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This article covers the basic operation of launcher based weapons systems. It explains how launchers work and describes the types and varieties of the missiles that they launch. It does not go into the specifics of how missile explosions do damage, nor does it cover launcher systems in the detail needed to fit a ship. For those see: [[Missile Damage]] and also [[Fitting Missile Launchers]]. For a complete list of ships that have bonuses for launcher weapons see [[Missile Ships]]. | |||
{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
== Introduction: Doing Damage == | == Introduction: Doing Damage == | ||
The two most widely used types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage bundles (''projectiles, charges, laser beams'') that travels in a straight line out from the turret as the turret moves to track the target. Launchers fire self-propelled bundles of damage (''rocket, missile, torpedo'') that chase down the target. (''There are exceptions, drones, for example, but most weapons follow one of these patterns''.) | The two most widely used types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage bundles (''projectiles, charges, laser beams'') that travels in a straight line out from the turret as the turret moves to track the target. Launchers fire self-propelled bundles of damage (''rocket, missile, torpedo'') that chase down the target. (''There are exceptions, drones, for example, but most weapons follow one of these patterns''.) | ||