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Suicide ganking: Difference between revisions

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m Reduce intro size by moving part into a new section. Add link. Reduce CONCORD overlinking. Change table format to wikitable class. Add {{ColorSecurityRating}}.
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{{Update|September 2019 release added 3 minute timer to initiate warp. Impossible to perma-bump a freighter now.}}
{{Legality}}
'''Suicide Ganking''' is the act of attacking another ship in [[System security#High security|High Security space]] without a legal reason, such as via a [[War Declaration|war declaration]], [[Timers#Legality_Timers|suspect timer]], [[Timers|duel]], or [[Timers|friendly fire]]. Shooting someone without any of those flags or statuses is an illegal action, and will grant you a [[timers#Criminal Timer|Criminal Timer]] which lasts for 15 minutes, during which being in space in any ship other than a [[Capsule]] will result in its destruction in seconds. [[Alpha clones]] cannot do this, as they are unable to set their [[Safety_settings#Safety_settings | safety]] to red in High-sec.


{{Legality}}
As [[CONCORD]] will always react to destroy any ship which earns a [[timers#Criminal Timer|Criminal Timer]], the aggressor is guaranteed to lose their ship - hence the term "suicide ganking". However, [[CONCORD]] does not react instantly, giving the attacker time to try and destroy their target. The aim of suicide ganking, therefore, is to destroy a higher value target than the value of the ship or ships being used to gank. Frequently, this manifests in a maximum DPS destroyer destroying a [[Mining Barge]], a cruiser destroying a [[Hauler]], or a swarm of destroyers destroying a [[Freighter]].
'''Suicide Ganking''' is the act of attacking another ship in [[high-sec|High Security space]] without a legal reason, such as via a [[War Declaration|war declaration]], [[Crimewatch#Legality_Timers|suspect timer]], [[Timers|duel]], or [[Timers|friendly fire]]. Shooting someone without any of those flags or statuses is an illegal action, and will grant you a [[timers|Criminal Timer]] which lasts for 15 minutes, during which being in space in any ship other than a [[Capsule]] will result in its destruction in seconds.


As [[CONCORD]] will always react to destroy any ship which earns a [[timers|Criminal Timer]], the aggressor is guaranteed to lose their ship - hence the term "suicide ganking". However, [[CONCORD]] does not react instantly, giving the attacker time to try and destroy their target. The aim of suicide ganking, therefore, is to destroy a higher value target than the value of the ship or ships being used to gank. Frequently, this manifests in a maximum DPS destroyer destroying a [[Mining Barge]], a cruiser destroying a [[Hauler]], or a swarm of destroyers destroying a [[Freighter]].
{{important note box|Performing criminal actions in high-sec results in a guaranteed loss of ship. Piloting a ship other than a Capsule in high-sec and avoiding being destroyed by CONCORD as a Criminal is considered as an exploit to the game and will cause gamemasters to interfere.}}


== Types ==
== Types ==
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; Miner Ganking : The ganking of [[Venture]]s, [[Mining Barges]], or [[Exhumers]] that are mining in belts. Requires 1 or more accounts to engage in, although having a scout is required if you have too low of a security status to slowly approach a target, and even more useful in order to scan the fitting of the miner so you know if you can destroy it or not. The scout can also double as a looting ship, as the cargo of a Mining Barge or Exhumer is generally low volume and can easily recoup the loss of T1 [[Catalyst]].
; Miner Ganking : The ganking of [[Venture]]s, [[Mining Barges]], or [[Exhumers]] that are mining in belts. Requires 1 or more accounts to engage in, although having a scout is required if you have too low of a security status to slowly approach a target, and even more useful in order to scan the fitting of the miner so you know if you can destroy it or not. The scout can also double as a looting ship, as the cargo of a Mining Barge or Exhumer is generally low volume and can easily recoup the loss of T1 [[Catalyst]].


; Hauler Ganking : The ganking of [[Haulers]], [[Blockade Runners]], or [[Deep Space Transports]] as they travel from location to location. Generally requires a minimum of 3 accounts, as you'd need a scout (scanner), a ganker generally in a cruiser in order to tank the gate guns and get effective DPS onto the hauler, and an hauling alt of your own in order to loot the wreck. If you're selective enough with your targets a relatively large profit margin can be made, although there might be large gaps of time without a viable target.  
; Hauler Ganking : The ganking of [[Haulers]], [[Blockade Runners]], or [[Deep Space Transports]] as they travel from location to location. Generally requires a minimum of 3 accounts, as you'd need a scout (scanner), a ganker generally in a cruiser in order to tank the gate guns and get effective DPS onto the hauler, and a hauling alt of your own in order to loot the wreck. If you're selective enough with your targets a relatively large profit margin can be made, although there might be large gaps of time without a viable target.  


; Abyssal Ganking : The ganking of ships capable of running Abyssal sites in highsec, which can range from Assault Frigates, to Faction and Pirate Cruisers, and T2 Cruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a large percentage of incoming damage. Usually requires 5+ accounts, but is more cost effective with more accounts. Finding viable targets can also be difficult, as it can be hard to get a scan on the Abyssal Runner and it requires a bit of ingenuity to figure out how to do this.
; Abyssal Ganking : The ganking of ships capable of running Abyssal sites in highsec, which can range from Assault Frigates, to Faction and Pirate Cruisers, and T2 Cruisers. These generally are much more difficult to gank, as Heavy Assault Cruisers and Assault Frigates have an Assault Damage Control which can nullify a large percentage of incoming damage. Usually requires 5+ accounts, but is more cost effective with more accounts. Finding viable targets can also be difficult, as it can be hard to get a scan on the Abyssal Runner and it requires a bit of ingenuity to figure out how to do this.
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{| class="wikitable"
{| class="wikitable"
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
!Security Rating
!Security Rating
!Base Response Time
!Base Response Time
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{| class="wikitable"
{| class="wikitable"
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
! Ship
! Ship
! DPS
! DPS
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| Catalyst (Meta Fit)
| Catalyst (Meta Fit)
| 385
| 385
| 2m ISK
| 2m ISK + Tag Cost (~10m)
|-
|-
| Catalyst (T2 Fit)
| Catalyst (T2 Fit)
| 683
| 683
| 14m ISK
| 14m ISK + Tag Cost (~10m)
|}
|}


{| class="wikitable"
{| class="wikitable"
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
! rowspan= 2 |Approximate Response Timings
! rowspan= 2 |Approximate Response Timings
! colspan=2 | Security level
! colspan=2 | Security level
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
! {{ColorSecurityRating|0.5}}
! {{ColorSecurityRating|0.5}}
! {{ColorSecurityRating|1.0}}
! {{ColorSecurityRating|1.0}}
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* The introduction of [[Citadels]] offers a few key benefits to gankers.
* The introduction of [[Citadels]] offers a few key benefits to gankers.
** Logistics: Citadels can be deployed almost anywhere in Hi-Sec (besides trade hubs and rookie systems), allowing staging bases for re-shipping and free jump clones to be established nearby to a ganking area.
** Logistics: Citadels can be deployed almost anywhere in Hi-Sec (besides trade hubs and rookie systems), allowing staging bases for re-shipping and free jump clones to be established nearby to a ganking area.
** Tethering: Fleets can tether off Citadels for remote repairs and invulnerability so long as no criminal timer is held. This allows a faster response time for ganking fleets.
** Tethering: CCP, as of 2022 has removed the ability for Criminals to tether or to dock at all in a ship in highsec, heavily nerfing ganking. If you tag up to a less negative security status you can tether again.


== Key locations ==
== Key locations ==
When looking for a gank location, you are essentially looking for high traffic or high value traffic, and also for low security status which allows you the most time to execute the gank before [[CONCORD]] responds.
When looking for a gank location, you are essentially looking for high traffic or high value traffic, and also for low security status which allows you the most time to execute the gank before [[CONCORD]] responds.


=== Trade ipes ===
=== Areas of Interest ===
The key regions of Empire space (Amarr space, Caldari space, etc) tend to be linked via “pipes” of systems with single entries and exits through which all ship traffic between these regions must pass, without a huge detour. More specifically, freighters traveling between Trade Hubs (the most frequent destinations for cargo) <em>MUST</em> pass through these pipes without going through low-sec (very dangerous particularly for Freighters), or adding on 20 or so more jumps to go around.
Gankers have several considerations when choosing an area to seek targets. The two most important factors is the consideration of sufficient population (whether it be passthrough or activity within the system(s)), and the security status of the system (which determines response time and the number of resources required to gank there. Trade Pipes, which are the few systems which most, if not all traffic must pass through to get to points of interest (Trade Hubs, entrances to null/lowsec) generally have lower security statuses and high traffic/population which make them desirable locations for gankers.
 
These pipes also tend to be lower security than “core” empire worlds, often at the lowest hi-sec security ranking: {{ColorSecurityRating|0.5}}
 
This makes these systems ideal for ganking of high value targets such as Freighters.


Common Hi-Sec Ganking locations include:
Common Hi-Sec Ganking locations include:
* Uedama: On the Jita – Dodixie and Jita-Hek trade routes. Uedama is particularly infamous for ganking. Players have recently taken to planting citadels near gates in Uedama and using standup fighters to decloak blockade runners (or any other cloaked ship) for gankers to kill.  
* Uedama: Uedama is THE most infamous system for ganking, and by far has the most destruction and number of ships destroyed in ganks.
* Balle: Key system on the Amarr – Hek route, and second choke point of the Jita – Hek route
* Balle: Key system on the Amarr – Hek route, and second choke point of the Jita – Hek route. A system second only to Uedama.
* Systems surrounding any of the above. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware.
* Systems surrounding any key points of interest. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. A lot of time people will stop a jump out of Uedama knowing there are gankers in there and wait for them to log off, only for the gankers to preemptively meet them one jump ahead and catching them.
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic. Most people that gank here are either killing abyssal runners, pods, leopards/shuttles, Haulers, or hunting [[Jump Freighters]].
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic.
 
=== Trade hubs ===
Trade hubs are some of the highest security space around ({{ColorSecurityRating|0.9}} – {{ColorSecurityRating|1.0}}) however they have various characteristics which make them useful for certain types of ganking.
 
* [[Blockade Runner]]s – Blockade Runners carry some of the most valuable cargo around, and also carry very small tanks. However, they are extremely fast, and generally, always travel under a covert ops cloak making them challenging to gank. The most common way they are caught therefore is on the undock of trade hubs if they are slow to issue the warp command, or around the docking radius where lazy pilots use the “dock” command rather than an instant-dock bookmark and land outside of the docking radius. Also, many Blockade Runners used to be killed upon undocking from a station before they could warp off, but with CCP nerfing the align of the Jita station, this is far less common.
* Freighter Undocks – Most freighter pilots try to avoid ganks on the undock by using an instant-undock in dead space from where they prepare their actual trip. If an instant-undock is known or can be scanned down, then the freighter can be ganked in dead-space, with a lower [[CONCORD]] response time than on gates. This requires a considerable fleet to successfully gank before the CONCORD response in systems like Jita, Amarr, Rens, and Dodixie.
The exception to the trade hub rules is Hek, which has a {{ColorSecurityRating|0.5}} security rating and is very close to the popular level 4 mission hub Lanngisi. Hek is a ganker's haven, where the high traffic and slow Concord response time create a perfect environment for gankers. The player alliance Safety in particular haunts Hek, Lanngisi, and the surrounding systems (which are all almost universally {{ColorSecurityRating|0.5}} security themselves), making it dangerous for anyone carrying anything of value to travel through the area.  




[[Category:PvP]]
[[Category:PvP]]
[[Category:Hauling]]
[[Category:Hauling]]