→Standings mechanics: standing ticks are per system. Not per grid. |
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For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes in system, the fleet targets, engages, and destroys an Interfering Phase-II Legionary (drone +0.03 standings points), a Vexing Phase-IV Legionary (drone +0.059standings points), and an Overmind Interruptor Lamda (battleship +0.20 standings points). The fleet warps off to a safe or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.20 standings points for only the battleship-the drones yield zero(0.0) standings points. | For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes in system, the fleet targets, engages, and destroys an Interfering Phase-II Legionary (drone +0.03 standings points), a Vexing Phase-IV Legionary (drone +0.059standings points), and an Overmind Interruptor Lamda (battleship +0.20 standings points). The fleet warps off to a safe or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.20 standings points for only the battleship-the drones yield zero(0.0) standings points. | ||
For example, the fleet destroyed the Phase-II Legionary and the Phase-IV Legionary above during the first two minutes | For example, the fleet destroyed the Phase-II Legionary and the Phase-IV Legionary above during the first two minutes in system, but warped away before the Overmind was destroyed. After the 10-minute tick cycle ends, if the Overmind was not destroyed, all fleet members will receive +0.059 standings points for only the phase-IV drone-the Phase-II drone yields zero(0.0) standings points. But now the Overmind can be engaged again to start a new tick cycle, and if destroyed, will yield +0.20 standings points to all pilots that shot it from the previous engagement as well as the current engagement, and any other ships on grid that applied offensive modules to the target. | ||
Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | ||