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Fitting missile launchers: Difference between revisions

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{{Work in Progress}}
{{Work in Progress}}
This article focuses on the knowledge you need to be able to fit missile launchers to your ship. It contains a number of detailed discussions and does not cover various general concepts. If you are not completely clear as to how missile launcer systems work, or as to how missiles do damage when they hit, you should read [[Missile Launchers]] and [[Missile Damage]] before continuing on this page.
{{Weapon Systems Links}}
{{Weapon Systems Links}}
This article focuses on the knowledge you need to be able to fit missile launchers to your ship. It contains a number of detailed discussions and does not cover various general concepts. If you are not completely clear as to how missile launcer systems work, or as to how missiles do damage when they hit, you should read [[Missile Launchers]] and [[Missile Damage]] before continuing on this page.
== Thinking About Fitting Launchers ==
== Thinking About Fitting Launchers ==
The essence of ship  fitting is picking and choosing among the various possibilities, looking for an equipment balance that maximizes offense and/or defense without overloading the powergrid or cpu. How you do this depends a great deal on your skills, so if you have not done so already, you should read the [[Fitting Guidelines]] page. The general rules listed in that article are absolutely essential to good fitting, regardless of the class of ship or type of weapon.
The essence of ship  fitting is picking and choosing among the various possibilities, looking for an equipment balance that maximizes offense and/or defense without overloading the powergrid or cpu. How you do this depends a great deal on your skills, so if you have not done so already, you should read the [[Fitting Guidelines]] page. The general rules listed in that article are absolutely essential to good fitting, regardless of the class of ship or type of weapon.