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Siiftun1857 (talk | contribs) Vorton Projectors are not turrets in any ways |
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== Overview == | == Overview == | ||
There are | There are four kinds of turret in EVE: | ||
* hybrid turrets | * hybrid turrets | ||
* projectile turrets | * projectile turrets | ||
* energy turrets (lasers) | * energy turrets (lasers) | ||
* precursor weapons (entropic disintegrators) | * precursor weapons (entropic disintegrators) | ||
Each of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', '[[alpha]]') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS). | Each of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', '[[alpha]]') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS). | ||
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! colspan=6 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Damage is the raw figures for the 'Small' ammo size;<br> Medium is 3.03-3.19x greater, and Large is 7.84-7.99x greater, depending on ammo type. <br> Damage type ratio varies, with a higher Thermal to Explosive ratio for larger sizes. | ! colspan=6 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Damage is the raw figures for the 'Small' ammo size;<br> Medium is 3.03-3.19x greater, and Large is 7.84-7.99x greater, depending on ammo type. <br> Damage type ratio varies, with a higher Thermal to Explosive ratio for larger sizes. | ||
|} | |} | ||
== Capital Ship Turrets == | == Capital Ship Turrets == | ||
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== Related modules summary == | == Related modules summary == | ||
Besides turrets themselves there are a number of related modules which you can fit to improve their performance | Besides turrets themselves there are a number of related modules which you can fit to improve their performance. | ||
Remember that [[stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect. | Remember that [[stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect. | ||
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| colspan="2" | Supratidal | | colspan="2" | Supratidal | ||
| colspan="2" | Ultratidal | | colspan="2" | Ultratidal | ||
|} | |} | ||
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== See also == | == See also == | ||
* [[Turret mechanics]] for details on how turrets hit and apply their damage. | * [[Turret mechanics]] for details on how turrets hit and apply their damage. | ||
* [[Missile Launchers]] and [[ | * [[Missile Launchers]], [[Drones]] and [[Vorton Projectors]] for EVE's other main weapon systems. | ||
* [[NPC damage types]] for more information about the different kinds of damage (this is still relevant to PvP even though it's directed at NPC damage dealing). | * [[NPC damage types]] for more information about the different kinds of damage (this is still relevant to PvP even though it's directed at NPC damage dealing). | ||