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Tanking: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
m indent math
Redid implant set descriptions. Added Mimesis (Jan 2020) & Asklepian implant sets (YC118.8, 2016). Added section on burst resistance modules (ADC & CEHE).
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*Repair Proficiency RP-9xx series - Slot 9 - increases armor repair system amount by 1% to 6%, depending on model number  
*Repair Proficiency RP-9xx series - Slot 9 - increases armor repair system amount by 1% to 6%, depending on model number  
*Hull Upgrades HP-10xx series - Slot 10 increases armor hit points by 1% to 6%, depending on model number
*Hull Upgrades HP-10xx series - Slot 10 increases armor hit points by 1% to 6%, depending on model number
* There is also the incredible Slave set of pirate implants.  
* There are two [[Implants#Advanced_Attribute_Enhancer_Reference|implant sets]] that benefit armor tanking. Like most sets, they use implant slots 1-6, are available in three grades (low, medium, and high), and each additional implant amplifies the bonus of the entire set. For both, the bonus from a full set can range from 20.03% with low-grades, to 53.63% with high-grades.
** This is a series of implants that fit into slots 1-6. Each provides a bonus to armor hit points, but when you fit the entire set, it provides a multiplicative total bonus of 53.63%. Unfortunately, a complete Slave set cost about 1.8 billion ISK or more.  
** The '''{{co|wheat|Amulet}}''' implant set gives a multiplicative increase to armor hit points.  
** There is a less expensive Medium-and Low-grade Slave set. Full low-grade set provides an aggregate bonus of 33.83% to armor hit points. These are a relative bargain at only 750 million ISK or so.
** The '''{{co|wheat|Asklepian}}''' implant set gives a multiplicative increase to armor repair amounts.
** You can mix & match HG, MG, and LG Slave implants, for a final armor HP bonus partway in between.
** You can mix & match HG, MG, and LG implants, for a final bonus partway in between.
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* Slot 8: Zainou 'Gnome' Shield Emission Systems SE-8XX series reduced capacitor need for remote shield repair equipment. Useful for logistics fits.
* Slot 8: Zainou 'Gnome' Shield Emission Systems SE-8XX series reduced capacitor need for remote shield repair equipment. Useful for logistics fits.
* Slot 9: Zainou 'Gnome' Shield Operation SP-9XX series increases shield recharge rate. useful for passive tanks.
* Slot 9: Zainou 'Gnome' Shield Operation SP-9XX series increases shield recharge rate. useful for passive tanks.
* You can also pick up the 'Crystal' pirate implant set for a large amount of ISK. This is a set of 6 implants that fit in slots 1-6, and taken together will increase your active shield boosting rates to fantastic levels. The 'Crystal' set comes in high-grade, mid-grade, and low-grade versions, low-grade being for the poor people out there that can't afford the real deal. You can mix and match from different grade sets for a final boost bonus somewhere in between the two values stated on the presentation.
* Like with armor tanking, there are two implant sets that benefit shield tanking. Like most sets, they use implant slots 1-6, are available in three grades (low, medium, and high), and each additional implant amplifies the bonus of the entire set. For both, the bonus from a full set can range from 20.03% with low-grades, to 53.63% with high-grades.
* Unlike the armor 'Slave' set implants, there are no slot 1~6 implant sets that increase total shield hitpoints.
** The '''{{co|wheat|Crystal}}''' implant set gives a multiplicative increase to shield boost amounts.
** The '''{{co|wheat|Nirvana}}''' implant set gives a multiplicative increase to shield hit points.
** You can mix & match HG, MG, and LG implants, for a final bonus partway in between.
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In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by remote repair modules on your ship. This is an advanced technique that requires a good deal of coordination to function effectively.
In simple terms, Spider tanking involves the use of a Buffer and/or highly resistant tank that is repaired remotely by other ships in your squad who are in turn repaired by remote repair modules on your ship. This is an advanced technique that requires a good deal of coordination to function effectively.
==Burst resistance modules==
{{see also|Capital Ship Modules#Capital Emergency Hull Energizer}}
There are also a couple of modules that can be activated to give a short burst of high resistances. [[Assault Frigates]] and [[Heavy Assault Cruisers]] can equip an '''Assault Damage Control''' (or '''ADC'''), which gives lower passive resists compared to a regular Damage Control, but can be activated to give a burst of 95% omni resistance to shield, armor, and hull for up to 14.4 seconds with a 150 second reactivation delay. [[Capital Ships]] can equip a '''Capital Hull Emergency Energizer''' (or '''CEHE'''), which only gives a 95% omni resistance bonus to structure, has no passive benefit, and burns out after a single use. Both modules take the place of a regular Damage Control.


==References==
==References==
<references />
<references />
[[Category:Combat]]
[[Category:Combat]]