Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ratting at NSC: Difference between revisions

From EVE University Wiki
m Remove unneeded namespace.
m Update link for article move and heading rename.
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Banner
{{Banner
| color= black
| color= black
Line 6: Line 5:
| [[File:Icon timer capsuleer.png|50px]] This page is about ratting at EVE University's Null-Sec staging area in and around [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] and not about ratting in general. Plenty of what is written here differs in other parts of New Eden.
| [[File:Icon timer capsuleer.png|50px]] This page is about ratting at EVE University's Null-Sec staging area in and around [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] and not about ratting in general. Plenty of what is written here differs in other parts of New Eden.
}}
}}
{{Community Group Navbar}}
{{Community Group Navbar}} {{NullSec Community links}}
{{NullSec Community links}}
Killing pirate NPCs, or [[ratting]] as it is also called, is a way to earn ISK in New Eden. At the EVE University's Null-Sec staging area in and around [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] it is mainly done in [[Asteroids and ore|asteroid belts]] or in [[combat sites]]. While you face off against NPCs in the same manner as in missions, it is not considered the same; see [[Syndicate Mission Running]] for more information about running missions at the NSC.
Killing pirate NPCs, or [[ratting]] as it is also called, is a way to earn ISK in New Eden. At the EVE University's Null-Sec staging area in and around [https://evemaps.dotlan.net/map/Syndicate/PC9-AY PC9-AY] it is mainly done in [[Asteroids and ore|asteroid belts]] or in [[combat sites]]. While you face off against NPCs in the same manner as in missions, it is not considered the same; see [[Syndicate Mission Running]] for for more information about running missions at the NSC.


Since combat sites can be found by probing, ratting shares a small overlap with [[exploration]], and ratters can benefit greatly by having a ship capable of scanning down signatures.
Since combat sites can be found by probing, ratting shares a small overlap with [[exploration]], and ratters can benefit greatly by having a ship capable of scanning down signatures.


== Why rat in the PC9 pocket? ==
== Why rat in the PC9 pocket? ==
Hunting and killing pirate NPCs (known as "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE.
Hunting and killing pirate NPCs (known as "rats") at asteroid belts or in combat sites is just one of many ways to earn ISK in EVE.
You will find that the ISK you can earn will be a health mix of actual [[EVE Lexicon#bounty|bounties]]and the [[loot]] drop of NPC rats, which is significantly higher in Null-Sec. Additionally to regular rats, you might also encounter faction spawns, which can drop high-value loot. It is generally not considered worthwhile to [[Salvaging|salvage]] wrecks of regular rats and instead focus on aforementioned loot and bounties.
You will find that the ISK you can earn will be a health mix of actual [[EVE Lexicon#bounty|bounties]] and the [[loot]] drop of NPC rats, which is significantly higher in Null-Sec. Additionally to regular rats, you might also encounter faction spawns, which can drop high-value loot. It is generally not considered worthwhile to [[salvage]] wrecks of regular rats and instead focus on aforementioned loot and bounties.


While the requirements to earn high levels of ISK in other areas of space often require expensive ships and high Skill Points, Null-Sec ratting entry requirements are comparatively low.
While the requirements to earn high levels of ISK in other areas of space often require expensive ships and high Skill Points, Null-Sec ratting entry requirements are comparatively low.


The loot you receive from ratting can also be a great source of minerals for small-scale industry. Large [[Tech_and_meta_levels#Tech_1_.28Meta_1-4.29|T1 meta modules]], such as those dropped by NPC battleships, can be reprocessed for decent quantities of minerals which may otherwise not be obtained directly in Null-Sec. For many modules, the reprocessed value is higher than the buy value of the module.
The loot you receive from ratting can also be a great source of minerals for small-scale industry. Large [[Tech and meta levels#Tech 1 (Meta 1-4)|T1 meta modules]], such as those dropped by NPC battleships, can be reprocessed for decent quantities of minerals which may otherwise not be obtained directly in Null-Sec. For many modules, the reprocessed value is higher than the buy value of the module.


=== Types of ratting in the PC9 pocket ===
=== Types of ratting in the PC9 pocket ===
There are mainly two types of ratting:
There are mainly two types of ratting:
# Clearing asteroid belts in a system
# Clearing asteroid belts in a system
# Hunting down and completing combat sites
# Hunting down and completing combat sites


Combat sites can further be split into [[Combat sites#Combat anomalies|combat anomalies]] and [[Combat sites#Cosmic signatures|combat signatures]]. More on these below.
Combat sites can further be split into [[combat anomalies]] and [[Combat sites#Cosmic signatures|combat signatures]]. More on these below.


Advantages of belt ratting:
Advantages of belt ratting:
Line 41: Line 36:


== Belt Ratting ==
== Belt Ratting ==
[[File:5-D belt.jpg|240px|thumb|The asteroid belts in system 5-DSFH. Clear them from top to bottom, from bottom to top, or whatever other order you want to use.]]
[[File:5-D belt.jpg|thumb|240px|The asteroid belts in system 5-DSFH. Clear them from top to bottom, from bottom to top, or whatever other order you want to use.]]
[[File:Ratting guide basic.jpg|240px|thumb|Short guide to chaining belts.]]
[[File:Ratting guide basic.jpg|thumb|240px|Short guide to chaining belts.]]


Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns.
[[Belt rat]]ting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns.


=== Picking a system ===
=== Picking a system ===
There are several factors to bear in mind when selecting a system for belt ratting.
There are several factors to bear in mind when selecting a system for belt ratting.


==== Security Level ====
==== Security Level ====
Ratting in asteroid belts is greatly affected by the "[[System security#True security|true-sec]]" of the system. Both the size of the bounties and the chance of rare spawns are affected by this, with lower true-sec giving better bounties and higher chance of rare spawns. One factor in choosing a system to rat in is therefore the system's true-sec.


Ratting in asteroid belts is greatly affected by the "[[System security#True security|true-sec]]" of the system. Both the size of the bounties and the chance of rare spawns are affected by this, with lower true-sec giving better bounties and higher chance of rare spawns. One factor in choosing a system rat in is therefore the system's true-sec.
In the PC9 pocket, [https://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt-rat in terms of true-sec. 5-D is also deep in the PC9 pocket, and as such considered safer, as you will have more time to react to potential intel.
 
In the PC9 pocket, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH] is the best system to belt-rat in terms of true-sec. 5-D is also deep in the PC9 pocket, and as such considered safer, as you will have more time to react to potential intel.


A complicating factor, however, is the game's dynamic bounty mechanic.
A complicating factor, however, is the game's dynamic bounty mechanic.


==== Dynamic Bounty System ====
==== Dynamic Bounty System ====
Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate.
Bounty pay-outs in a system are affected by the Dynamic Bounty System. Player deaths in a system increase that system's Bounty Risk Modifier, which acts as a multiplier on the base bounty rate for NPC kills in that system. NPC kills slowly cause that modifier to fall. Over time, the modifier will drift towards a equilibrium rate.


Line 65: Line 57:


==== Number of Asteroid Belts ====
==== Number of Asteroid Belts ====
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts.
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts.


Line 71: Line 62:


=== What to expect ===
=== What to expect ===
 
The pirate faction encountered in the [https://evemaps.dotlan.net/map/Syndicate#const Syndicate] region is the [[Serpentis]]. They commonly deal Thermal and Kinetic damage, and have lower resists against Kinetic and Thermal damage. Expect to face [[sensor damping]] from Serpentis Guardian-type cruisers and battlecruisers. This can reduce your targeting distance drastically: depending on your sensor skills, a group of damping ships can decrease your targeting range to 5,000m or less. Some Serpentis rats, usually frigates, also point you. Kill these first to ensure you can warp off to safety if hostiles enter the system.
The pirate faction encountered in the [https://evemaps.dotlan.net/map/Syndicate#const Syndicate] region is the [[Serpentis]]. They commonly deal Thermal and Kinetic damage, and have lower resists against Kinetic and Thermal damage. Expect to face sensor damping from Serpentis Guardian-type cruisers and battlecruisers. This can reduce your targeting distance drastically: depending on your sensor skills, a group of damping ships can decrease your targeting range to 5,000m or less. Some Serpentis rats, usually frigates, also point you. Kill these first to ensure you can warp off to safety if hostiles enter the system.


You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups of battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see.
You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups of battleships. Each system will have a few static group spawn types that are the most common, and you will rapidly learn which groups you can expect to see.
Line 81: Line 71:


=== Clearing vs. Chaining the Belts ===
=== Clearing vs. Chaining the Belts ===
Should you kill all rats in a belt and clear it completely or should you "chain" the belt? Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session.
Should you kill all rats in a belt and clear it completely or should you "chain" the belt? Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session.


Line 89: Line 78:


=== Rare Spawns ===
=== Rare Spawns ===
Several types of rare and valuable rats can spawn in Null-Sec.
Several types of rare and valuable rats can spawn in Null-Sec.


==== Faction Spawns: Shadow Serpentis ====
==== Faction Spawns: Shadow Serpentis ====
These are elite versions of the normal rats with the prefix "Shadow" in front of their name. These ships are slightly harder to kill, but have a much bigger bounty and can drop [[Faction modules#faction|Shadow Serpentis faction modules]]. These can also spawn in combat anomalies.
These are elite versions of the normal rats with the prefix "Shadow" in front of their name. These ships are slightly harder to kill, but have a much bigger bounty and can drop [[Faction modules#faction|Shadow Serpentis faction modules]]. These can also spawn in combat anomalies.


==== Capital Spawns ====
==== Capital Spawns ====
Serpentis Dreadnoughts, the faction version: Shadow Serpentis Dreadnoughts and the Shadow Serpentis Titan are capital pirate ships. '''If you encounter a capital spawn, you should warp out immediately!''' These ships are very powerful and quickly dispose of a regular ratting ship.
Serpentis Dreadnoughts, the faction version: Shadow Serpentis Dreadnoughts and the Shadow Serpentis Titan are capital pirate ships. '''If you encounter a capital spawn, you should warp out immediately!''' These ships are very powerful and quickly dispose of a regular ratting ship.


Line 107: Line 93:


Killing a rat dreadnought can be lucrative:
Killing a rat dreadnought can be lucrative:
* Serpentis Dreadnought: 60,000,000 ISK bounty
* Serpentis Dreadnought: 60,000,000 ISK bounty
* Shadow Serpentis Dreadnought: 120,000,000 ISK bounty
* Shadow Serpentis Dreadnought: 120,000,000 ISK bounty
Line 113: Line 98:


==== NPC Hauler Spawns ====
==== NPC Hauler Spawns ====
There are NPC haulers that can spawn in belts.  
There are NPC haulers that can spawn in belts.  
These Serpentis hauler ships can drop up to 100,000,000 ISK worth of ores, and you want a hauler docked nearby so that you can loot the ores. If you lack a hauler, ask for assistance on Mumble. Remember to bookmark the wreck when you switch into your hauler.
These Serpentis hauler ships can drop up to 100,000,000 ISK worth of ores, and you want a hauler docked nearby so that you can loot the ores. If you lack a hauler, ask for assistance on Mumble. Remember to bookmark the wreck when you switch into your hauler.


NOTE: These are Serpentis haulers that appear red as regular rats. Do '''not''' confuse these with neutral Diamond [[NPC_Mining_Operations|mining/hauling spawns]]!
NOTE: These are Serpentis haulers that appear red as regular rats. Do '''not''' confuse these with neutral Diamond [[NPC Mining Operations|mining/hauling spawns]]!




Line 132: Line 116:
{{main|Combat sites}}
{{main|Combat sites}}


[[File:c ano sig.jpg|240px|thumb|The scanner window, with a combat Anomaly and a combat signature halfway scanned down.]]
[[File:c ano sig.jpg|thumb|240px|The scanner window, with a combat Anomaly and a combat signature halfway scanned down.]]


In and around the PC9 pocket, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes.
In and around the PC9 pocket, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes.
Line 145: Line 129:
** Unrated Complexes have moderate chances for faction spawn and low chance to escalate into a new combat site
** Unrated Complexes have moderate chances for faction spawn and low chance to escalate into a new combat site
** DED combat sites have guaranteed faction spawns that can drop DED modules and can under some circumstances escalate into a new DED site
** DED combat sites have guaranteed faction spawns that can drop DED modules and can under some circumstances escalate into a new DED site
* [[Combat sites#expeditions|Expeditions]]:
* [[Expedition]]s:
** Escalates from anomalies and unrated signatures
** Escalates from anomalies and unrated signatures
** And as such cannot be found, but must be gotten from other combat sites
** And as such cannot be found, but must be gotten from other combat sites
Line 153: Line 137:


In Syndicate, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites ([[Serpentis Hidden Den]]), to the Class 10 site ([[Serpentis Sanctum]]).
In Syndicate, there is the possibility of 22 different versions of combat anomalies to spawn. Ranging from Class 4, level 2 sites ([[Serpentis Hidden Den]]), to the Class 10 site ([[Serpentis Sanctum]]).
It is recommended to focus on the following combat anomalies for the best ISK/h due to high number of Battleships or the possibility to escalate to lucrative DED-rated sites:
It is recommended to focus on the following combat anomalies for the best ISK/h due to high number of battleships or the possibility to escalate to lucrative DED-rated sites:
* [[Serpentis_Forsaken_Rally_Point|Serpentis Forsaken Rally Point]]
* [[Serpentis Forsaken Rally Point]]
* [[Serpentis_Forsaken_Hub|Serpentis Forsaken Hub]]
* [[Serpentis Forsaken Hub]]
* [[Serpentis_Haven|Serpentis Haven]]
* [[Serpentis Haven]]
* [[Serpentis_Sanctum|Serpentis Sanctum]]
* [[Serpentis Sanctum]]


Rogue drone combat sites are generally not worth running compared to other combat sites or belt-ratting.
Rogue drone combat sites are generally not worth running compared to other combat sites or belt-ratting.
Line 166: Line 150:
'''Combat anomalies''' consist of one ungated pocket, with the first wave of rats already present and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill the trigger ship last.
'''Combat anomalies''' consist of one ungated pocket, with the first wave of rats already present and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill the trigger ship last.


Once you enter a combat anomaly, burn away from the warp-in and make sure that you don't fly directly towards the rats, as this makes you far to easy to kill. Once you have gained some distance from the warp-in, drop down a Mobile Tractor Unit (MTU) and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't too close to it if hostile players warps to it. The MTU is not a must, but it makes looting and potential salvaging far easier. Just remember to bookmark it in case you have to warp off.
Once you enter a combat anomaly, burn away from the warp-in and make sure that you don't fly directly towards the rats, as this makes you far to easy to kill. Once you have gained some distance from the warp-in, drop down a [[Mobile Tractor Unit]] (MTU) and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't too close to it if hostile players warps to it. The MTU is not a must, but it makes looting and potential salvaging far easier. Just remember to bookmark it in case you have to warp off.


'''Combat signatures and Expeditions''' are far more varied, and is is therefore harder to provide general advise. They usually consists of multiple gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down with combat probes and take the gates to reach you. This makes you far harder to catch while running the site.
'''Combat signatures and Expeditions''' are far more varied, and it is therefore harder to provide general advice. They usually consists of multiple gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down with combat probes and take the gates to reach you. This makes you far harder to catch while running the site.


The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. Talk to other more experienced members of the Null-Sec community: They will be able to offer good advice on ships and fits; they might also be able to walk you through some practical site runs.
The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. Talk to other more experienced members of the Null-Sec community: They will be able to offer good advice on ships and fits; they might also be able to walk you through some practical site runs.


== Staying safe from other players ==
== Staying safe from other players ==
 
Being in null security space means that players can kill other players without any repercussions. Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative endeavor for players (Unistas can try their hand at hunting other corporation's PvE ships!). It is therefore vital for anyone ratting in and around PC9 to stay safe.
Being in null security space means that players can kill other players without any repercussions. Ships used for PvE are often expensive, and hunting these ships can be a fun and sometimes even lucrative endeavour for players (Unistas can try their hand at hunting other corporation's PvE ships!). It is therefore vital for anyone ratting in and around PC9 to stay safe.


It is possible to rat and run sites safely in Null-Sec, especially when supported by the Uni's intel systems, but you must be rigorous, and on occasion willing to pause what you're doing.
It is possible to rat and run sites safely in Null-Sec, especially when supported by the Uni's intel systems, but you must be rigorous, and on occasion willing to pause what you're doing.
Line 188: Line 171:


=== Safety Precautions ===
=== Safety Precautions ===
There are a number of particular precautions a member of the NSC should take to increase their chances of survival greatly:
There are a number of particular precautions a member of the NSC should take to increase their chances of survival greatly:


Line 198: Line 180:
** Local is an excellent warning system, and if possibly-hostile pilots slip past Intel, you will learn about them when they enter the system and appear in Local's member list. Safeguard your ship immediately on seeing a neutral in Local.
** Local is an excellent warning system, and if possibly-hostile pilots slip past Intel, you will learn about them when they enter the system and appear in Local's member list. Safeguard your ship immediately on seeing a neutral in Local.
** Many pilots find it useful to run Local vertically at one side of their screen so they can see a maximum-length member list and spot new people entering it.
** Many pilots find it useful to run Local vertically at one side of their screen so they can see a maximum-length member list and spot new people entering it.
** If you select the member list and press ctrl-A, you'll select all pilots currently in system. Any new pilots entering will then be obvious, as they will not be highlighted.
** If you select the member list and press [[Button|ctrl}]+{{Button|A}}, you'll select all pilots currently in system. Any new pilots entering will then be obvious, as they will not be highlighted.
* Be on [[Mumble]] in the general Null-Sec channel.
* Be on [[Mumble]] in the general Null-Sec channel.
** Being on Mumble makes it ''much'' easier for you to call for help quickly and clearly.
** Being on Mumble makes it ''much'' easier for you to call for help quickly and clearly.
* Be aware of the geopolitical and warfare situation. If there's a structure under assault in the system or another major combat op happening, you can easily find yourself a helpless target of opportunity to a war fleet.
* Be aware of the geopolitical and warfare situation. If there's a structure under assault in the system or another major combat op happening, you can easily find yourself a helpless target of opportunity to a war fleet.
* Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter has to travel from the warp-in point to you can sometimes save you.
* Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter has to travel from the warp-in point to you can sometimes save you.
* Create and use multiple [[Bookmarks#Safe Spots|safespot bookmarks]] in each system where you do PvE.
* Create and use multiple [[Bookmark#Safe spot|safespot bookmarks]] in each system where you do PvE.
* Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble.
* Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble.
** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems.
** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems.
Line 210: Line 192:


=== If you get caught ===
=== If you get caught ===
If one or more hostile ships land on grid while you're ratting, and you are unable to escape before being tackled, try to stay calm. There are still things you can do.
If one or more hostile ships land on grid while you're ratting, and you are unable to escape before being tackled, try to stay calm. There are still things you can do.


Line 223: Line 204:
* Stay aligned, so that you can warp off if the hunter loses their point or scram.
* Stay aligned, so that you can warp off if the hunter loses their point or scram.
* Attack the hunter with any weapons on your ship and any drones you have. You may drive them off, and at the very least giving them something to worry about may save your pod by forcing them to pay attention to their own modules and piloting rather than hovering their cursor over the lock target button for the moment when your pod is targetable.
* Attack the hunter with any weapons on your ship and any drones you have. You may drive them off, and at the very least giving them something to worry about may save your pod by forcing them to pay attention to their own modules and piloting rather than hovering their cursor over the lock target button for the moment when your pod is targetable.
* [[Overheating|Overheat]] your modules to wring more performance out of them; if you survive, you can always repair them for free at one of the player-owned Upwell structures. Your order of priority for overheating is:
* [[Overheat]] your modules to wring more performance out of them; if you survive, you can always repair them for free at one of the player-owned Upwell structures. Your order of priority for overheating is:
*# Your propulsion module, if it's not scrammed: this will increase your chance of shaking the enemy's tackle off.
*# Your propulsion module, if it's not scrammed: this will increase your chance of shaking the enemy's tackle off.
*# Your defensive modules: overheating these will help you tank more damage, increasing the time for help to arrive. Active hardeners can be overheated, as well as armor repairers and shield boosters.
*# Your defensive modules: overheating these will help you tank more damage, increasing the time for help to arrive. Active hardeners can be overheated, as well as armor repairers and shield boosters.
Line 236: Line 217:


== Preparing your ship ==
== Preparing your ship ==
The NSC is located in [[Serpentis]] space, and the rats you will face while ratting are Serpentis NPCs and sometimes [[Rogue Drones|rogue drones]]. This makes it easy to prepare both the tank of your ship, as well as the type of [[NPC damage types|damage you should deal]].
The NSC is located in [[Serpentis]] space, and the rats you will face while ratting are Serpentis NPCs and sometimes [[Rogue Drones|rogue drones]]. This makes it easy to prepare both the tank of your ship, as well as the type of [[NPC damage types|damage you should deal]].


The type of ships used for ratting at the NSC range from beginner ships like the [[Algos]] or the [[Vexor]], to intermediate ships like the [[Gila]] or the [[Praxis]], and up to very strong ships like the [[Ishtar]] or [[Tengu]], and even the [[Rattlesnake]]. <br>
The type of ships used for ratting at the NSC range from beginner ships like the [[Algos]] or the [[Vexor]], to intermediate ships like the [[Gila]] or the [[Praxis]], and up to very strong ships like the [[Ishtar]] or [[Tengu]], and even the [[Rattlesnake]]. <br>
These ships are mostly "[[EVE Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[drones]] brings to PvE. Other popular weapon against Serpentis rats are [[missiles]] and [[Hybrid Turret]]s. You want to avoid weapon types like [[Turrets#Energy turrets|Laser turrets]] and [[Turrets#Projectile turrets|projectile turrets]] for PvE at the NSC, their damage type aren't great against the weakness of Serpentis ships.
These ships are mostly "[[EVE Lexicon#Drone boat|drone boats]]", that sometimes have secondary weapons as well. The reason for this is the versatility that [[drones]] brings to PvE. Other popular weapon against Serpentis rats are [[missiles]] and [[Hybrid Turret]]s. You want to avoid weapon types like [[Turrets#Energy turrets|Laser turrets]] and [[projectile turret]]s for PvE at the NSC, their damage type aren't great against the weakness of Serpentis ships.


Below you will find a table with what kind for damage your ship should deal out, and what your ship should resist:
Below you will find a table with what kind for damage your ship should deal out, and what your ship should resist:
{| class="wikitable damage npc"
{| class="wikitable"
! Faction
! Faction
! Damage to deal
! Damage to deal
Line 258: Line 238:
| (varies)
| (varies)
|
|
|-
|}
|}


Line 264: Line 243:
    
    
No matter what you fly in and how you fit it, you want to pilot the ship correctly. Never to fly directly towards NPC battleships, as this makes you far too easy to hit, and boosts their chance of dealing critical hits. In combat anomalies, drop down your mobile tractor unit and orbit it at about 20 km. In belts and combat signatures, manually steer your ship so that you can approach the rats to the side. You might find the [[tactical overlay]] useful. Practicing good basic manual piloting around rats is a good ground-level introduction for skills useful in PvP.
No matter what you fly in and how you fit it, you want to pilot the ship correctly. Never to fly directly towards NPC battleships, as this makes you far too easy to hit, and boosts their chance of dealing critical hits. In combat anomalies, drop down your mobile tractor unit and orbit it at about 20 km. In belts and combat signatures, manually steer your ship so that you can approach the rats to the side. You might find the [[tactical overlay]] useful. Practicing good basic manual piloting around rats is a good ground-level introduction for skills useful in PvP.


[[Category:NSC]]
[[Category:NSC]]
[[Category:PvE]]
[[Category:PvE]]