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→Detected Sites: Added all the information I have on them :) |
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* Sleeper caches | * Sleeper caches | ||
* Sleeper sites | * Sleeper sites | ||
Relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. While a ship that is not scanning bonused can scan down a level I cosmic signature, even exploration-focused ships and fittings may struggle with level V sites. | |||
== Pirate sites == | == Pirate sites == | ||
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== Drone relic sites == | == Drone relic sites == | ||
Drone relic sites spawn only in | Drone relic sites spawn only in C1–C3 wormholes and in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. This means that they are always {{co|wheat|Ruined}}, so Debris containers will not spawn. The naming convention for the sites remains identical to Pirate relic sites. Additionally, medium-difficulty containers are called {{co|#9ef37c|(Rogue Drone)}} Ship Remains, but they maintain the same difficulty level. | ||
The two main differences from Pirate relic sites are: | The two main differences from Pirate relic sites are: | ||
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* [[AEGIS Secure Capital Construction Forge]] | * [[AEGIS Secure Capital Construction Forge]] | ||
* [[AEGIS Secure Transfer Facility]] | * [[AEGIS Secure Transfer Facility]] | ||
* [[Overmind Nursery | * [[Overmind Nursery Grove]]—Does not feature any actual hacking and can treated more like a combat site | ||
* [[Faction_warfare#Operation_Centers|Faction Warfare Operation Center]] e.g. "Caldari Operation Center" | * [[Faction_warfare#Operation_Centers|Faction Warfare Operation Center]] e.g. "Caldari Operation Center" | ||
* [[SCC Secure Key Storage]] | * [[SCC Secure Key Storage]] | ||
== Detected | == Detected sites == | ||
The Legion Expansion introduced Exploration Upgrades that can be fitted to [[Sovereignty Hub]]s. These upgrades spawn detected relic and data sites in a 5 jump radius of the system that has the Hub with the upgrade installed. | |||
The Legion Expansion introduced Exploration Upgrades that can be fitted to Sovereignty | |||
This means that they can only be found in NullSec Sovereignty space. | This means that they can only be found in NullSec Sovereignty space. | ||
The detected sites that spawn have the same site name formatting as all the other pirate sites, but are prefaced with “Detected": Detected <Ruined/Central> <Faction> <Site Name> | The detected sites that spawn have the same site name formatting as all the other [[#Pirate sites|pirate sites]], but are prefaced with “Detected": i.e.Detected <Ruined/Central> <Faction> <Site Name> | ||
The detected sites that spawn have the same faction as the region of space in which | The detected sites that spawn have the same faction as the region of space in which the Sovereignty Hub that spawns them is in. This includes drone data and relic sites. | ||
The containers in detected sites may or may not have better loot drops than those in normal sites. | The containers in detected sites may or may not have better loot drops than those in normal sites. | ||
Completing | Completing a detected relic site has the chance to trigger an escalation: | ||
* [[Emergent Ruins]] | |||
* [[Interrupted Expedition]] | |||
Completing a detected data site has the chance to trigger an escalation specific to them. | |||
* [[Interrupted Expedition]] | |||
* ??? | |||
== Sleeper caches == | == Sleeper caches == | ||
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}} | }} | ||
[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage | [[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45–60 seconds after warp-in. | ||
== Combat relic sites == | == Combat relic sites == | ||
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== Tips and tricks== | == Tips and tricks== | ||
* The contents of containers can be scanned with [[cargo scanning|cargo scanners]] before hacking. This allows skipping containers that do not have valuable contents. | * The contents of containers can be scanned with [[cargo scanning|cargo scanners]] before hacking. This allows skipping containers that do not have valuable contents. | ||
{{Important note box| Please check with your corp/alliance/coalition before doing this as they may have rules against cherry-picking. if so, self-destruct the cans instead by by failing the hacks 2 times by opening and immediate closing the hacking window}} | |||
* Emptied sites will despawn in few minutes. Sites that have been partially completed will despawn in a few hours. | * Emptied sites will despawn in few minutes. Sites that have been partially completed will despawn in a few hours. | ||
* Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system. | * Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system. | ||
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* X = possible site location | * X = possible site location | ||
* HS = high sec; LS = low sec; NS = null sec | * HS = high sec; LS = low sec; NS = null sec | ||
* | * C1–C6 = wormhole system class | ||
}} | }} | ||
}} | }} | ||
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! Container !! T1 probability<br>(amount)!! T2 probability<br>(amount) | ! Container !! T1 probability<br>(amount)!! T2 probability<br>(amount) | ||
|- | |- | ||
|style="text-align:right;"|Rubble || 25% ( | |style="text-align:right;"|Rubble || 25% (3–20) || 5.5% (1–3) | ||
|- | |- | ||
|style="text-align:right;"|Remain || 50% ( | |style="text-align:right;"|Remain || 50% (5–40) || 12.5% (1–5) | ||
|- | |- | ||
|style="text-align:right;"|Ruin || 0% || 25% ( | |style="text-align:right;"|Ruin || 0% || 25% (1–15) | ||
|} | |} | ||
For example, in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of | For example, in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3–20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14. | ||
The amount of different container types depends on the name of the relic site. As a result, higher rank relic sites are on average more valuable. | The amount of different container types depends on the name of the relic site. As a result, higher rank relic sites are on average more valuable. | ||
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* Invention skill books | * Invention skill books | ||
* Blueprint copies for: | * Blueprint copies for: | ||
** Target Spectrum Breakers | ** Target Spectrum Breakers{{Verify|title= Do not exist anymore?}} | ||
** Ancillary shield and | ** Ancillary shield and armor repairers (local and remote) | ||
** Faction POS modules | ** Faction POS modules | ||
** 'ligature' and 'zeugma' integrated analyzers | ** 'ligature' and 'zeugma' integrated analyzers | ||