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New players will likely put a premium on developing their offensive weapons skills. A small investment in the development of one or two low level e-war skills, however, can pay off in making the player more useful in fleet actions. | New players will likely put a premium on developing their offensive weapons skills. A small investment in the development of one or two low level e-war skills, however, can pay off in making the player more useful in fleet actions. | ||
There are four kinds of [[Electronic Warfare|''racial'' E-War]] | There are four kinds of [[Electronic Warfare|''racial'' E-War]]. Each of the four player races has ships that specialize in one of these. In addition each race has a corresponding drone that does the same thing remotely. | ||
*[[Electronic_warfare#Weapon_Disruption|Weapons disruption]]<br> | *[[Electronic_warfare#Weapon_Disruption|Weapons disruption]]<br> | ||
"Disruption" means reducing or closing down. [[Electronic_warfare#Tracking_Disruptors|Tracking Disruptors]] reduce the range and tracking of turrets, while [[Electronic_warfare#Guidance_Disruptors|Guidance Disruptors]] | "Disruption" means reducing or closing down. [[Electronic_warfare#Tracking_Disruptors|Tracking Disruptors]] reduce the range and tracking of turrets, while [[Electronic_warfare#Guidance_Disruptors|Guidance Disruptors]] reduce the accuracy and explosion of missiles. | ||
*[[Electronic_warfare#Remote_Sensor_Dampening|Sensor Dampening]]<br> | *[[Electronic_warfare#Remote_Sensor_Dampening|Sensor Dampening]]<br> | ||
Sensor dampening reduces the targeting range and [[scan resolution]] of an opponent's ship. The ship is not damaged, but it becomes less effective. | Sensor dampening reduces the targeting range and [[Targeting#Improving_your_scan_resolution_and_targeting_speed|scan resolution]] of an opponent's ship. The ship is not damaged, but it becomes less effective. | ||
*[[Electronic_warfare#Target_Painting|Target Painting]]<br> | *[[Electronic_warfare#Target_Painting|Target Painting]]<br> | ||
Target painting makes it easier for tracking turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions. | Target painting makes it easier for tracking turrets and missiles to hit the target ship and is especially effective against small, fast targets. Target painting improves everyone's chance of hitting the target and so is especially useful in fleet actions. | ||
*[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]]<br> | *[[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|Electronic Countermeasures]]<br> | ||
ECM "jammers" are used to disrupt the targeting apparatus of the target ship. Although ECM | ECM "jammers" are used to disrupt the targeting apparatus of the target ship. Although ECM is a form of electronic warfare, they are often though of as separate, probably because they have a distinctly defensive aspect. | ||
The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions. | The [[Electronic_warfare#Electronic_Countermeasures_.28ECM.29|basics of ecm jamming]] are fairly simple, although the [[Electronic_Countermeasures|mechanics of how it works]] are more complex. When you successfully jam an enemy ship, it cannot target lock on your fleetmates for a period of time. The drawback is that it can still attack ''you'', but it is easy to see why jamming is useful in many fleet actions. | ||
In addition, tackling and capacitor warfare modules may be considered E-war weapons. | In addition, tackling and capacitor warfare modules may be considered E-war weapons. | ||