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Turrets: Difference between revisions

From EVE University Wiki
m Replace deprecated html attributes with CSS. Update link.
Vorton Projectors are not turrets in any ways
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== Overview ==
== Overview ==
There are five kinds of turret in EVE:
There are four kinds of turret in EVE:
* hybrid turrets
* hybrid turrets
* projectile turrets
* projectile turrets
* energy turrets (lasers)
* energy turrets (lasers)
* precursor weapons (entropic disintegrators)
* precursor weapons (entropic disintegrators)
* vorton projectors


Each of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', '[[alpha]]') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS).
Each of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', '[[alpha]]') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS).
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! colspan=6 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;"  | Damage is the raw figures for the 'Small' ammo size;<br> Medium is 3.03-3.19x greater, and Large is 7.84-7.99x greater, depending on ammo type. <br> Damage type ratio varies, with a higher Thermal to Explosive ratio for larger sizes.
! colspan=6 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;"  | Damage is the raw figures for the 'Small' ammo size;<br> Medium is 3.03-3.19x greater, and Large is 7.84-7.99x greater, depending on ammo type. <br> Damage type ratio varies, with a higher Thermal to Explosive ratio for larger sizes.
|}
|}
== Vorton Projectors ==
{{main|Vorton Projectors}}
{{see also|EDENCOM}}
[[File:Icon turret vorton projector large.png|left]]'''Vorton Projectors''' are a turret type introduced with the Lightning Strikes update in June 2020. These are ship-based miniaturized versions of the Standup Arcing Vorton Projector, previously seen as the 'Doomsday Weapon' of [[Upwell structures#Citadels|Keepstar Citadels]].
Vorton Projectors are unlike any other kind of turret, in that they fire chain lightning which strikes the ship which is targeted, and arcs across up to nine additional random ships (or drones) within 10km of the first. Vorton Projectors consume Condenser Packs as ammunition, and deal EM and Kinetic damage. They deal very low single target DPS compared to other turrets, owing to a low rate of fire (in between beam lasers and artillery) and low turret damage multiplier (without the damage spooling bonus that disintegrators get). However, the projectors have excellent optimal range, exceeding that of beam lasers, and can deal high ''total'' damage spread across the ten ships which are hit.
Following the trend started by Entropic Disintegrators, Vorton Projectors are further detached from traditional turret mechanics. Much like disintegrators, the projectors have no falloff, are only fittable to specific ships ([[EDENCOM]] ships), and said ships only have one turret slot. However, unlike any other turret in the game, Vorton Projectors use [[Missile damage|Missile damage mechanics]] rather than tracking or falloff range. Even core gunnery skills do not affect Vorton Projectors, with there instead being a different set of equivalent skills that only affect the projectors. Lastly, modules and boosters that improve optimal range, explosion radius, or explosion velocity have no effect, and [[Wormhole space#System Effects|Wormhole system effects]] also do not apply to these weapons' damage or application. Owing to these differences, a more comprehensive overview of Vorton Projectors is available in its own page.
In areas of space where [[crimewatch]] is in effect, the projectors will respect safety settings, and with full safeties enabled will only bounce to legal targets. As a consequence, however, bounces from this weapon can initiate Limited Engagements with suspects and outlaws, even if they were not targeted.


== Capital Ship Turrets ==
== Capital Ship Turrets ==
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== Related modules summary ==
== Related modules summary ==
Besides turrets themselves there are a number of related modules which you can fit to improve their performance. These modules do not affect Vorton Projectors.
Besides turrets themselves there are a number of related modules which you can fit to improve their performance.


Remember that [[stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect.
Remember that [[stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect.
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| colspan="2" | Supratidal
| colspan="2" | Supratidal
| colspan="2" | Ultratidal
| colspan="2" | Ultratidal
|-style="background: #606972;"
! style="background: #111111;" | Vorton Projector
| ''EDENCOM''
| Vorton <br> Projector
| All
| colspan="2" | Small
| colspan="2" | Medium
| colspan="2" | Large
| colspan="2" style="background: #111111;" | N/A
|}
|}


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== See also ==
== See also ==
* [[Turret mechanics]] for details on how turrets hit and apply their damage.
* [[Turret mechanics]] for details on how turrets hit and apply their damage.
* [[Missile Launchers]] and [[Drones]] for EVE's other main weapon systems.
* [[Missile Launchers]], [[Drones]] and [[Vorton Projectors]] for EVE's other main weapon systems.
* [[NPC damage types]] for more information about the different kinds of damage (this is still relevant to PvP even though it's directed at NPC damage dealing).
* [[NPC damage types]] for more information about the different kinds of damage (this is still relevant to PvP even though it's directed at NPC damage dealing).