More actions
Hannah onasi (talk | contribs) |
Hannah onasi (talk | contribs) |
||
| Line 166: | Line 166: | ||
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse. | #* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse. | ||
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and combat battlecruisers (not tier 3 or attack battlecruisers) are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan. | #* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and combat battlecruisers (not tier 3 or attack battlecruisers) are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan. | ||
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below. | #* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means Cruisers and below. | ||
# The space you're living in is no longer well-defined. | # The space you're living in is no longer well-defined. It is ever changing. | ||
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time. | #* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighbourhood (and thus the neighbours) changes all the time. | ||
#* Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient. | #* Things you may take for granted will vary over time. Access to trade hubs fluctuates day-to-day and hauling stuff can be both dangerous and inconvenient. | ||
# You're going to be trapped in here with us. | # You're going to be trapped in here with us. | ||
#* You won't always feel like you have a lot of choice in what you can do at any given moment. You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing | #* You won't always feel like you have a lot of choice in what you can do at any given moment. You might log in to run sites and find PvP happening instead. That's life and that's what you'll be doing that day. | ||
# You need to be self-motivated. | # You need to be '''self-motivated'''. This can not be stressed enough. If you are not a self starter you will be spinning in structures and asking "Is there anything going on" quite frequently and that isn't any fun, unless you're odd and think it is. | ||
#* W-space is perhaps the most player-driven space in EVE. If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course newbros will always have a period of time figuring out what's actually going on, but in the end you need to be a self-starter who can independently do what needs doing. | #* '''W-space is perhaps the most player-driven space in EVE. If you're not making it happen, it probably isn't happening. Passive players will find things boring before long. Of course newbros will always have a period of time figuring out what's actually going on, but in the end you need to be a self-starter who can independently do what needs doing.''' | ||
#* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a lowsec connection and lead a roam. Go to nullsec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen! | #* If you don't have anything to do, make something to do. Scan down the wormhole chain. Scout systems, looking for PvP opportunities or ganks. Find a lowsec connection and lead a roam. Go to nullsec and point a carrier. This is the most exciting thing about the WHC: You get to make it happen! | ||