More actions
Moved the hacking info here |
Equipment and skills |
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'''Hacking''' is used to access the items in [[Relic and data sites| relic sites, data sites]] and [[Combat_sites#Chemical_labs|chemical labs]]. | '''Hacking''' is used to access the items in [[Relic and data sites| relic sites, data sites]] and [[Combat_sites#Chemical_labs|chemical labs]]. | ||
== Skills == | |||
* {{sk|Archaeology|price=yes|mult=yes}}: Required skill for the use of Relic Analyzer modules. Gives +10 Virus Coherence per level. | |||
** Relic Analyzers require Archaeology, and are a fairly cheap mid-slot module used to interact with structures found inside exploration-located Relic Sites. A good amount of your income as an explorer will come from accessing these structures, so note this skill's importance! | |||
** Higher skill levels make the minigame associated with opening Relic Site structures easier, with {{sk|Archaeology|V}} allowing you to use the significantly-more-powerful Relic Analyzer II module. Any serious explorer should plan to eventually max this skill out, especially if you intend to do Relic sites in Nullsec or Wormholes. | |||
* {{sk|Hacking|price=yes|mult=yes}}: Required skill for the use of Data Analyzer modules. Gives +10 Virus Coherence per level. | |||
** ''A la'' Archaeology, Data Analyzers require Hacking, and open structures found in Data Sites. {{sk|Hacking|I}} has slightly higher requirements than Archaeology I, but make sure you get both skills, so that you can hack any sites you find. | |||
** Also like Archaeology, higher skill levels make the Hacking minigame easier, and {{sk|Hacking|V}} will give you access to the Data Analyzer II module, which gives better bonuses, and is especially needed for Data sites in Nullsec or Wormholes. | |||
== Ship and equipment == | |||
Hacking is usually done in hacking bonused frigate: T1 explorers [[Probe]], [[Imicus]], [[Heron]] and [[magnate]]; T2 explorers [[Cheetah]], [[Helios]], [[Buzzard]] and [[Anathema]] or faction frigate [[Astero]]. These ships gain very helpful bonus to hacking module virus strength and coherence, the additional probe strength bonus helps with scanning. Nothing prevents you from doing hacking in other ships but unbonused hull places more weight on skills and knowledge. | |||
To initiate hacking minigame you need to activate a relic analyzer or data analyzer depending on the type of site you are in. Alternatively an integrated analyzer can be used instead. These work in both relic and data sites. | |||
== Hacking minigame == | |||
Mercifully, the hacking minigame is identical in all sites, aside from a few cosmetic changes to the game’s playfield and sound effects. The object of the hacking minigame is to '''find and disable the container’s System Core'''. You do this by maneuvering a virus through the board of “nodes” that represent the container’s electronics. | Mercifully, the hacking minigame is identical in all sites, aside from a few cosmetic changes to the game’s playfield and sound effects. The object of the hacking minigame is to '''find and disable the container’s System Core'''. You do this by maneuvering a virus through the board of “nodes” that represent the container’s electronics. | ||
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Thankfully, exploring until you find the System Core and then annihilating it isn’t too difficult in the vast majority of sites you will find in high-sec. With a little practice, you’ll be hacking with the best of them! | Thankfully, exploring until you find the System Core and then annihilating it isn’t too difficult in the vast majority of sites you will find in high-sec. With a little practice, you’ll be hacking with the best of them! | ||
== Hacking Tips and Tricks == | |||
* As a general rule, '''you’ll want to explore as many nodes as you can before attacking any static Defensive Subsystems.''' In general, it’s better to explore the entire board before engaging with any subsystems: you may just stumble onto the System Core early! Restoration Nodes and Virus Suppressors are the exception to this though, as they should be removed from the board as soon as possible. | * As a general rule, '''you’ll want to explore as many nodes as you can before attacking any static Defensive Subsystems.''' In general, it’s better to explore the entire board before engaging with any subsystems: you may just stumble onto the System Core early! Restoration Nodes and Virus Suppressors are the exception to this though, as they should be removed from the board as soon as possible. | ||
* '''Always pick up Utility Subsystems as soon as they are exposed.''' If you keep exploring without snagging these, a Defensive Subsystem might pop up and cut off your access to them! | * '''Always pick up Utility Subsystems as soon as they are exposed.''' If you keep exploring without snagging these, a Defensive Subsystem might pop up and cut off your access to them! | ||
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* Because exposed Defensive Subsystems cut off access to adjacent nodes, '''you may want to explore nodes along the edges first before exploring inward'''. This is because if you happen to expose a Firewall or Anti-Virus along a “wall,” you will be a bit less likely to cut off all of your movement options in that direction. | * Because exposed Defensive Subsystems cut off access to adjacent nodes, '''you may want to explore nodes along the edges first before exploring inward'''. This is because if you happen to expose a Firewall or Anti-Virus along a “wall,” you will be a bit less likely to cut off all of your movement options in that direction. | ||
* '''Use the 1-5 "minesweeper" numbers to guide your movement''' around the grid. For example, if you're approaching an edge or corner of the grid, and the number is a 5, then trying to explore anything towards that corner/edge is not useful, because you know that there cannot be anything good within 5 nodes. In general, you want to click in directions that make the numbers smaller. Because the numbers disappear as you move along, you need to remember where there were 5's, so you know which areas not to bother going back to later. | * '''Use the 1-5 "minesweeper" numbers to guide your movement''' around the grid. For example, if you're approaching an edge or corner of the grid, and the number is a 5, then trying to explore anything towards that corner/edge is not useful, because you know that there cannot be anything good within 5 nodes. In general, you want to click in directions that make the numbers smaller. Because the numbers disappear as you move along, you need to remember where there were 5's, so you know which areas not to bother going back to later. | ||
[[Category:Exploration]] | |||