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A new finding about Vorton seemingly affected by Dark Weather in Abyssal Deadspace, and NPC rats dont shoot outside their optimal range |
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=== Attributes and attribute modifiers === | === Attributes and attribute modifiers === | ||
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills | Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are a few other effects that modify the attributes of Vorton Projectors: | ||
* 'Pyrolancea' boosters apply | * Agency 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors. | ||
* | * Halcyon B boosters apply an optimal range bonus to Vorton Projectors. | ||
* Wolf-Rayet effect in [[Wormhole space]] apply | * Halcyon G boosters apply explosion radius and explosion velocity bonus to Vorton Projectors. | ||
* Magnetar effect in Wormhole space apply | * Halcyon R boosters apply a rate of fire bonus to Vorton Projectors. | ||
* Black-Hole effect in Wormhole space | * Halcyon Y boosters apply a weapon damage bonus to Vorton Projectors. | ||
* Wolf-Rayet effect in [[Wormhole space]] apply a weapon damage bonus to small Vorton Projectors. | |||
* Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors. | |||
* Black-Hole effect in Wormhole space applies an explosion velocity bonus to Vorton Projectors. | |||
That said, Vorton Projectors are not affected by '''anything else''': | The general rule is: if something does not say it affects Vorton Projectors, then it doesn't. That said, Vorton Projectors are not affected by '''anything else''': | ||
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius). | * Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius). | ||
* All modules that affect turrets or missiles do not affect Vorton Projectors. | * All modules that affect turrets or missiles do not affect Vorton Projectors. | ||
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* There are no tracking upgrade modules for Vorton Projectors, which are available to other weapon systems. | * There are no tracking upgrade modules for Vorton Projectors, which are available to other weapon systems. | ||
* There are no [[rig]]s to improve Vorton Projectors, just like Entropic Disintegrators. | * There are no [[rig]]s to improve Vorton Projectors, just like Entropic Disintegrators. | ||
* No [[medical boosters]] benefits or penalize Vorton Projectors. | * No non-event [[medical boosters]] benefits or penalize Vorton Projectors. | ||
* All system effects except Magnetar, Wolf Rayet and Black-Hole, notably Dark effect in [[Abyssal Deadspace]] and Plasma [[Metaliminal Storms]] do not apply to these weapons' damage, application, optimal range or any other stats. | * All system effects except Magnetar, Wolf Rayet and Black-Hole, notably Dark effect in [[Abyssal Deadspace]] and Plasma [[Metaliminal Storms]] do not apply to these weapons' damage, application, optimal range or any other stats. | ||
* All effect beacons do not affect Vorton Projectors. | * All effect beacons do not affect Vorton Projectors. | ||
* One exception appears to be Dark weather in Abyssal Deadspace where Optimal Range and Accuracy Falloff gets penalized. | |||
{{expansion past| | {{expansion past| | ||
[https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | Expansion notes: [https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | ||
It used to be the case that 'Pyrolancea' and 'Halycon' boosters, Magnetar, Wolf Rayet and Black-Hole system effects do not apply their bonus and penalty to Vorton Projectors, just like all other boosters and all other system effects. | It used to be the case that 'Pyrolancea' and 'Halycon' boosters, Magnetar, Wolf Rayet and Black-Hole system effects do not apply their bonus and penalty to Vorton Projectors, just like all other boosters and all other system effects. | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ Weapon stats, by size | |+ Weapon stats, by size | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Size | ! rowspan="2" | Size | ||
! rowspan="2" | [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire | ! rowspan="2" | [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire | ||
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! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity | ! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity | ||
! colspan="3" | [[File:Icon_target_range.png|26px|link=]]Optimal Range | ! colspan="3" | [[File:Icon_target_range.png|26px|link=]]Optimal Range | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Normal | ! Normal | ||
! +11.11% | ! +11.11% | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ Weapon stats, by type | |+ Weapon stats, by type | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Type | ! Type | ||
! Meta Level | ! Meta Level | ||
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There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each. | There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each. | ||
{| class="wikitable sortable" style=" | {| class="wikitable sortable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ||
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| 13 | | 13 | ||
|- | |- | ||
! colspan=5 style="background-color: | ! colspan=5 style="background-color: var(--background-color-warning-subtle); text-align: left; font-size: 95%; line-height: 130%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>Damage is the raw figures for the 'Small' ammo size;<br> Medium is 4.89-4.95x greater, and Large is 7.42-7.48x greater, depending on ammo type.<br>Damage type ratio varies, with a more balanced ratio for larger sizes. | ||
|} | |} | ||
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Marketed under the '''Ultra''' brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%. | Marketed under the '''Ultra''' brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%. | ||
{| class="wikitable" style=" | {| class="wikitable" style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Name | ! Name | ||
! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ! [[File:Icon_target_range.png|26px|link=|Modifier to optimal range]]Optimal | ||
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| 41 | | 41 | ||
|- | |- | ||
! colspan=7 style="background-color: | ! colspan=7 style="background-color: var(--background-color-warning-subtle); text-align: left; font-size: 95%; line-height: 130%; font-weight: normal;" | Damage is the raw figures for the 'Small' ammo size;<br> Medium is 4.78-4.88x greater, and Large is 7.18-7.41x greater, depending on ammo type.<br>Damage type ratio varies, with a generally more balanced ratio for larger sizes. | ||
|} | |} | ||
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{|class=wikitable | {|class=wikitable | ||
|- | |- | ||
|[[File:Icon vorton tuning system.png|link=]] | | [[File:Icon vorton tuning system.png|link=]] | ||
|'''{{co|wheat|Vorton Tuning Systems}}''' are passive low slot modules. They increase damage per volley and rate of fire. | | '''{{co|wheat|Vorton Tuning Systems}}''' are passive low slot modules. They increase damage per volley and rate of fire. | ||
|} | |} | ||
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[https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | [https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion] | ||
Vorton Tuning Systems were the only weapon damage mods that | Vorton Tuning Systems were the only weapon damage mods that did not have faction, officer and abyssal variants. | ||
}} | }} | ||
== Availability == | == Availability == | ||
BPCs of EDENCOM ships, Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are solely available from the LP store of DED, and Tech 2 BPC of them (if any) are only available from [[invention]]. Their production involves abyssal materials, and they are generally expensive. | |||
EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks are exclusive to LP store of DED. | EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks which are exclusive to the LP store of DED. | ||
Faction and officer variants of the Vorton Tuning Systems | Faction and officer variants of the Vorton Tuning Systems and Vorton Tuning Systems mutaplasmids are available from aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs. | ||
Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients. | Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients. | ||
The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and does not consume corresponding T1 items, and uses a different set of ingredients. | The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and does not consume corresponding T1 items, and uses a different set of ingredients. | ||
== Notes == | |||
NPC Rats that uses Vorton Projectors will not shoot beyond their effective range. | |||
== External links == | == External links == | ||
* [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes | * EVE news: [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes Gathering Storm and Lightning Strikes] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||