Caldari State]] | ||
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/The_Citadel#const The Citadel] | | style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/The_Citadel#const The Citadel] | ||
| style="padding: 0.2em 0.5em;" | Ieyama and Isoma | | style="padding: 0.2em 0.5em;" | Ieyama and Isoma | ||
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| rowspan=3 | [[image:Logo_faction_gallente_federation.png| | | rowspan=3 | [[image:Logo_faction_gallente_federation.png|64px|link= Gallente Federation|Gallente Federation]] | ||
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Essence#const Essence] | | style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Essence#const Essence] | ||
| style="padding: 0.2em 0.5em;" | Jeon and Vieres | | style="padding: 0.2em 0.5em;" | Jeon and Vieres | ||
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Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after between 90 and 180 seconds for novice and small complexes. In medium and large complexes, the NPC respawns after between 90 and 300 seconds.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=343137 Eve forums: Kronos Factional Warfare Complex Improvements]</ref> | Complexes are defended by a single NPC (in rare cases, two); it's designed to be killed without too much trouble by a player ship of similar size. Once killed, the NPC defender will respawn after between 90 and 180 seconds for novice and small complexes. In medium and large complexes, the NPC respawns after between 90 and 300 seconds.<ref>[https://forums.eveonline.com/default.aspx?g=posts&t=343137 Eve forums: Kronos Factional Warfare Complex Improvements]</ref> | ||
Which systems have complexs and which complexes a system has available can both be found in the [[Agency]] window under Encounters > Faction Warfare. | |||
=== Battlefields === | === Battlefields === | ||
Along with normal Complexes, there are also much larger Factional Warfare sites called Battlefields.<ref name="patch notes uprising part 2">[https://www.eveonline.com/news/view/patch-notes-version-20-10-2 Uprising patch notes part 2]</ref> | |||
Battlefields have a number of unique capture mechanics: | |||
* Battlefields include multiple capture points (on grid with each other) | |||
* Holding a capture point earns capture points for your faction when it ticks down | |||
* Enemy faction NPCS and players block capture | |||
* Pods cannot capture | |||
* Winning a Battlefield provides a large amount of Loyalty Points to the winning side | |||
* Winning a Battlefield provides a very large amount of Advantage to the winning faction's Advantage system level | |||
Battlefields also have unique mechanics for capsuleers sliding in. The inside and outside are both full, normal [[Deadspace]]. The acceleration gate is further off the beacon than normal FW complexes (10-20km), and only allows T1 and Navy ships. | |||
In contrast to normal Faction Warfare complexes, capture points are typically about 75-125km from the landing point for capsuleers who are not enrolled in Faction Warfare. Those enrolled in Faction Warfare may land closer to capture points. | |||
=== Operation Centers === | === Operation Centers === | ||
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=== Victory points === | === Victory points === | ||
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref name="GamerChick42">[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[http://community.eveonline.com/news/patch-notes/patch-notes-for-inferno-1.3 Inferno 1.3 patch notes]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]]. | Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref name="GamerChick42">[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[http://community.eveonline.com/news/patch-notes/patch-notes-for-inferno-1.3 Inferno 1.3 patch notes]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]]. | ||
=== Advantage === | |||
Advantage in a system makes it easier to capture and defend a system. Advantage can be increased by winning Battlefields, deploying several deployable structures, or completing Rendezvous Point combat sites<ref name="patch notes uprising advantage">[https://www.eveonline.com/news/view/patch-notes-version-20-10#advantage Uprising patch notes]</ref>. | |||
== System upgrades and warzone tier == | == System upgrades and warzone tier == | ||
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* [https://forum.eveuniversity.org/viewtopic.php?f=105&t=12193 Factional Warfare: What is it, what is there in for me?] (2009) | * [https://forum.eveuniversity.org/viewtopic.php?f=105&t=12193 Factional Warfare: What is it, what is there in for me?] (2009) | ||
[[Category:Faction Warfare]] | <!--[[Category:Faction Warfare]]--> | ||