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Titans: Difference between revisions

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m Add Azariel.
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* {{sh|Ragnarok}}
* {{sh|Ragnarok}}
* {{sh|Vanquisher}}
* {{sh|Vanquisher}}
* {{Sh|Azariel}}
* {{sh|Molok}}
* {{sh|Molok}}
* {{sh|Komodo}}
* {{sh|Komodo}}


=== Superweapons ===
=== Superweapons ===
[[File:Icon_doomsday.png|link=]]
[[File:Icon_doomsday.png|link=]]


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==== Doomsdays ====
==== Doomsdays ====
'''Doomsdays''' (DD) are single-target, high damage weapons, which can only target capital ships and, after a 9-second delay, deals 1,000,000 damage in its one shot. This damage increases to 1,500,000 with maximum skills.
'''Doomsdays''' (DD) are single-target, high damage weapons, which can only target capital ships and, after a 9-second delay, deals 1,000,000 damage in its one shot. This damage increases to 1,500,000 with maximum skills.


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==== Lances ====
==== Lances ====
'''Lances''' target a 2.5km-radius, 200km long line, and, after a 15-second delay, deal up to 50,000 damage per second for 15 seconds to all ships within the beam. Lances have a damage signature radius of 5km. Similar to Doomsdays, each empire has a variant of the lance with a different damage type, and restricted to their own faction or pirate faction's titan.
'''Lances''' target a 2.5km-radius, 200km long line, and, after a 15-second delay, deal up to 50,000 damage per second for 15 seconds to all ships within the beam. Lances have a damage signature radius of 5km. Similar to Doomsdays, each empire has a variant of the lance with a different damage type, and restricted to their own faction or pirate faction's titan.


==== Reapers ====
==== Reapers ====
Similar to Lances, '''Reapers''' deal up to 100,000 damage per second, with a signature radius of 3500m, to ships within a 5 km radius lance over a 10 second period, after a 10-second firing delay. However, the beam  fired is not stationary, and will sweep between two targeted points in space. The Reaper has a range of 150 km, and each empire has a variant of the reaper for their respective titans.
Similar to Lances, '''Reapers''' deal up to 100,000 damage per second, with a signature radius of 3500m, to ships within a 5 km radius lance over a 10 second period, after a 10-second firing delay. However, the beam  fired is not stationary, and will sweep between two targeted points in space. The Reaper has a range of 150 km, and each empire has a variant of the reaper for their respective titans.


==== Bosonic Field Generator ====
==== Bosonic Field Generator ====
The '''Bosonic Field Generator''' (or '''Boson''') is a non-racial superweapon that, after a 10 second delay, deals up to 40,000 Omni damage per second, with a signature radius of 10km, in a wide, 30km-long cone over 20 seconds. The exact width of this cone is not specified in-game. The Boson can be used by any titan.
The '''Bosonic Field Generator''' (or '''Boson''') is a non-racial superweapon that, after a 10 second delay, deals up to 40,000 Omni damage per second, with a signature radius of 10km, in a wide, 30km-long cone over 20 seconds. The exact width of this cone is not specified in-game. The Boson can be used by any titan.


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==== Gravitational Transportation Field Oscillator ====
==== Gravitational Transportation Field Oscillator ====
Unlike the other superweapons above, the '''Gravitational Transportation Field Oscillator''' (GTFO) does no damage. Instead, after a 15-second delay, it teleports all subcapital ships in a 10km radius sphere to a random location somewhere else in the system. Those ships will then be unable to warp for 60 seconds.
Unlike the other superweapons above, the '''Gravitational Transportation Field Oscillator''' (GTFO) does no damage. Instead, after a 15-second delay, it teleports all subcapital ships in a 10km radius sphere to a random location somewhere else in the system. Those ships will then be unable to warp for 60 seconds.


==== Phenomena Generators ====
==== Phenomena Generators ====
[[File:Icon_gallente_phenomena_generator.png|link=]]
[[File:Icon_gallente_phenomena_generator.png|link=]]


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The '''Jump Portal Generator''' is a high slot module that enables a Titan to generate a portal to a cynosural field, enabling ships without a jump drive to jump to the beacon. It costs 500 Strontium Clathrates to activate for 1 minute, and consumes Isotopes from the titan's fuel bay based on the mass of ships jumping through.
The '''Jump Portal Generator''' is a high slot module that enables a Titan to generate a portal to a cynosural field, enabling ships without a jump drive to jump to the beacon. It costs 500 Strontium Clathrates to activate for 1 minute, and consumes Isotopes from the titan's fuel bay based on the mass of ships jumping through.


==History==
== History ==
 
On 2021-04-27, the industry update changed the materials to build a lot of ships, especially capitals including titans became much more expensive to build.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-03 Patch notes] and [https://www.eveonline.com/news/view/a-significant-update-to-industry dev blog] for the industry update.</ref> Those materials got reduced later on.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-11#Science Patch notes] from the 2021-12-07 reducing the materials needed for capital components and thus titans.</ref> But the market prices are still defined by old stockpiles and it's doubtful that a meaningful amount of new titans are as of end of 2021 in build.
On 2021-04-27, the industry update changed the materials to build a lot of ships, especially capitals including titans became much more expensive to build.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-03 Patch notes] and [https://www.eveonline.com/news/view/a-significant-update-to-industry dev blog] for the industry update.</ref> Those materials got reduced later on.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-11#Science Patch notes] from the 2021-12-07 reducing the materials needed for capital components and thus titans.</ref> But the market prices are still defined by old stockpiles and it's doubtful that a meaningful amount of new titans are as of end of 2021 in build.


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On 2020-02-27, high angle weapons got removed from titans.<ref>[https://www.eveonline.com/news/view/patch-notes-for-february-2020-release Patch Notes for February 2020 Release]: "High Angle Weapons may now only be fit to Dreadnaughts"</ref>
On 2020-02-27, high angle weapons got removed from titans.<ref>[https://www.eveonline.com/news/view/patch-notes-for-february-2020-release Patch Notes for February 2020 Release]: "High Angle Weapons may now only be fit to Dreadnaughts"</ref>


==References==
== References ==
{{Reflist}}
<references />
 
== See Also ==
== See Also ==
* [[Capital Ships]]
* [[Capital Ships]]