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User:Redeemed souvenir/Skill Plan: Difference between revisions

From EVE University Wiki
m minor formatting, mark as WIP to let the author work in peace!
added buy, heat and basic support w.reorg ...links later
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=== Skillbook Name Changes ===
=== Skillbook Name Changes ===
Eve Online is an old game and things constantly get updated, including skillbook names.  Sometimes when looking for skill plans you will see old names.  Here are the old names you will see most.
Eve Online is an old game and things constantly get updated, including skillbook names.  Sometimes when looking for skill plans you will see old names.  Here are the old names you will see most.


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* EWAR Drone Interfacing --> Advanced Drone Avionics
* EWAR Drone Interfacing --> Advanced Drone Avionics
* Nanite Control --> Neurotoxin Control
* Nanite Control --> Neurotoxin Control
=== Purchasing Skillbooks ===
Eventually you will need to purchase skillbooks on the open market at your local [[Trade Hubs|Trade Hub]].  If you are a member of E-Uni you should be very cautious around trade hubs!  Some of our enemies see inexperienced players as easy prey.  You can lower your risk by using docking and undocking [[Bookmarks]] or by creating an out-of-corp [[Creating an Alt Hauler|Alt Hauler]].
Did you know skillbooks are one of the few items seeded on the market by the game developers?  You can tell if an item is NPC seeded when the time left until the sell order expires is close to 365 days.  Real life players on the other hand are only allowed to put up a sell order for a maximum of 90 days.


== E-Uni Member Perks ==
== E-Uni Member Perks ==
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=== +3 Implant Program ===
=== +3 Implant Program ===
Did you know as a member of E-Uni you can get cheap +3 Implants?  Implants help you train skills faster.  If you are interested visit [[The +3 Implants Program]].
Did you know as a member of E-Uni you can get cheap +3 Implants?  Implants help you train skills faster.  If you are interested visit [[The +3 Implants Program]].


== Part 1: Basics ==
== Part 1: Basics ==
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**{{sk|Mechanics|III|mult=yes}}
**{{sk|Mechanics|III|mult=yes}}
**{{sk|Repair Systems|III|mult=yes}}
**{{sk|Repair Systems|III|mult=yes}}
**{{sk|Shield Management|III|mult=yes}}
**{{sk|Shield Management|II|mult=yes}}
**{{sk|Shield Operation|II|mult=yes}}
**{{sk|Shield Operation|II|mult=yes}}
**{{sk|Shield Upgrades|II|mult=yes}}
**{{sk|Shield Upgrades|II|mult=yes}}
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=== 1B: Basic Support Skills ===
=== 1B: Basic Support Skills ===
Support Skills will help you fly every ship better by improving your speed, maneuverability, tank, module fitting, and more.  These will help broaden the foundation we have built so far and give you a few quality of life skills.  Some of these skillbooks are expensive for a new player so don't worry if you cannot afford them yet, just come back and train later. 
By now you should start to notice skill training time is going from minutes to hours.   
By now you should start to notice skill training time is going from minutes to hours.   


(It seems you are one of the unlucky to visit this page in its early stages, so yea there is not much of a skill plan here yet.  If you are interested in an older plan that is frigate focused visit [[Recommended skills for new players]].  The Minimum plan will help you get started. o7)
*Basic Navigation:
**Acceleration Control III
**Evasive Maneuvering III
**Fuel Conservation III
**High Speed Maneuvering III
**Warp Drive Operation III
*More Support:
**Weapon Upgrades III
**Infomorph Psychology III
**Infomorph Synchronizing II
**Jury Rigging III
**Armor Rigging II
**Astronautics Rigging II
**Shield Rigging II
**Thermodynamics III
*Basic Targeting
**Long Range Targeting III
**Signature Analysis III
**Target Management III
**'racial' Sensor Compensation III
*Basic Armor Tank:
**Hull Upgrades IV
**EM Armor Compensation III
**Explosive Armor Compensation III
**Kinetic Armor Compensation III
**Thermal Armor Compensation III
*Basic Shield Tank:
**Shield Management III
**Shield Operation IV
**Shield Upgrades III
**Tactical Shield Manipulation III
**EM Shield Compensation III
**Explosive Shield Compensation III
**Kinetic Shield Compensation III
**Thermal Shield Compensation III
*Basic EWAR:
**Propulsion Jamming II
**Electronic Warfare III
**Frequency Modulation II
**Long Distance Jamming II


Capacitor
==== Optional Skills 2: (DK) ====


Navigation
(It seems you are one of the unlucky to visit this page in its early stages, so yea there is not much of a skill plan here yet.  If you are interested in an older plan that is frigate focused visit [[Recommended skills for new players]].  The Minimum plan will help you get started. o7)


Tank
Targeting


==== Your first skill to V ====
==== Your first skill to V ====


==== Optional Skills 2: (DK) ====


=== 1C: Basic Weapon Systems ===
=== 1C: Basic Weapon Systems ===
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Drones
Drones


==== Optional Skills 3: Overheating ====
*More [[Overheating]]:
**Thermodynamics IV
**Mechanics V
**Nanite Operation III
**Nanite Interfacing III


=== 1D: Tank before Gank ===
=== 1D: Tank before Gank ===
Like support skills, tanking skills benefit every ship.  Broadly speaking, shield skills are used for PvE and armor skills are used for PvP.  Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank.  Minmatar ships can do either while real players hull tank.  If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often.  Regardless, the goal is to get T2 shield tanking and armor tanking finished before training into T2 weapon systems.  Dying in a fire creates 0 dps.
Like support skills, tanking skills benefit every ship.  Broadly speaking, shield skills are used for PvE and armor skills are used for PvP, but it also depends on which ship you are flying.  Amarr and Gallente ships generally armor tank while Caldari ships generally shield tank.  Minmatar ships can do either while real players hull tank.  If you are unsure what which tank to focus on first, check the traits of the ships you eventually want to fly or expect to fly most often.  Regardless, the goal is to get T2 shield tanking and armor tanking finished before training into T2 weapon systems.  Dying in a fire creates 0 dps.


Never dual tank.  Pick one or the other.
Never dual tank.  Pick one or the other.