Difference between revisions of "Vorton Projectors"

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{{Weapon Systems Links}}
 
{{Weapon Systems Links}}
[[File:Icon turret vorton projector large.png|left]]'''Vorton Projectors''' are a new weapon type introduced with the [[Lightning Strikes]] update in June 2020, only equipped by [[EDENCOM]] ships {{sh|Skybreaker}}, {{sh|Stormbringer}} and {{sh|Thunderchild}}. These are ship-based miniaturized versions of the Standup Arcing Vorton Projector, previously seen as the 'Doomsday Weapon' of [[Upwell structures#Citadels|Keepstar Citadels]].
+
<div><!-- This div is  a work-around for some buggy behavior of {{Ship}} -->[[File:Icon turret vorton projector large.png|left]]'''Vorton Projectors''' are a weapon type introduced with the [[Lightning Strikes]] update in June 2020, only equipped by [[EDENCOM]] ships {{Ship|Skybreaker}}, {{Ship|Stormbringer}} and {{Ship|Thunderchild}}. These are ship-based miniaturized versions of the Standup Arcing Vorton Projector, previously seen as the 'Doomsday Weapon' of [[Upwell structures#Citadels|Keepstar Citadels]].</div><div style="clear:left"></div>
<div style="clear:left"></div>__TOC__<div style="clear:both"></div>
 
  
 
== Mechanics ==
 
== Mechanics ==
Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application, rather than Tracking or Falloff range.
+
Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application, rather than tracking, thus the distance and angular velocity between the user and the target does not affect weapon application.
  
Vorton Projectors are unlike any other weapon system, in that they fire chain lightning which strikes the ship which is targeted, and arcs across up to nine additional random ships (or drones) within 10km of the first. Despite the animation shows the chain lightning bounce off one by one, the fact that bounced entities are determined by the range to ship directly hit by the weapon and the 10km bounce itself '''does not''' bounce to chain futher entities. The Vorton Projectors will never hit the ship fire them.
+
Vorton Projectors are unlike any other weapon system, in that they fire chain lightning which strikes the ship that is targeted and arcs across up to nine additional random ships (or drones) within 10km of the first. Despite the animation showing the chain lightning bounce off one by one, the fact that bounced entities are determined by the range to ship directly hit by the weapon and the 10km bounce itself '''does not''' bounce to chain further entities. The Vorton Projectors will never hit the ship that fires them.
  
Vorton Projectors consume Condenser Packs as ammunition, and deal EM and Kinetic damage. They deal very low single target DPS compared to other turrets, owing to a low rate of fire (in between beam lasers and artillery) and low turret damage multiplier (without the damage spooling bonus that disintegrators get). However, the projectors have excellent optimal range, exceeding that of beam lasers, and can deal high ''total'' damage spread across the ten ships which are hit.
+
Vorton Projectors consume Condenser Packs as ammunition and deal EM and Kinetic damage. They deal very low single target DPS compared to other turrets, owing to a low rate of fire (in between beam lasers and artillery) and low turret damage multiplier (without the damage spooling bonus that disintegrators get). However, the projectors have excellent optimal range, exceeding that of beam lasers, and can deal high ''total'' damage spread across the ten ships that are hit.
  
Following the trend started by Entropic Disintegrators, Vorton Projectors are further detached from traditional weapon mechanics. Much like disintegrators, the projectors have no falloff, are only fittable to specific ships ([[EDENCOM]] ships), and said ships only have one turret slot.
+
Following the trend started by [[Entropic Disintegrators]], Vorton Projectors are further detached from traditional weapon mechanics. Much like disintegrators, the projectors have no falloff, are only fittable to specific ships ([[EDENCOM]] ships), and said ships only have one turret slot.
  
In areas of space where [[crimewatch]] is in effect, the projectors will respect safety settings, and with full safeties enabled will only bounce to legal targets. As a consequence, however, bounces from this weapon can initiate Limited Engagements with suspects and outlaws, even if they were not targeted.
+
In areas of space where [[crimewatch]] is in effect, the projectors will respect [[safety settings]], and with full safeties enabled will only bounce to legal targets. As a consequence, however, bounces from this weapon can initiate Limited Engagements with suspects and outlaws, even if they were not targeted.
  
Vorton Projectors are uniquely use its own attribute sets, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems and related skills. That says, Vorton Tuning Systems are not affected '''anything else''':
+
=== Attributes and attribute modifiers ===
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery|icon=yes}} and {{sk|Rapid Launch|icon=yes}} (-cycle time), {{sk|Sharpshooter|icon=yes}} (+optimal range), {{sk|Surgical Strike|icon=yes}} and {{sk|Warhead Upgrades|icon=yes}} (+damage), and a skill combining {{sk|Target Navigation Prediction|icon=yes}} (+explosion velocity) with {{sk|Guided Missile Precision|icon=yes}} (-explosion radius).
+
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are a few other effects that modify the attributes of Vorton Projectors:
* All modules that affects turrets or missiles do not affect Vorton Projectors.
+
* Agency 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors.
** Tracking Enhancer, Tracking Computer, Remote Tracking Computer and Tracking Disruptors do not affect weapons' optimal range.
+
* Halcyon B boosters apply an optimal range bonus to Vorton Projectors.
** Missile Guidance Enhancer, Missile Guidance Computer and Guidance Disruptors do not affect weapons' explosion radius or explosion velocity.
+
* Halcyon G boosters apply explosion radius and explosion velocity bonus to Vorton Projectors.
* There are no forms of weapon disruptions can harm Vorton Projectors.
+
* Halcyon R boosters apply a rate of fire bonus to Vorton Projectors.
* There are no tracking upgrades modules that available to other weapon systems.
+
* Halcyon Y boosters apply a weapon damage bonus to Vorton Projectors.
 +
* Wolf-Rayet effect in [[Wormhole space]] apply a weapon damage bonus to small Vorton Projectors.
 +
* Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors.
 +
* Black-Hole effect in Wormhole space applies an explosion velocity bonus to Vorton Projectors.
 +
 
 +
The general rule is: if something does not say it affects Vorton Projectors, then it doesn't. That said, Vorton Projectors are not affected by '''anything else''':
 +
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius).
 +
* All modules that affect turrets or missiles do not affect Vorton Projectors.
 +
** Tracking Enhancers, Tracking Computers, Remote Tracking Computers, and Tracking Disruptors do not affect weapons' optimal range.
 +
** Missile Guidance Enhancer, Missile Guidance Computer, and Guidance Disruptors do not affect weapons' explosion radius or explosion velocity.
 +
* There are no forms of weapon disruptions that can harm Vorton Projectors.
 +
* There are no tracking upgrade modules for Vorton Projectors, which are available to other weapon systems.
 
* There are no [[rig]]s to improve Vorton Projectors, just like Entropic Disintegrators.
 
* There are no [[rig]]s to improve Vorton Projectors, just like Entropic Disintegrators.
* No [[medical boosters]] benefits or penalty Vorton Projectors, expect those specifically for Vorton Projectors (which are all expired).
+
* No non-event [[medical boosters]] benefits or penalize Vorton Projectors.
* All system effects, notably Magnetar and Wolf Rayet in [[Wormhole space]], Dark effect in [[Abyssal Deadspace]], Plasma [[Metaliminal Storms]], do not apply to these weapons' damage, application, optimal range or any other stats.
+
* All system effects except Magnetar, Wolf Rayet and Black-Hole, notably Dark effect in [[Abyssal Deadspace]] and Plasma [[Metaliminal Storms]] do not apply to these weapons' damage, application, optimal range or any other stats.
 +
* All effect beacons do not affect Vorton Projectors.
 +
 
 +
{{expansion past|
 +
[https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion]
 +
 
 +
It used to be the case that 'Pyrolancea' and 'Halycon' boosters, Magnetar, Wolf Rayet and Black-Hole system effects do not apply their bonus and penalty to Vorton Projectors, just like all other boosters and all other system effects.
 +
}}
 +
{{expansion past|
 +
{{{!}}
 +
{{!}}[[File:Icon boosterAgencyDamage.png|link=]]
 +
{{!}}Vorton Projectors had a group of boosters that applied only to them:
 +
 
 +
* '''{{co|wheat|EDENCOM Vorton Booster DA}}''' improves damage.
 +
* '''{{co|wheat|EDENCOM Vorton Booster GU}}''' improves explosion radius and explosion velocity.
 +
* '''{{co|wheat|EDENCOM Vorton Booster RA}}''' improves optimal range.
 +
 
 +
These boosters were available from Vorton Projector Booster Gift Boxes, given in {{Nowraplinks|[[Gathering Storm]]}} login rewards.
 +
 
 +
All three EDENCOM Vorton boosters have expired as of 8 September 2020.
 +
{{!}}}
 +
}}
  
 
== Skills ==
 
== Skills ==
With the exception of engineering skills {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}}, Vorton Projectors do not benefit from any of the traditional gunnery and missiles skills. Instead, it has its own set of skills. Most are analogues to normal gunnery and missiles skills.
+
With the exception of engineering skills {{Sk|Weapon Upgrades}} and {{Sk|Advanced Weapon Upgrades}}, Vorton Projectors do not benefit from any of the traditional gunnery and missile skills. Instead, it has its own set of skills. Most are analogues to normal gunnery and missile skills.
  
* {{Sk|Vorton Projector Operation}}: Reduces cycle time by 2% per level.
+
* {{Sk|Vorton Projector Operation}}: Reduces cycle time by 2% per level. Required to train all other Vorton Projector skills.
 
* {{Sk|Vorton Arc Guidance}}: Reduces explosion radius by 5% per level, and increases explosion velocity by 10% per level. This skill is the only way to improve the application of Vorton Projectors.
 
* {{Sk|Vorton Arc Guidance}}: Reduces explosion radius by 5% per level, and increases explosion velocity by 10% per level. This skill is the only way to improve the application of Vorton Projectors.
 
* {{Sk|Vorton Arc Extension}}: 5% to optimal range per level.
 
* {{Sk|Vorton Arc Extension}}: 5% to optimal range per level.
Line 38: Line 69:
 
* {{sk|Large Vorton Projector}}
 
* {{sk|Large Vorton Projector}}
  
All the Vorton Projector types also have a "Specialization" skill. This gives you access to Tech 2 Vorton Projectors and Condenser Packs, and it provides a 2% bonus per level to the damage of modules that require the specialization (mostly the T2 modules). All of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.
+
All the Vorton Projector types also have a "Specialization" skill. This gives you access to Tech 2 Vorton Projectors and Condenser Packs, and it provides a 2% bonus per level to the damage of modules that require specialization (mostly the T2 modules). All of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.
 
* {{sk|Small Vorton Specialization}}
 
* {{sk|Small Vorton Specialization}}
 
* {{sk|Medium Vorton Specialization}}
 
* {{sk|Medium Vorton Specialization}}
 
* {{sk|Large Vorton Specialization}}
 
* {{sk|Large Vorton Specialization}}
 +
 +
EDENCOM ship skills that are required by their ships give some bonuses to the corresponding class of Vorton Projectors.
 +
* {{sk|EDENCOM Frigate}}: 5% to damage per level.
 +
* {{sk|EDENCOM Cruiser}}: 5% to optimal range per level.
 +
* {{sk|EDENCOM Battleship}}: 5% to rate of fire per level, 5% to damage per level.
  
 
== Equipment ==
 
== Equipment ==
There are a total of three size classes for Vorton Projectors, being Small, Medium and Large.
+
There are a total of three size classes for Vorton Projectors, being Small, Medium, and Large.
  
 
=== Vorton Projectors ===
 
=== Vorton Projectors ===
The primary weapon equipped by ships. Vorton Projector is considered as a long-range weapon system with extremely long optimal range even with most short ranged ammo, probably intented to avoid it chain your own entities near your ship.
+
The primary weapon equipped by EDENCOM ships. Vorton Projector is considered a long-range weapon system with extremely long optimal range even with most short ranged ammo, probably intended to avoid chaining your own entities near your ship and other allies Vorton Projector users.
  
Inconsistently, Meta Level of all Vorton Projectors are 0 in Comprate Tool. Compact and Scoped variants are Meta 0 too despite other variants of other weapon systems use Meta 1 to 4.
+
Inconsistently, the Meta Level of all Vorton Projectors is 0 in the Compare Tool. Compact and Scoped variants are Meta 0 too despite Tech 1 variants of other weapon systems using Meta 1 to 4.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Application stats, by size
+
|+ Weapon stats, by size
 
|- style="background-color: #222222;"
 
|- style="background-color: #222222;"
 
! rowspan="2" | Size
 
! rowspan="2" | Size
 +
! rowspan="2" | [[File:Icon_turret_volley.png|26px|link=]]Rate of Fire
 
! rowspan="2" | [[File:Icon_ship_sig.png|26px|link=]]Explosion Radius
 
! rowspan="2" | [[File:Icon_ship_sig.png|26px|link=]]Explosion Radius
 
! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity
 
! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity
Line 64: Line 101:
 
|-
 
|-
 
| Small
 
| Small
 +
| 6 s
 
| 43 m
 
| 43 m
 
| 190 m/sec
 
| 190 m/sec
Line 71: Line 109:
 
|-
 
|-
 
| Medium
 
| Medium
 +
| 9 s
 
| 143 m
 
| 143 m
 
| 105 m/sec
 
| 105 m/sec
Line 78: Line 117:
 
|-
 
|-
 
| Large
 
| Large
 +
| 15 s
 
| 333 m
 
| 333 m
 
| 79 m/sec
 
| 79 m/sec
Line 126: Line 166:
  
 
=== Condenser Packs ===
 
=== Condenser Packs ===
Condenser Packs, similar to exotic plasma, deal more damage per charge, since each ship only has one turret and with projectors having a low damage multiplier. For the same reason, damage scaling with increasing size is not smooth, due to number of turrets the projector effectively substitutes for.
+
Condenser Packs, similar to exotic plasma, deal more damage per charge since each ship only has one turret, and projectors have a low damage multiplier. For the same reason, damage scaling with increasing size is not smooth, due to the number of turrets the projector effectively substitutes for.
  
 
There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each.
 
There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each.
Line 165: Line 205:
 
|}
 
|}
  
'''Tech 2 condenser packs'''
+
'''Tech 2 Condenser Packs'''
  
Marketed under the '''Ultra''' brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is a higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%.
+
Marketed under the '''Ultra''' brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%.
  
 
{| class="wikitable" style="font-size: 90%; text-align: center;"
 
{| class="wikitable" style="font-size: 90%; text-align: center;"
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|}
 
|}
  
=== Other equipments ===
+
=== Vorton Tuning Systems ===
The only module that affects Vorton Projectors, other than Vorton Projectors themselves, are Vorton Tuning Systems.
+
The only item that affects Vorton Projectors, other than Vorton Projectors themselves and their loaded Condenser Packs, are Vorton Tuning Systems.
  
{|class=wikitable style="width: 900px;"
+
{|class=wikitable
 
|-
 
|-
 
|[[File:Icon vorton tuning system.png|link=]]
 
|[[File:Icon vorton tuning system.png|link=]]
 
|'''{{co|wheat|Vorton Tuning Systems}}''' are passive low slot modules. They increase damage per volley and rate of fire.
 
|'''{{co|wheat|Vorton Tuning Systems}}''' are passive low slot modules. They increase damage per volley and rate of fire.
|-
+
|}
|[[File:Icon boosterAgencyDamage.png|link=]]
+
 
|Vorton Projectors had a group of boosters that apply only to them:
+
{{expansion past|
* '''{{co|wheat|EDENCOM Vorton Booster DA}}''' improves damage.
+
[https://www.eveonline.com/news/view/havoc-expansion-notes Havoc expansion]
* '''{{co|wheat|EDENCOM Vorton Booster GU}}''' improves explosion radius and explosion velocity.
 
* '''{{co|wheat|EDENCOM Vorton Booster RA}}''' improves optimal range.
 
  
All three EDENCOM vorton boosters have expired at 8 September 2020.
+
Vorton Tuning Systems were the only weapon damage mods that did not have faction, officer and abyssal variants.
|}
+
}}
  
 
== Availability ==
 
== Availability ==
EDENCOM ships, Vorton Projectors, Condenser Packs, Vorton Tuning Systems and related skill books are solely available from LP store of DED as BPC. Tech 2 BPC of them (if any) are only available from [[Invention]]. Their production invoved abyssal materials, and they are generally expensive.
+
BPC of EDENCOM ships, Vorton Projectors, Condenser Packs, Vorton Tuning Systems are solely available from LP store of DED, and Tech 2 BPC of them (if any) are only available from [[invention]]. Their production involves abyssal materials, and they are generally expensive.
  
Vorton Projectors, Condenser Packs, Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their Tech 2 variant. All Tech 1 Condenser Packs are 4 times more expensive than their Tech 2 variants. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due very few capsuleers manufacture them, since Tech 2 items are way better than them.
+
EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks are exclusive to LP store of DED.
  
The odds are largely caused by the Invention, and for Condenser Packs, their invention increace BPC runs and do not consume corresponding T1 items, and use a different set of ingredients.
+
Faction and officer variants of the Vorton Tuning Systems and Vorton Tuning Systems mutaplasmids are available from aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs.
 +
 
 +
Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients.
 +
 
 +
The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and does not consume corresponding T1 items, and uses a different set of ingredients.
  
 
== External links ==
 
== External links ==
 
 
* [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes EVE Online: Gathering Storm and Lightning Strikes]
 
* [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes EVE Online: Gathering Storm and Lightning Strikes]
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 14:10, 14 July 2024

Icon turret vorton projector large.png
Vorton Projectors are a weapon type introduced with the Lightning Strikes update in June 2020, only equipped by EDENCOM ships Skybreaker
Skybreaker.jpg
Skybreaker
EDENCOM Frigates Skybreaker Class
Icon hi slot.png1 (0/1) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png44 MW Icon cpu.png235 tf
Icon velocity.png330 m/s
Icon capacity.png158 m³
, Stormbringer
Stormbringer.jpg
Stormbringer
EDENCOM Cruisers Stormbringer Class
Icon hi slot.png1 (0/1) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png970 MW Icon cpu.png390 tf
Icon velocity.png200 m/s
Icon capacity.png473 m³
and Thunderchild
Thunderchild.jpg
Thunderchild
EDENCOM Battleships Thunderchild Class
Icon highlights.pngHigh amount of medium slots
Icon hi slot.png2 (0/1) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png16,500 MW Icon cpu.png880 tf
Icon velocity.png95 m/s
Icon capacity.png861 m³
. These are ship-based miniaturized versions of the Standup Arcing Vorton Projector, previously seen as the 'Doomsday Weapon' of Keepstar Citadels.

Mechanics

Vorton Projectors use Missile damage mechanics to determine their damage application, rather than tracking, thus the distance and angular velocity between the user and the target does not affect weapon application.

Vorton Projectors are unlike any other weapon system, in that they fire chain lightning which strikes the ship that is targeted and arcs across up to nine additional random ships (or drones) within 10km of the first. Despite the animation showing the chain lightning bounce off one by one, the fact that bounced entities are determined by the range to ship directly hit by the weapon and the 10km bounce itself does not bounce to chain further entities. The Vorton Projectors will never hit the ship that fires them.

Vorton Projectors consume Condenser Packs as ammunition and deal EM and Kinetic damage. They deal very low single target DPS compared to other turrets, owing to a low rate of fire (in between beam lasers and artillery) and low turret damage multiplier (without the damage spooling bonus that disintegrators get). However, the projectors have excellent optimal range, exceeding that of beam lasers, and can deal high total damage spread across the ten ships that are hit.

Following the trend started by Entropic Disintegrators, Vorton Projectors are further detached from traditional weapon mechanics. Much like disintegrators, the projectors have no falloff, are only fittable to specific ships (EDENCOM ships), and said ships only have one turret slot.

In areas of space where crimewatch is in effect, the projectors will respect safety settings, and with full safeties enabled will only bounce to legal targets. As a consequence, however, bounces from this weapon can initiate Limited Engagements with suspects and outlaws, even if they were not targeted.

Attributes and attribute modifiers

Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are a few other effects that modify the attributes of Vorton Projectors:

  • Agency 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors.
  • Halcyon B boosters apply an optimal range bonus to Vorton Projectors.
  • Halcyon G boosters apply explosion radius and explosion velocity bonus to Vorton Projectors.
  • Halcyon R boosters apply a rate of fire bonus to Vorton Projectors.
  • Halcyon Y boosters apply a weapon damage bonus to Vorton Projectors.
  • Wolf-Rayet effect in Wormhole space apply a weapon damage bonus to small Vorton Projectors.
  • Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors.
  • Black-Hole effect in Wormhole space applies an explosion velocity bonus to Vorton Projectors.

The general rule is: if something does not say it affects Vorton Projectors, then it doesn't. That said, Vorton Projectors are not affected by anything else:

  • Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for Gunnery and Missile Launcher Operation (root prerequisite, -cycle time), Rapid Firing and Rapid Launch (-cycle time), Sharpshooter (+optimal range), Surgical Strike and Warhead Upgrades (+damage), and a skill combining Target Navigation Prediction (+explosion velocity) with Guided Missile Precision (-explosion radius).
  • All modules that affect turrets or missiles do not affect Vorton Projectors.
    • Tracking Enhancers, Tracking Computers, Remote Tracking Computers, and Tracking Disruptors do not affect weapons' optimal range.
    • Missile Guidance Enhancer, Missile Guidance Computer, and Guidance Disruptors do not affect weapons' explosion radius or explosion velocity.
  • There are no forms of weapon disruptions that can harm Vorton Projectors.
  • There are no tracking upgrade modules for Vorton Projectors, which are available to other weapon systems.
  • There are no rigs to improve Vorton Projectors, just like Entropic Disintegrators.
  • No non-event medical boosters benefits or penalize Vorton Projectors.
  • All system effects except Magnetar, Wolf Rayet and Black-Hole, notably Dark effect in Abyssal Deadspace and Plasma Metaliminal Storms do not apply to these weapons' damage, application, optimal range or any other stats.
  • All effect beacons do not affect Vorton Projectors.

Skills

With the exception of engineering skills Weapon Upgrades and Advanced Weapon Upgrades, Vorton Projectors do not benefit from any of the traditional gunnery and missile skills. Instead, it has its own set of skills. Most are analogues to normal gunnery and missile skills.

In addition to the general skills, there is a specific skill for each class of Vorton Projectors, and each will let you load and fire that one class. In addition, each level of the skill will improve your damage by 5% when using that particular class.

All the Vorton Projector types also have a "Specialization" skill. This gives you access to Tech 2 Vorton Projectors and Condenser Packs, and it provides a 2% bonus per level to the damage of modules that require specialization (mostly the T2 modules). All of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.

EDENCOM ship skills that are required by their ships give some bonuses to the corresponding class of Vorton Projectors.

Equipment

There are a total of three size classes for Vorton Projectors, being Small, Medium, and Large.

Vorton Projectors

The primary weapon equipped by EDENCOM ships. Vorton Projector is considered a long-range weapon system with extremely long optimal range even with most short ranged ammo, probably intended to avoid chaining your own entities near your ship and other allies Vorton Projector users.

Inconsistently, the Meta Level of all Vorton Projectors is 0 in the Compare Tool. Compact and Scoped variants are Meta 0 too despite Tech 1 variants of other weapon systems using Meta 1 to 4.

Weapon stats, by size
Size Icon turret volley.pngRate of Fire Icon ship sig.pngExplosion Radius Icon velocity.pngExplosion Velocity Icon target range.pngOptimal Range
Normal +11.11% +22.22%
Small 6 s 43 m 190 m/sec 22.46 km 24.96 km 27.46 km
Medium 9 s 143 m 105 m/sec 34.56 km 38.40 km 42.24 km
Large 15 s 333 m 79 m/sec 57.60 km 64.00 km 70.40 km
Weapon stats, by type
Type Meta Level Damage Optimal range Fitting Cost
Tech 1 0 (Normal) (Normal) (Normal)
Compact 0 +10% (Normal) -10% PWG / -10% CPU
Scoped 0 +10% +22.22% (Normal)
Tech 2 5 +20% +11.11% +10% PWG / +10% CPU
Consortium 8 +30% +22.22% -10% PWG / -10% CPU

Condenser Packs

Condenser Packs, similar to exotic plasma, deal more damage per charge since each ship only has one turret, and projectors have a low damage multiplier. For the same reason, damage scaling with increasing size is not smooth, due to the number of turrets the projector effectively substitutes for.

There are four types of Tech 1 condenser packs, offering two range options and an EM or Kinetic slanted ammo type for each.

Name Modifier to optimal rangeOptimal Total damage EM damage Kinetic damage
BlastShot -25% 133 17 116
GalvaSurge -25% 133 116 17
SlamBolt +50% 66 13 53
MesmerFlux +50% 66 53 13
Click on the column headers to sort the table; mouse over them for a more detailed explanation.
Damage is the raw figures for the 'Small' ammo size;
Medium is 4.89-4.95x greater, and Large is 7.42-7.48x greater, depending on ammo type.
Damage type ratio varies, with a more balanced ratio for larger sizes.

Tech 2 Condenser Packs

Marketed under the Ultra brand, T2 condenser packs can only be used with Tech 2 and Faction Vorton Projectors. ElectroPunch Ultra is higher damage, shorter range ammo compared to BlastShot & GalvaSurge, while SnipeStrike exceeds MesmerFlux and SlamBolt in range and damage. Both types of ultra condenser packs increase capacitor need by 25% and reduce explosion velocity by 25%.

Name Modifier to optimal rangeOptimal Modifier to explosion velocityExplosion Velocity Cap. need Total damage EM damage Kinetic damage
ElectroPunch Ultra -50% -25% +25% 160 80 80
SnipeStrike Ultra +80% -25% +25% 90 49 41
Damage is the raw figures for the 'Small' ammo size;
Medium is 4.78-4.88x greater, and Large is 7.18-7.41x greater, depending on ammo type.
Damage type ratio varies, with a generally more balanced ratio for larger sizes.

Vorton Tuning Systems

The only item that affects Vorton Projectors, other than Vorton Projectors themselves and their loaded Condenser Packs, are Vorton Tuning Systems.

Icon vorton tuning system.png Vorton Tuning Systems are passive low slot modules. They increase damage per volley and rate of fire.

Availability

BPC of EDENCOM ships, Vorton Projectors, Condenser Packs, Vorton Tuning Systems are solely available from LP store of DED, and Tech 2 BPC of them (if any) are only available from invention. Their production involves abyssal materials, and they are generally expensive.

EDENCOM ships and Vorton Projectors related skillbooks are available in CONCORD and DED, with the exception of Vorton specialization skillbooks are exclusive to LP store of DED.

Faction and officer variants of the Vorton Tuning Systems and Vorton Tuning Systems mutaplasmids are available from aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs.

Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. While Tech 2 Vorton Projectors and Vorton Tuning Systems are just 10% more expensive than their corresponding Tech 1 modules, Tech 1 Condenser Packs are 110% to 140% more expensive than Tech 2 Condenser Packs of the same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost-effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due to very few capsuleers manufacturing them since Tech 2 items are better, and Tech 2 blueprints do not accept them as ingredients.

The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and does not consume corresponding T1 items, and uses a different set of ingredients.

External links