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Traveling through star systems that are occupied by [[EDENCOM]] and [[The Triglavian Collective]] is dangerous for pilots who do not have positive standings points with EDENCOM and The Triglavian Collective factions. EDENCOM and Triglavian faction ships are aggressive and dangerous to all players who do not have positive standings with them. | |||
Most often these | Most often these ships appear in [[Triglavian minor victory]] systems, [[EDENCOM systems]], [[Pochven]], but can also randomly appear at spawned wormholes in star systems that border the Pochven. '''This was confirmed recently when the Triglavians attacked capsuleers in Perimeter, due to its close proximity to the Pochven system of [https://evemaps.dotlan.net/system/Sakenta Sakenta]. | ||
This makes large areas of normal space dangerous to all who do not have positive standings with both of these factions. | This makes large areas of normal space dangerous to all who do not have positive standings with both of these factions. | ||
This guide explains how to | This guide explains how to earn positive standings with both EDENCOM and The Triglavian Collective factions. | ||
== Basic information == | == Basic information == | ||
'''Avoid destroying EDENCOM and Triglavian ships.''' | '''Avoid destroying EDENCOM and Triglavian ships.''' Destroyed ships from either faction yield an equal amount of positive and negative standings points, resulting in an overall zero standings gain with both factions. | ||
Destroying EDENCOM ships results in a positive Triglavian standings gain, but it will also result in an equal negative standings gain towards EDENCOM. This is not good. | |||
Destroying Triglavian ships results in a negative Triglavian standings gain, but it will also result in an equal positive standings gain towards EDENCOM. This is not good. | |||
'''Destroy rogue drones, sleepers, and drifters.''' | '''Destroy rogue drones, sleepers, and drifters.''' | ||
Destroying Rogue Drones, Sleepers or Drifters in Pochven results in a positive standings gain to both EDENCOM and The Triglavian Collective factions. This is good. | |||
The | The larger the target drone or ship, the larger the standings gain. Rogue Drones give the least standings points, Sleepers give more and Drifters give the most standings points. | ||
If the system has no targets | If the system has no targets, players may exit via wormhole or filament and try again in another system. Wormholes are found by using scanner probes. Filaments have a 15-minute cooldown timer before the next use. | ||
=== Standings mechanics === | === Standings mechanics === | ||
Standings points are given to pilots who engaged a target with an offensive module (weapons or EWAR) and the target is destroyed (by the fleet, by EDENCOM or Triglavian forces or by third parties). If the target is not destroyed, standings points are not awarded. | Standings points are given to pilots who 1) engaged a target with an offensive module (weapons or EWAR), 2) weapon damage is registered on the target (weapon hits), and 3) the target is destroyed (by the fleet, by EDENCOM or Triglavian forces or by third parties). If the target is not destroyed, standings points are not awarded. | ||
Standings are given in 10-minute | Standings are given in 10-minute tick cycles that begin after the first target on grid is destroyed. At the end of the tick cycle, standings points are awarded for the largest-value ship that the pilot engaged with offensive modules in during that tick cycle. During this 10-minute tick cycle, several targets may be destroyed on grid in one system, but only the highest single-yield target will award its standings points to the pilots that engaged it. All other lower-yield drones and ships destroyed during the same tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. So if you find multiple big targets to kill, you should kill one target, wait for standings tick cycle to end, and then kill the next target. | ||
For example, a fleet of Nagas and Vigils land at a Torpid Sleeper combat site | For example, a fleet of Nagas and Vigils land at a Torpid Sleeper combat site. In the first four minutes on grid, the fleet targets, engages, and destroys 3 Sleeper ships: a Hypnosian Avenger (frigate +0.093 standings points), Hypnosian Agonizer (frigate +0.093 standings points), and a Hypnosian Upholder (cruiser +0.108 standings points)). The fleet warps off to a safe spot or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.108 standings points for only the cruiser-the two frigates yield zero(0.0) standings points. Shooting ships may be a waste of ammunition, but the extra standings points are more valuable and could be awarded on a future tick cycle. | ||
For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate, | For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes on grid, the fleet targets, engages, and destroys an Interfering Phase-II Legionary (drone +0.03 standings points), a Vexing Phase-IV Legionary (drone +0.059standings points), and an Overmind Interruptor Lamda (battleship +0.20 standings points). The fleet warps off to a safe or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.20 standings points for only the battleship-the drones yield zero(0.0) standings points. | ||
For example, | For example, the fleet destroyed the Phase-II Legionary and the Phase-IV Legionary above during the first two minutes after landing on grid, but warped away before the Overmind was destroyed. After the 10-minute tick cycle ends, if the Overmind was not destroyed, all fleet members will receive +0.059 standings points for only the phase-IV drone-the Phase-II drone yields zero(0.0) standings points. But now the Overmind can be engaged again to start a new tick cycle, and if destroyed, will yield +0.20 standings points to all pilots that shot it from the previous engagement as well as the current engagement, and any other ships on grid that applied offensive modules to the target. | ||
Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | ||
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The easiest way to enter Pochven is to use an inbound filament. These can be bought off the market. These filaments come in many variants: border, cladistic and home, allowing fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven. For our purposes the destination system does not matter at all. Just buy the cheapest filament. It is also good idea to buy an exit filament so you can get out easily. | The easiest way to enter Pochven is to use an inbound filament. These can be bought off the market. These filaments come in many variants: border, cladistic and home, allowing fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven. For our purposes the destination system does not matter at all. Just buy the cheapest filament. It is also good idea to buy an exit filament so you can get out easily. | ||
Another way to enter Pochven is through wormholes. Entering through wormholes instead of using filaments has two benefits: no fleet size limit and no wait timer. Finding Pochven wormhole connections will require some scanning probe work. These wormholes spawn randomly in systems that are within 3 jumps from the Pochven border systems. These wormholes can also have Triglavian and EDENCOM rats guarding it. Wormholes leading into and out of Pochven will have a unique appearance, a blue ice and rock formation shaped like a giant dragon's claw. | |||
See [https://pochven.electusmatari.com/ Pochven Entry Manual] for more details on how to easily find suitable wormholes. | |||
=== Locating rats === | === Locating rats === | ||
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Avoid the following combat sites:</br> | Avoid the following combat sites:</br> | ||
* EDENCOM Scout Fleet. This combat site contains EDENCOM ships. Destroying them yields negative standings points with EDENCOM. | * [[EDENCOM Scout Fleet]]. This combat site contains EDENCOM ships. Destroying them yields negative standings points with the EDENCOM faction. | ||
* Stellar Fleet Deployment Site. This combat site contains Triglavian ships. Destroying them yields negative standings points with | * [[Stellar Fleet Deployment Site]]. This combat site contains Triglavian ships. Destroying them yields negative standings points with The Triglavian Collective faction. | ||
* Observatory Flashpoint. This combat site contains | * [[Observatory Flashpoint]]. This combat site contains an EDENCOM dreadnaught, which can be destroyed by larger, more powerful player fleets, but yields large negative standings points to the EDENCOM faction. EDENCOM standings points will go down. | ||
* World Ark Assault Flashpoint. This combat site contains the Xordazh World Ark, which can be destroyed by larger, more powerful player fleets, but | * [[World Ark Assault Flashpoint]]. This combat site contains the Xordazh World Ark, which can be destroyed by larger, more powerful player fleets, but yields large negative standings points to the Triglavian faction. Triglavian Collective standings points will go down. | ||
== Killing Rogue Drones == | == Killing Rogue Drones == | ||
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Rogue Drones are the weakest faction in Pochven. They are easy to kill and give minimal standing gains. None of the Rogue Drones warp disrupt/scramble you so you can freely warp out without any concern. | Rogue Drones are the weakest faction in Pochven. They are easy to kill and give minimal standing gains. None of the Rogue Drones warp disrupt/scramble you so you can freely warp out without any concern. | ||
If you have 0.00 standing (or close to it) with EDENCOM and | If you have 0.00 standing (or close to it) with EDENCOM and The Triglavian Collective, then Rogue Drones are good target for you. If you never lost any standing with The Triglavians or EDENCOM then just a single drone kill is enough to make both factions neutral to you. | ||
The standing gain from them is miniscule so gaining significant standings with them is not practical. | The standing gain from them is miniscule so gaining significant standings with them is not practical. | ||