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Tech 3 Production: Difference between revisions

From EVE University Wiki
Skill name corrections.
Kivena (talk | contribs)
removing references to reverse engineering
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==Reverse Engineering==
==Invention of BPCs==
[[File:Reverse engineering.png|right|250px]]
[[File:Reverse engineering.png|right|250px]]
This is the invention-like process by which T3 BPCs - for hulls and subsystems - are discovered. The initial object required is an ancient relic, retrieved from Relic sites in w-space. These come in three different flavours:
This is the process by which T3 BPCs - for hulls and subsystems - are invented. The initial object required is an ancient relic, retrieved from Relic sites in w-space. Ancient relics look very like BPOs, except with a yellow background instead of a blue one. They come in three different flavours:
* Intact - highest chance of BPC discovery, 20-run BPC
* Intact - highest chance of BPC invention (34% base), 20-run BPC
* Malfunctioning - medium chance of BPC discovery, 10-run BPC
* Malfunctioning - medium chance of BPC invention (30% base), 10-run BPC
* Wrecked - lowest chance of BPC discovery, 3-run BPC
* Wrecked - lowest chance of BPC invention (22% base), 3-run BPC


There are also six different types, prefixed by the specific flavour (i.e. Intact, Malfunctioning or Wrecked):
There are also six different types, prefixed by the specific flavour (i.e. Intact, Malfunctioning or Wrecked):
* Hull Section - used to discover a T3 hull BPC
* Hull Section - used to invention a T3 hull BPC
* Weapon Subroutines - used to discover an Offensive Subsystem BPC
* Weapon Subroutines - used to invent an Offensive Subsystem BPC
* Armor Nanobot - used to discover a Defensive Subsystem BPC
* Armor Nanobot - used to invent a Defensive Subsystem BPC
* Power Cores - used to discover an Engineering Subsystem BPC
* Power Cores - used to invent an Engineering Subsystem BPC
* Electromechanical Component - used to discover an Electronic Subsystem BPC  
* Electromechanical Component - used to invent an Electronic Subsystem BPC  
* Thruster Sections - used to discover a Propulsion Subsystem BPC
* Thruster Sections - used to invent a Propulsion Subsystem BPC


===Skills===
===Skills===


* {{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic, and a higher level increases your chance at successfully discovering a blueprint, so preferably at IV or V for effective profit-making.
* {{sk|Sleeper Encryption Methods|mult=yes}} is the basic skill required for every type of Ancient Relic, and a higher level increases your chance at successfully inventing a blueprint, so preferably at IV or V for effective profit-making.


Then each ancient relic needs its own two skills - again a higher level increases your chance at successfully discovering a blueprint, so recommended at IV or V for effective profit-making. The Subsystem Technology skills themselves each require a specific science skill at IV.
Then each ancient relic needs its own two skills - again a higher level increases your chance at successfully inventing a blueprint, so recommended at IV or V for effective profit-making. The Subsystem Technology skills themselves each require a specific science skill at IV.
* Weapon Subroutines - {{sk|Plasma Physics}} & {{sk|Offensive Subsystem Technology}} (which requires High Energy Physics IV)
* Weapon Subroutines - {{sk|Plasma Physics}} & {{sk|Offensive Subsystem Technology}} (which requires High Energy Physics IV)
* Armor Nanobot -  {{sk|Hydromagnetic Physics}} & {{sk|Defensive Subsystem Technology}} (which requires Nanite Engineering IV)
* Armor Nanobot -  {{sk|Hydromagnetic Physics}} & {{sk|Defensive Subsystem Technology}} (which requires Nanite Engineering IV)
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===Process===
===Process===
Reverse Engineering uses the Industry window in the same fashion as Invention, making sure all your inputs are in the correct corporation hangar. It can also only be performed at an Experimental Lab anchored at a POS (or at a Caldari Research Outpost - a player-owned station in sovereign nullsec).
T3 invention is mostly identical to normal T2 [[invention]], making sure all your inputs are in the correct corporation hangar. It can be carried out anywhere you can normally carry out invention.


==Subsystem Construction==
==Subsystem Construction==