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* {{sh|Ragnarok}} | * {{sh|Ragnarok}} | ||
* {{sh|Vanquisher}} | * {{sh|Vanquisher}} | ||
* {{Sh|Azariel}} | |||
* {{sh|Molok}} | * {{sh|Molok}} | ||
* {{sh|Komodo}} | * {{sh|Komodo}} | ||
=== Superweapons === | === Superweapons === | ||
[[File:Icon_doomsday.png|link=]] | [[File:Icon_doomsday.png|link=]] | ||
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==== Doomsdays ==== | ==== Doomsdays ==== | ||
'''Doomsdays''' (DD) are single-target, high damage weapons, which can only target capital ships and, after a 9-second delay, deals 1,000,000 damage in its one shot. This damage increases to 1,500,000 with maximum skills. | '''Doomsdays''' (DD) are single-target, high damage weapons, which can only target capital ships and, after a 9-second delay, deals 1,000,000 damage in its one shot. This damage increases to 1,500,000 with maximum skills. | ||
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==== Lances ==== | ==== Lances ==== | ||
'''Lances''' target a 2.5km-radius, 200km long line, and, after a 15-second delay, deal up to 50,000 damage per second for 15 seconds to all ships within the beam. Lances have a damage signature radius of 5km. Similar to Doomsdays, each empire has a variant of the lance with a different damage type, and restricted to their own faction or pirate faction's titan. | '''Lances''' target a 2.5km-radius, 200km long line, and, after a 15-second delay, deal up to 50,000 damage per second for 15 seconds to all ships within the beam. Lances have a damage signature radius of 5km. Similar to Doomsdays, each empire has a variant of the lance with a different damage type, and restricted to their own faction or pirate faction's titan. | ||
==== Reapers ==== | ==== Reapers ==== | ||
Similar to Lances, '''Reapers''' deal up to 100,000 damage per second, with a signature radius of 3500m, to ships within a 5 km radius lance over a 10 second period, after a 10-second firing delay. However, the beam fired is not stationary, and will sweep between two targeted points in space. The Reaper has a range of 150 km, and each empire has a variant of the reaper for their respective titans. | Similar to Lances, '''Reapers''' deal up to 100,000 damage per second, with a signature radius of 3500m, to ships within a 5 km radius lance over a 10 second period, after a 10-second firing delay. However, the beam fired is not stationary, and will sweep between two targeted points in space. The Reaper has a range of 150 km, and each empire has a variant of the reaper for their respective titans. | ||
==== Bosonic Field Generator ==== | ==== Bosonic Field Generator ==== | ||
The '''Bosonic Field Generator''' (or '''Boson''') is a non-racial superweapon that, after a 10 second delay, deals up to 40,000 Omni damage per second, with a signature radius of 10km, in a wide, 30km-long cone over 20 seconds. The exact width of this cone is not specified in-game. The Boson can be used by any titan. | The '''Bosonic Field Generator''' (or '''Boson''') is a non-racial superweapon that, after a 10 second delay, deals up to 40,000 Omni damage per second, with a signature radius of 10km, in a wide, 30km-long cone over 20 seconds. The exact width of this cone is not specified in-game. The Boson can be used by any titan. | ||
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==== Gravitational Transportation Field Oscillator ==== | ==== Gravitational Transportation Field Oscillator ==== | ||
Unlike the other superweapons above, the '''Gravitational Transportation Field Oscillator''' (GTFO) does no damage. Instead, after a 15-second delay, it teleports all subcapital ships in a 10km radius sphere to a random location somewhere else in the system. Those ships will then be unable to warp for 60 seconds. | Unlike the other superweapons above, the '''Gravitational Transportation Field Oscillator''' (GTFO) does no damage. Instead, after a 15-second delay, it teleports all subcapital ships in a 10km radius sphere to a random location somewhere else in the system. Those ships will then be unable to warp for 60 seconds. | ||
==== Phenomena Generators ==== | ==== Phenomena Generators ==== | ||
[[File:Icon_gallente_phenomena_generator.png|link=]] | [[File:Icon_gallente_phenomena_generator.png|link=]] | ||
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The '''Jump Portal Generator''' is a high slot module that enables a Titan to generate a portal to a cynosural field, enabling ships without a jump drive to jump to the beacon. It costs 500 Strontium Clathrates to activate for 1 minute, and consumes Isotopes from the titan's fuel bay based on the mass of ships jumping through. | The '''Jump Portal Generator''' is a high slot module that enables a Titan to generate a portal to a cynosural field, enabling ships without a jump drive to jump to the beacon. It costs 500 Strontium Clathrates to activate for 1 minute, and consumes Isotopes from the titan's fuel bay based on the mass of ships jumping through. | ||
==History== | == History == | ||
On 2021-04-27, the industry update changed the materials to build a lot of ships, especially capitals including titans became much more expensive to build.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-03 Patch notes] and [https://www.eveonline.com/news/view/a-significant-update-to-industry dev blog] for the industry update.</ref> Those materials got reduced later on.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-11#Science Patch notes] from the 2021-12-07 reducing the materials needed for capital components and thus titans.</ref> But the market prices are still defined by old stockpiles and it's doubtful that a meaningful amount of new titans are as of end of 2021 in build. | On 2021-04-27, the industry update changed the materials to build a lot of ships, especially capitals including titans became much more expensive to build.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-03 Patch notes] and [https://www.eveonline.com/news/view/a-significant-update-to-industry dev blog] for the industry update.</ref> Those materials got reduced later on.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-11#Science Patch notes] from the 2021-12-07 reducing the materials needed for capital components and thus titans.</ref> But the market prices are still defined by old stockpiles and it's doubtful that a meaningful amount of new titans are as of end of 2021 in build. | ||
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On 2020-02-27, high angle weapons got removed from titans.<ref>[https://www.eveonline.com/news/view/patch-notes-for-february-2020-release Patch Notes for February 2020 Release]: "High Angle Weapons may now only be fit to Dreadnaughts"</ref> | On 2020-02-27, high angle weapons got removed from titans.<ref>[https://www.eveonline.com/news/view/patch-notes-for-february-2020-release Patch Notes for February 2020 Release]: "High Angle Weapons may now only be fit to Dreadnaughts"</ref> | ||
==References== | == References == | ||
<references /> | |||
== See Also == | == See Also == | ||
* [[Capital Ships]] | * [[Capital Ships]] | ||