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Triglavian Invasion special NPCs: Difference between revisions

From EVE University Wiki
Remove the Past Content tag as everything on this page still exists either in Pochven, Minor Victories, or Fortresses.
Fleet comps are random.
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{{main|Triglavian Invasion (Chapter 3)}}
{{main|Triglavian Invasion (Chapter 3)}}
{{Triglavian links}}
{{Triglavian links}}
Triglavian invasion systems contain unique rats with unique behavior.
Triglavian invasion systems contain unique NPCs and Structures with unique behaviors.


To reach their goals of victory and control over the invaded systems, the EDENCOM and Triglavian Collective made use of a number of specialized ships and structures only present in these systems. This page is an attempt to categorise them.
To reach their goals of victory and control over the invaded systems, the EDENCOM and Triglavian Collective made use of a number of specialized ships and structures only present in these systems. This page is an attempt to categorise them.
This article was originally written about the contents of Chapter 3. However, even as the Invasion has ended, all of these ships, structure, and behaviors can still be found in [[Pochven]], Minor Victory systems, and EDENCOM Fortresses.
* '''Note about all fleet composition listings:''' Triglavian and EDENCOM fleets and combat sites use random ship distributions. All fleet compositions listed will be ''samples'' which can be used to ''estimate'' threat levels, however the actual exact compositions of ship sizes, types, and strength grades will vary wildly.


== Roaming fleet behavior ==
== Roaming fleet behavior ==
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* Upwell structures
* Upwell structures
* Asteroid belts
* Asteroid belts
* Moons (POCO?)
* Moons which have Player-Owned Starbase Control Towers


The roaming fleets use advanced AI and will move in a group. One of the ships in the fleet is "commander" and all other ships in the fleet will position around it. This can result in odd looking behavior where short range ships stay far away when the commander has long range weapons or long range ships come close to brawl when the commander has short range weapons.<br>
The roaming fleets use advanced AI and will move in a group. One of the ships in the fleet is "commander" and all other ships in the fleet will position around it. This can result in odd looking behavior where short range ships stay far away when the commander has long range weapons or long range ships come close to brawl when the commander has short range weapons.<br>